Zarrot Posted October 24, 2012 Share Posted October 24, 2012 I may be going crazy but it feels like I am having a much more difficult time executing offhand attacks on my Operative since 1.4. It seems like the range or the hit box has become shorter/smaller. Attacks that I'm fairly certain would have executed pre-1.4 are not hitting. Anyone else in the same boat or am I just losing my touch. Link to comment Share on other sites More sharing options...
FourTwent Posted October 24, 2012 Share Posted October 24, 2012 what hit box? there's no collision detection. you're either in range or you're not. . .and then the rolls for offhand, avoidance, mitigation, etc are after that Link to comment Share on other sites More sharing options...
jizerai Posted October 24, 2012 Share Posted October 24, 2012 (edited) what hit box? there's no collision detection. you're either in range or you're not. . .and then the rolls for offhand, avoidance, mitigation, etc are after that Even so, there is still a "hit box". For example, the server/client has to know when and if you can use attacks at different ranges as well as attacks that can only be used when certain conditions are met, such as Maul or Backstab (which can only be used if you're behind the target). Which is what I believe the OP is referring too, if I am not mistaken. I really cannot say if this is the case though since I haven't played my Operative in quite a while now. I'm not having any problems executing such attacks on my Assassin, at least. Edited October 24, 2012 by jizerai Link to comment Share on other sites More sharing options...
FourTwent Posted October 24, 2012 Share Posted October 24, 2012 can only be used when certain conditions are met, such as Maul or Backstab (which can only be used if you're behind the target). you are correct there. i haven't seen any issue with those though. but the OP said 'offhand' Link to comment Share on other sites More sharing options...
heechJunzi Posted October 24, 2012 Share Posted October 24, 2012 you are correct there. i haven't seen any issue with those though. but the OP said 'offhand' For an op, our stabbing knife is off-hand. As far as the op goes, I'm not DPS, so I don't use it enough to know.. But you should check in the class forum. Link to comment Share on other sites More sharing options...
Antipodes Posted October 24, 2012 Share Posted October 24, 2012 (edited) I'm not experiencing anything different. "Hitbox" in SWTOR is just a calculation of whether or not the ability is in range of the other player. The terminology is much more important in fighting games since each move/ability modifies the player's shape and where they can be hit. Edited October 24, 2012 by Antipodes Link to comment Share on other sites More sharing options...
warultima Posted October 24, 2012 Share Posted October 24, 2012 It's a server decync issue. A lot of time emenies appear to be closer to you than they really are. Or sometimes you stun/root someone on top of the frying pan but .5 to 1 second later hes still stunned/rooted but teleported a bit forward and is NOT on the frying pan anymore. It's especially severe for classes like deception sin and concealment operative. Link to comment Share on other sites More sharing options...
Zarrot Posted October 25, 2012 Author Share Posted October 25, 2012 (edited) It's a server decync issue. A lot of time emenies appear to be closer to you than they really are. Or sometimes you stun/root someone on top of the frying pan but .5 to 1 second later hes still stunned/rooted but teleported a bit forward and is NOT on the frying pan anymore. It's especially severe for classes like deception sin and concealment operative. Yeah, I think this is exactly it. I have seen the teleporting on Tendon Slice, Debilitate, and etc. It seems much worse since 1.4 but that could just be me. It really is severe on my concealment OP when it starts up. Standing there jamming the Hidden Strike button and having nothing happen or kitting backstab or shiv over and over with no effect is really a killer. Edited October 25, 2012 by Zarrot Link to comment Share on other sites More sharing options...
Zarrot Posted October 25, 2012 Author Share Posted October 25, 2012 what hit box? there's no collision detection. you're either in range or you're not. . .and then the rolls for offhand, avoidance, mitigation, etc are after that Semantics troll is pedantic Link to comment Share on other sites More sharing options...
OldRepublicRevan Posted October 25, 2012 Share Posted October 25, 2012 I may be going crazy but it feels like I am having a much more difficult time executing offhand attacks on my Operative since 1.4. It seems like the range or the hit box has become shorter/smaller. Attacks that I'm fairly certain would have executed pre-1.4 are not hitting. Anyone else in the same boat or am I just losing my touch. You think you have it rough? Try being a merc. You sir have no reason to complain. At least you can go stealth and hide from the overpowered melee dps. Link to comment Share on other sites More sharing options...
Zarrot Posted October 25, 2012 Author Share Posted October 25, 2012 You think you have it rough? Try being a merc. You sir have no reason to complain. At least you can go stealth and hide from the overpowered melee dps. Only once every 90 seconds and even then half the time you are dotted or they smash and it breaks almost immediately. We all share the pain. Link to comment Share on other sites More sharing options...
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