chisaineko Posted August 24, 2012 Share Posted August 24, 2012 What is it with developers they can't understand... if a healer is not healing, they should be a real credible value to the team as dps. Link to comment Share on other sites More sharing options...
UGLYMRJ Posted August 24, 2012 Share Posted August 24, 2012 So by your logic... what would be the point of DPS classes? Link to comment Share on other sites More sharing options...
chisaineko Posted August 25, 2012 Author Share Posted August 25, 2012 Healer's dps is low, when they have someone to heal. One on one, they should have a chance of beating other classes. If not through raw burst dps, then by dots or some other mechanism. At present can you see equally geared sorcerer killing a sentinel ? This should be possible, 1 on 1. Link to comment Share on other sites More sharing options...
RazielHex Posted August 25, 2012 Share Posted August 25, 2012 Healer's dps is low, when they have someone to heal. One on one, they should have a chance of beating other classes. If not through raw burst dps, then by dots or some other mechanism. At present can you see equally geared sorcerer killing a sentinel ? This should be possible, 1 on 1. This isn't a 1v1 game. It's a 8v8 game. Link to comment Share on other sites More sharing options...
vimm Posted August 25, 2012 Share Posted August 25, 2012 Healer's dps is low, when they have someone to heal. One on one, they should have a chance of beating other classes. If not through raw burst dps, then by dots or some other mechanism. At present can you see equally geared sorcerer killing a sentinel ? This should be possible, 1 on 1. A boss sorcerer, yes. Link to comment Share on other sites More sharing options...
prodigyqnz Posted August 25, 2012 Share Posted August 25, 2012 (edited) This isn't a 1v1 game. It's a 8v8 game. This statement is the reason PVP is in the state its in.. This is not a 8v8 game.. People keeping saying that.. then asking for more 8v8 garbage and even some want 5 v 5 and 2v2 Arena Crap... The more people think like this... the longer SWTOR will be hurting.. And in 1 v 1 if it happens a healer should be able to heal themselves long enough for any dot or damage they use to bring their opponent down. If they know what they are doing (Obviously with proper resource management etc..). It should be like a dps vs dps.. both hps go down at the same speed.. obviously the healers dps would be going back up as it goes down.. but it should come down to who made a mistake and who didnt.. Not Oh its a healer.. fall over i win cuz im dps. Edited August 25, 2012 by prodigyqnz Link to comment Share on other sites More sharing options...
RazielHex Posted August 25, 2012 Share Posted August 25, 2012 This statement is the reason PVP is in the state its in.. This is not a 8v8 game.. People keeping saying that.. then asking for more 8v8 garbage and even some want 5 v 5 and 2v2 Arena Crap... The more people think like this... the longer SWTOR will be hurting.. Not even 1v1 will ever happen because if you are out in the world you *should* have a companion out at all times. In almost all cases, it will be your RDPS or Healer companion. But it is 8v8. All warzones are 8v8. Link to comment Share on other sites More sharing options...
TheRealLuxford Posted August 26, 2012 Share Posted August 26, 2012 People who say its not a one v one game are off. How many times have had to guard a node alone (ya ya there should always be two) but that doesn't happen. Running to a node to help guard and you get picked off by someone who wants to fight. happens all the time. People like fighting one on one in war zones to test themselves even if it's wrong. One on ones are a huge part of this game. The people who say it isn't are the people who run op classes and like stomping people one on one. Oh hey don't worry about my sent killing you in three hits, it's not a one on one game anyway. Link to comment Share on other sites More sharing options...
kweassa Posted August 26, 2012 Share Posted August 26, 2012 Gee.... I want my Scoundrel to be both scrapper build, and want him to heal as good as sawbones build. Please give me 31/31/31 spec. Thank you. Link to comment Share on other sites More sharing options...
islander Posted August 26, 2012 Share Posted August 26, 2012 This statement is the reason PVP is in the state its in.. This is not a 8v8 game.. People keeping saying that.. then asking for more 8v8 garbage and even some want 5 v 5 and 2v2 Arena Crap... The more people think like this... the longer SWTOR will be hurting.. And in 1 v 1 if it happens a healer should be able to heal themselves long enough for any dot or damage they use to bring their opponent down. If they know what they are doing (Obviously with proper resource management etc..). It should be like a dps vs dps.. both hps go down at the same speed.. obviously the healers dps would be going back up as it goes down.. but it should come down to who made a mistake and who didnt.. Not Oh its a healer.. fall over i win cuz im dps. There's a reason this game is dying. Working as intended, really isn't. Link to comment Share on other sites More sharing options...
chisaineko Posted August 27, 2012 Author Share Posted August 27, 2012 If anything the sorcerer dps should be high enough to justify killing them first.. as in you can kill me in three hits in 5 seconds, but... I might kill you too. As it stands now, the sorcerer builds (all of them) are nothing more than a speed bump to other classes. Link to comment Share on other sites More sharing options...
Ramtar Posted August 27, 2012 Share Posted August 27, 2012 If anything the sorcerer dps should be high enough to justify killing them first.. as in you can kill me in three hits in 5 seconds, but... I might kill you too. As it stands now, the sorcerer builds (all of them) are nothing more than a speed bump to other classes. Gear up. Link to comment Share on other sites More sharing options...
chisaineko Posted August 28, 2012 Author Share Posted August 28, 2012 Gear up. ... still a speed bump. Seriously, if a Sorc goes 1 v 1 with a marauder, the sorc does about 6k damage before dying. The marauder easily does 30k. This is a major imbalance. For this to work, the sorcerer has to be able to live through all the damage the marauder can do until both are down to one hit to win. As it stands the sorcerer cannot take the damage the marauder dishes out. Ergo, extremely unbalanced. Link to comment Share on other sites More sharing options...
chisaineko Posted August 28, 2012 Author Share Posted August 28, 2012 And before you say it.. the sorcerer "taking it" should be a mix of self healing and bubbles. Perhaps the self-bubble for the sorcerer needs to be an unstunnable action, and worth 3 or 4 times the damage a bubble on another player lasts for. Self bubble for 20,000 damage, uninterruptable and works through stuns. Link to comment Share on other sites More sharing options...
criminalheretic Posted August 28, 2012 Share Posted August 28, 2012 What is it with developers they can't understand... if a healer is not healing, they should be a real credible value to the team as dps. Yes, and when Marauders are not doing DPS, they should bring credible value to the team as a healer... Link to comment Share on other sites More sharing options...
Kaile Posted August 28, 2012 Share Posted August 28, 2012 Yes, and when Marauders are not doing DPS, they should bring credible value to the team as a healer... Good one, except sorc has a healing and dps tree. Mara only dps tree. But still, good one. Link to comment Share on other sites More sharing options...
criminalheretic Posted August 28, 2012 Share Posted August 28, 2012 ... still a speed bump. Seriously, if a Sorc goes 1 v 1 with a marauder, the sorc does about 6k damage before dying. The marauder easily does 30k. This is a major imbalance. For this to work, the sorcerer has to be able to live through all the damage the marauder can do until both are down to one hit to win. As it stands the sorcerer cannot take the damage the marauder dishes out. Ergo, extremely unbalanced. You know all those times you get to sit there spamming lighting at 1.2k per tick, from range, usually at a person that is already fighting someone else? Yeah, Marauders don't get to do that, ever. This is the biggest fallacy when ranged DPS start talking about class balance using 1v1 examples. A. WZs are not 1v1. B. Because they are not 1v1, when you are counting the "seconds you last against a Marauder" you should start the "timer" the minute you start doing damage, to anyone. Not 15 seconds later when a Marauder finds you and kills you. Because that free casting time you have, whether it is 3 seconds or 30? Marauders never have that, as it is always quite obvious when a Marauder is in your face. You have an ability(s) that allows you to attack people from far away, where bads 1/2 the time won't even know it is you casting on them, or even the people that pick you out right away, still have to walk through 1/2 your team to come after you. The price for that ability is that IF they pick you out right away, and IF 1/2 your team doesn't beat them down on their way to you, they will usually kill you. That's the role of a ranged caster, and it is balanced. Link to comment Share on other sites More sharing options...
criminalheretic Posted August 28, 2012 Share Posted August 28, 2012 Good one, except sorc has a healing and dps tree. Mara only dps tree. But still, good one. I know, that was kind of my point. Sarcasm doesn't always translate well in text. Link to comment Share on other sites More sharing options...
irishtim Posted August 28, 2012 Share Posted August 28, 2012 ... still a speed bump. Seriously, if a Sorc goes 1 v 1 with a marauder, the sorc does about 6k damage before dying. The marauder easily does 30k. This is a major imbalance. For this to work, the sorcerer has to be able to live through all the damage the marauder can do until both are down to one hit to win. As it stands the sorcerer cannot take the damage the marauder dishes out. Ergo, extremely unbalanced. You make a good point, what they should do is nerf all classes to 5 abilities Attack 1 Attack 2 AOE attack Stun Self Heal All these attacks should do a maximum of 600 damage each and every character should have exactly the same health and gear should play no part in PVP Sure this would turn PVP into a what FPS game are, which are zergfest/button spamming nightmare where all classes are essentially the same, but hey it's only fair ..... oh wait that's Guild Wars /end sarcasm Most classes have counter-classes. The ones designed to beat them in most situations, Sorcs are not designed to beat Sents, you are support DPS. If you don't like it roll another character, i did, and i am now very happy with my Guardian Link to comment Share on other sites More sharing options...
Ramtar Posted August 28, 2012 Share Posted August 28, 2012 ... still a speed bump. Seriously, if a Sorc goes 1 v 1 with a marauder, the sorc does about 6k damage before dying. The marauder easily does 30k. This is a major imbalance. For this to work, the sorcerer has to be able to live through all the damage the marauder can do until both are down to one hit to win. As it stands the sorcerer cannot take the damage the marauder dishes out. Ergo, extremely unbalanced. Marauder/Sentinel's 2 of 3 trees are designed for 1v1 combat. I keep getting rocked by Inquisitors in WZs, where on my server majority are almost or fully augmented WHs. Link to comment Share on other sites More sharing options...
Ramtar Posted August 28, 2012 Share Posted August 28, 2012 You make a good point, what they should do is nerf all classes to 5 abilities Attack 1 Attack 2 AOE attack Stun Self Heal All these attacks should do a maximum of 600 damage each and every character should have exactly the same health and gear should play no part in PVP Sure this would turn PVP into a what FPS game are, which are zergfest/button spamming nightmare where all classes are essentially the same, but hey it's only fair ..... oh wait that's Guild Wars /end sarcasm Most classes have counter-classes. The ones designed to beat them in most situations, Sorcs are not designed to beat Sents, you are support DPS. If you don't like it roll another character, i did, and i am now very happy with my Guardian You for got to mention 1 attack (15 sec cd) is only 30m and the rest are 0-10m ranges. Link to comment Share on other sites More sharing options...
wolfmith Posted August 29, 2012 Share Posted August 29, 2012 Gee.... I want my Scoundrel to be both scrapper build, and want him to heal as good as sawbones build. Please give me 31/31/31 spec. Thank you. actually, both Operatives and Mercs can do pretty decent DPS, Op has good burst attacks and Merc has a really good AOE. Sorc healers don't hurt anyone. Link to comment Share on other sites More sharing options...
Daikeru Posted August 29, 2012 Share Posted August 29, 2012 You for got to mention 1 attack (15 sec cd) is only 30m and the rest are 0-10m ranges. Other than Bladestorm/Force Roar, which moves that we use in our main rotations do we have that are 0-10m range? o.O Link to comment Share on other sites More sharing options...
Asphen Posted August 29, 2012 Share Posted August 29, 2012 Gee.... I want my Scoundrel to be both scrapper build, and want him to heal as good as sawbones build. Please give me 31/31/31 spec. Thank you. Thead winner. Also, be grateful that you don't have 'Willpower' for healing magic, and 'Intelligence' as offensive magic stats. Healers in SWTOR have amazing DPS abilities because of this. Link to comment Share on other sites More sharing options...
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