sirullrich Posted December 17, 2012 Share Posted December 17, 2012 I played some matches on ancient hypergate last night and when playing a certain guild we would run into invisible walls. Not ranked just normals. We would be running to nodes then all of a sudden one of our teamates randomly could not move forward. We could click target, but could not cast any skills until after it was capped. Is that just random lag on our side or exploits? I've never seen that happen not even once until I played a certain guild. Not only the invisible walls, but in the same game and same guild they would just disappear into ground and reappear at there node and it was a jug/guardian and pt/vanguard. I just don't know what to think at this point. I went onto play 4 more ancient hypergates and never happened again. Personally to me that is the most blatant hacks I have ever seen, but I guess it could be lag. But why only us. Why are they not running into invisible walls, why are we not disappearing into the ground for no reason and coming up at our nodes. Has this happened to anybody else in the new wz? O BTW our team did win the game!!! Link to comment Share on other sites More sharing options...
-Mythix- Posted December 17, 2012 Share Posted December 17, 2012 Do us a favor and light this wick, which guild we talking about? Link to comment Share on other sites More sharing options...
Cilas Posted December 17, 2012 Share Posted December 17, 2012 don't know about this warzone in particular, but the invisible wall thing seems to be lag when it happens to me.. Link to comment Share on other sites More sharing options...
Master_Nate Posted December 19, 2012 Share Posted December 19, 2012 (edited) This has happened to me twice now in the past three days. Probably lag on my end, even though it didn't seem like I was lagging. It happened in Huttball last night. It seemed as if there was a wall right before the last set of fire pits for me and I could not advance past them closer to the end of the game. I had already scored early on in the match too. Imagine my surprise when I could not run farther than that the next time I was wide open to go score lol.. Only wanted to confirm that I've experienced this as well. Edited December 19, 2012 by Master_Nate Link to comment Share on other sites More sharing options...
Ainsland Posted December 19, 2012 Share Posted December 19, 2012 Happened to me while questing in Taris, except a regular mob one-shotted me as well. Link to comment Share on other sites More sharing options...
DJB_Prophet Posted December 20, 2012 Share Posted December 20, 2012 Ive run into this on the old belsavis dailies too Link to comment Share on other sites More sharing options...
Badfenix Posted December 21, 2012 Share Posted December 21, 2012 (edited) Invisible walls are due to lag, the game server doesn't know where you are. You can /stuck to die which resolves the problem faster than waiting it out. Disappearing into the ground is a similar lag related thing, when a "leaper" jumps it appears as if they fell through the ground only to pop up further down the map where their target was when they initiated the leap(not imperative that person is still there when the leaper arrives) commonly seen in huttball. Sometimes depending on the persons spec if the have a root on leap it may cause the person to rubber band back to the spot they were at when they were leapt too. tl:dr hero engine Edited December 21, 2012 by Badfenix Link to comment Share on other sites More sharing options...
Quinlynn Posted December 21, 2012 Share Posted December 21, 2012 I do not discount anything being offered here as an explantion. However, I also believe that some players are in fact using a lag switch at key moments in WZs and in Open World PVP. Link to comment Share on other sites More sharing options...
Jadescythe Posted December 21, 2012 Share Posted December 21, 2012 I do not discount anything being offered here as an explantion. However, I also believe that some players are in fact using a lag switch at key moments in WZs and in Open World PVP. I'll agree that it is possibly happening in WZs, but there has to be open world PVP before people can exploit it. Link to comment Share on other sites More sharing options...
Ramtar Posted December 21, 2012 Share Posted December 21, 2012 don't know about this warzone in particular, but the invisible wall thing seems to be lag when it happens to me.. ^ same and lag as been really bad for me when Im playing in the morning 4a-11a for the past 2 weeks. Link to comment Share on other sites More sharing options...
Ramtar Posted December 21, 2012 Share Posted December 21, 2012 I do not discount anything being offered here as an explantion. However, I also believe that some players are in fact using a lag switch at key moments in WZs and in Open World PVP. Happened to my about 2 months ago in BH when an Assassin was in the area. Link to comment Share on other sites More sharing options...
dscount Posted December 21, 2012 Share Posted December 21, 2012 I've seen this during Directive 7 as well on fleet even. I suspect LAG is the primary issue. I can hop, jump, drive or whatever and nothing gets me thru the inviso wall. Link to comment Share on other sites More sharing options...
-Mythix- Posted December 22, 2012 Share Posted December 22, 2012 (edited) I do not discount anything being offered here as an explantion. However, I also believe that some players are in fact using a lag switch at key moments in WZs and in Open World PVP. There is no lag switch, lol. Edited December 22, 2012 by -Mythix- Link to comment Share on other sites More sharing options...
Badfenix Posted December 22, 2012 Share Posted December 22, 2012 How does everyone in this thread not know how ****** hero engine is. There are no magical lag switches or invisible walls people can cast. The most common hacks for this game were speed, no energy casting, and faster gcd/casting, most of which are under control and detected now. Everything else is related to server lag and bugs in the game. Link to comment Share on other sites More sharing options...
Skyhigh Posted December 22, 2012 Share Posted December 22, 2012 I believe someone has hacked UR packets! Link to comment Share on other sites More sharing options...
-Mythix- Posted December 22, 2012 Share Posted December 22, 2012 How does everyone in this thread not know how ****** hero engine is. There are no magical lag switches or invisible walls people can cast. The most common hacks for this game were speed, no energy casting, and faster gcd/casting, most of which are under control and detected now. Everything else is related to server lag and bugs in the game. Because bads come up with lots of excuses lol. Link to comment Share on other sites More sharing options...
Scotland Posted December 22, 2012 Share Posted December 22, 2012 (edited) Get random server lag, accuse all of hacking. Edited December 22, 2012 by Scotland Link to comment Share on other sites More sharing options...
Skyhigh Posted December 22, 2012 Share Posted December 22, 2012 I have proof. http://i288.photobucket.com/albums/ll174/jbrockmeier88_2008/packethax.jpg Link to comment Share on other sites More sharing options...
Scotland Posted December 22, 2012 Share Posted December 22, 2012 I have proof. http://i288.photobucket.com/albums/ll174/jbrockmeier88_2008/packethax.jpg whoa, not thats one from the archive, im sure i have it indexed under 2002. Link to comment Share on other sites More sharing options...
Skyhigh Posted December 22, 2012 Share Posted December 22, 2012 whoa, not thats one from the archive, im sure i have it indexed under 2002. I had to track down the creator. Link to comment Share on other sites More sharing options...
Ramtar Posted December 22, 2012 Share Posted December 22, 2012 Get random server lag, accuse all of hacking. Random server lag doesn't continue thru 80-90% of a wz. Link to comment Share on other sites More sharing options...
Quinlynn Posted December 23, 2012 Share Posted December 23, 2012 Random server lag doesn't continue thru 80-90% of a wz. Exactly, "random" lag that seems to always happen when imps are attmpting to score, or plant a bomb or remove a bomb. So convienient. Link to comment Share on other sites More sharing options...
-Mythix- Posted December 23, 2012 Share Posted December 23, 2012 Exactly, "random" lag that seems to always happen when imps are attmpting to score, or plant a bomb or remove a bomb. So convienient. Lol Link to comment Share on other sites More sharing options...
Scotland Posted December 23, 2012 Share Posted December 23, 2012 well at least we know who the bads are. lol /rollseyes Link to comment Share on other sites More sharing options...
Quinlynn Posted December 23, 2012 Share Posted December 23, 2012 well at least we know who the bads are. lol /rollseyes Lul, takes one to know one. Link to comment Share on other sites More sharing options...
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