Kormad Posted December 25, 2012 Share Posted December 25, 2012 (edited) Title says it all. What kind of abilities do you think your main's AC needs, or what kinds of abilities would you love to see introduced to your class to improve your effectiveness in Warzones? Edited December 25, 2012 by Kormad Link to comment Share on other sites More sharing options...
AMKSED Posted December 25, 2012 Share Posted December 25, 2012 A grapple ability for Operative/Scoundrel DPS that brings up a reticule and allows you to grapple to the floor/wall 20m around you and lunge to that area. Link to comment Share on other sites More sharing options...
biggermuscles Posted December 25, 2012 Share Posted December 25, 2012 (edited) A grapple ability for Operative/Scoundrel DPS that brings up a reticule and allows you to grapple to the floor/wall 20m around you and lunge to that area. so dumb, operatives don't need any distance closer as DPS, or escape as heals, they're completely fine if you're doing dps and you're not using sever tendon or stealth or cc, you're doing it wrong if you're doing heals and not using your sprint, stealth, ccs, heals, you're doing it wrong if any class needs this its merc/commando Edited December 25, 2012 by biggermuscles Link to comment Share on other sites More sharing options...
ArchangelLBC Posted December 25, 2012 Share Posted December 25, 2012 A real offensive cooldown for Merc/Commando, not crap like Tech Override. Link to comment Share on other sites More sharing options...
biggermuscles Posted December 25, 2012 Share Posted December 25, 2012 (edited) A real offensive cooldown for Merc/Commando, not crap like Tech Override. don't you mean a free reroll into another 50? Edited December 25, 2012 by biggermuscles Link to comment Share on other sites More sharing options...
sauerkraut Posted December 25, 2012 Share Posted December 25, 2012 Less stun, more PvP. Link to comment Share on other sites More sharing options...
ArchangelLBC Posted December 25, 2012 Share Posted December 25, 2012 don't you mean a free reroll into another 50? No. I quite like my commando in PVE. Link to comment Share on other sites More sharing options...
ZirusZero Posted December 25, 2012 Share Posted December 25, 2012 The ability to pop a sorc/sage bubble automatically. Link to comment Share on other sites More sharing options...
fogdog Posted December 25, 2012 Share Posted December 25, 2012 Class Merc. Skill 30m pull. Why a pull you ask? I pity all those poor, poor, hordes of melee. I mean really!!!! They have to tap target and use a gap closer!!!!!!! Why not make it easier for them? Better yet i could pull and root them! so glad bw gave me that root Link to comment Share on other sites More sharing options...
Washingtoon Posted December 25, 2012 Share Posted December 25, 2012 The only new abilties I would like to see for sage/sorc would be replacements of current abilties and passive abilties. I don't want additional abilties to keep track of on top of the ones we already have. Some tweaks to existing abilties would have been nice too and re-arrengement of the trees so that madness/balance could take the force saving abilties that currently are far up the lightning/tele trees, alt. cheaper force costs in general. Question, are we actually getting additional spec points for the new levels? That' could possibly create some crazy hybrids for some AC'es. Not sure if I like the thought of that. Link to comment Share on other sites More sharing options...
Darth-Rammstein Posted December 25, 2012 Share Posted December 25, 2012 super smash...just like smash but does 10x more damage. Link to comment Share on other sites More sharing options...
Smashbrother Posted December 25, 2012 Share Posted December 25, 2012 Some type of escape and unique utility for my commando. It would also be nice if they made our rotations more varied. Link to comment Share on other sites More sharing options...
Aaoogaa Posted December 25, 2012 Share Posted December 25, 2012 I would rather see them balance the current ACs for all aspects of the game than introduce more abilities into the game. New talents that buff/change current abilities would be the way to go...isn't running, in some cases, 30+ hotkeys enough? Link to comment Share on other sites More sharing options...
vimm Posted December 25, 2012 Share Posted December 25, 2012 I want to teleport. Link to comment Share on other sites More sharing options...
Rynis Posted December 25, 2012 Share Posted December 25, 2012 I would like to see a accuracy/crit/mainstat increase in the assassins skill trees...Not all of them, but one would be nice since every other class gets one! Link to comment Share on other sites More sharing options...
vimm Posted December 25, 2012 Share Posted December 25, 2012 I would like to see a accuracy/crit/mainstat increase in the assassins skill trees...Not all of them, but one would be nice since every other class gets one! How about main stat? Link to comment Share on other sites More sharing options...
Smashbrother Posted December 25, 2012 Share Posted December 25, 2012 (edited) I would rather see them balance the current ACs for all aspects of the game than introduce more abilities into the game. New talents that buff/change current abilities would be the way to go...isn't running, in some cases, 30+ hotkeys enough? New abilities allow classes to be balanced. For example, adding a reverse leap for commandos would help immensely. I'd want something like a jet pack that allows us to jump to whereever our reticle is. Would make commandos soooooooo fun in huttball. Edited December 25, 2012 by Smashbrother Link to comment Share on other sites More sharing options...
Andrew_Past Posted December 25, 2012 Share Posted December 25, 2012 Guardian/Juggernaut: Some sort of 1-2min CD raid buff, possibly modified based on tree/stance. Defense/Immortal: Some sort of high single target damage/threat ability. Guardian Slash/Crushing Blow just doesn't cut it vs the hybrid tank builds. Vigilance/Vengeance: Some sort high single target burst ability outside of Master Strike/Ravage. Possibly some sort of offensive CD (could be tied with the raid buff based on tree/stance that I mentioned before.) Focus/Rage: Another group debuff ability to go along with the tree's AOE focus. Sentinel/Marauder: Not really sure. Maybe another ranged option? Watchman/Annihilation: Add a stacking buff with Merciless/Annihilator Combat: Ataru form has a chance to proc some new ability, not sure what though. Focus/Rage: Another group debuff ability to go along with the tree's AOE focus. Shadow/Assassin: Some new in stealth ability or (de)buff Kinetic Combat/Darkness: Shadow Strike/Maul no longer requires the player to be behind the target Infilitration/Deception: Critical chance increase on Project/Shock and Force Breach/Discharge Balance/Madness: Periodic damage that consumes Force Suppression/Deathmark charges has a chance to tick twice and doubles all healing done by Focused Insight/Parasitism for 5-10 seconds. Sage: A new defensive CD. Seer/Corruption: Some sort of mild-moderate instant heal on a moderate CD Telekinetics/Lightning: Some sort of powerful instant single target ability, possibly work off a proc. Balance/Madness: Periodic damage that consumes Force Suppression/Deathmark charges has a chance to tick twice and doubles all healing done by Focused Insight/Parasitism for 5-10 seconds. Vanguard/Powertech: A situational defensive CD, not sure what kind though. Shield Specialist/Shield Tech: Some sort of knock back or other peeling ability. Tactics/Advanced Prototype: Some sore of burst outside of Pulse Cannon/Flamethrower. Assault/Pyrotech: Not really sure. Some utility of some sort? Commando/Mercenary: An escape, such as a combat sprint. Combat Medic/Bodyguard: Another good AOE heal. Gunnery/Arsenal: Full Auto is uninterruptable. Some sort of offensive CD. Assault/Pyrotech: Not really sure. Some utility of some sort? Scoundrel/Operative: Some sort of new in-stealth ability or (de)buff. Sawbones/Medicine: Some sort of new utility/heal using Upper Hand/Tactical Advantage procs Scrapper/Concealment: Some sort of mid-range attack or utility. Or some sort of out of stealth burst replacement for Shoot First/Hidden Strike that doesn't knockdown and does less damage, but gives a stack of Upper Hand/Tactical Advantage. Dirty Fighting/Lethality: Not sure. Dirty Fighting/Lethality needs a lot of help for Scoundrel/Operative, but I'm not sure what it needs. Gunslinger/Sniper: Some sort of new on the move on the move that does moderate damage. Marksman/Sharpshooter: Some sort of proc ability, not sure what. Saboteur/Engineering: Some sort of burst ability (albeit less powerful) outside of Sab Charge/Explosive Probe. Dirty Fighting/Lethality: Not sure. While Dirty Fighting/Lethality fares far better for Gunslinger/Sniper, it is still missing something. I'm note sure what that something is. Link to comment Share on other sites More sharing options...
Givemedanger Posted December 25, 2012 Share Posted December 25, 2012 (edited) Only sorc's interset me. Alacrity to shorten sorc dot's duration (faster ticks). Force lightning should restore more force when specced in madness (double or triple the amount restored?). We run out of it too fast vs 2 or more healers. Or just speed up the force regen. Edited December 25, 2012 by Givemedanger Link to comment Share on other sites More sharing options...
Kormad Posted December 25, 2012 Author Share Posted December 25, 2012 (edited) The only new abilties I would like to see for sage/sorc would be replacements of current abilties and passive abilties. I don't want additional abilties to keep track of on top of the ones we already have. Some tweaks to existing abilties would have been nice too and re-arrengement of the trees so that madness/balance could take the force saving abilties that currently are far up the lightning/tele trees, alt. cheaper force costs in general. Question, are we actually getting additional spec points for the new levels? That' could possibly create some crazy hybrids for some AC'es. Not sure if I like the thought of that. They will be adding new skill tree abilities in, so yes, we are getting more Skill Points. In terms of my main, I would love to see a cleanse of some sort for Force and Tech attacks. It would most definitely help our survive-ability if we were able to cleanse, say, a Sage's DoT's. Sage DoTs are what I have the trouble with most in terms of 1v1'ing out of Warzones and in Warzones- Vanguard Tanks in tank gear are already perfectly capable of taking down the top DPS classes, like the Smash Juggernaut/Guardian and the Assault/Pyrotech Vanguards of Powertechs. Edited December 25, 2012 by Kormad Link to comment Share on other sites More sharing options...
Nonnolol Posted December 25, 2012 Share Posted December 25, 2012 (edited) The ability to pop a sorc/sage bubble automatically. It's called smash But I would like to see a blink ability for sorcs, and some sort of disengage ability of mercs (good way to incorporate the iconic BH jet boosters). Edited December 25, 2012 by Nonnolol Link to comment Share on other sites More sharing options...
SenseX Posted December 25, 2012 Share Posted December 25, 2012 (edited) Title says it all. What kind of abilities do you think your main's AC needs, or what kinds of abilities would you love to see introduced to your class to improve your effectiveness in Warzones? I'm a Sentinel so I really need: A stealth detection skill Self-heal in Focus spec; maybe add an effect to Force Sweep like Force in Balance has, i.e. it heals me for every target I hit. Edited December 25, 2012 by SenseX Link to comment Share on other sites More sharing options...
SomeJagoff Posted December 25, 2012 Share Posted December 25, 2012 For Shadows/Sins: -make force cloak remove dots or at the very least function like force camo, instead of cloaking out and them being put back into combat immediately. -Unnerfed armor (and no self heals, if that's what it will take) for more effective tanking in endgame -aoe damage reduction ability moved down the deception/infiltration tree or into the tank tree so that Tanks can use it. -force regen moved down the tank tree or to the deception/infiltration tree, so that dps can actually dps without having to constantly cloak out during a fight for increased force gen. really not sure why the tank tree has it, since guardians/juggs in tank spec specifically generate less energy while in tank form, guessing it's so that they can constantly actively self-heal with fl. For Guardians/Juggs: -a high threat move that actually holds threat (remove guardian slash, it's worthless) similar to wither, ideally group aggro holder or just give juggs wither. -a buff to smash so I can get 10-15k lolsmashes. For Sages/Sorcs: -replace stunbubble with 100% reflective damage when attacked with aoe, so I can lolsmash juggs as a sorc. Or instead, just make the bubbles not stun, but absorb a lot more damage before popping and deal some amount of reflective damage, seems like it would be appropriate for lightning spec. For Operatives/scoundrels: -for dps spec: replace reliance on stealth opener by nerfing damage of stealth opener, but increase survivability through a talent armor increase/absorb buff, keep rest of damage of other abilities the same. -for heal spec: replace pve healing set bonus with the pvp one or add battlemaster armor back in so pve healing isn't nerfed. TL;DR: Just give us 5 extra skill points without messing with the trees and no extra abilities and I'll be happy. Link to comment Share on other sites More sharing options...
mrdert Posted December 25, 2012 Share Posted December 25, 2012 I would like to see a accuracy/crit/mainstat increase in the assassins skill trees...Not all of them, but one would be nice since every other class gets one! This. Something a 1,2,3% to crit or mainstat. Also maybe rewrite dark swell to include lighting, and surging charge. Link to comment Share on other sites More sharing options...
Cappadin Posted December 25, 2012 Share Posted December 25, 2012 I'd like to see buffs for vigilance/vengeance. Self heal on plasma brand like watchmen dots, focuses armor pen talent, and an aoe reduction talent. Link to comment Share on other sites More sharing options...
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