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Daikeru

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  1. In all of the games you've played there has been one player that has been in all of them. =P
  2. Only works if the level 49 isn't a smart PvPer though. Also, at 30+ is when most people get those 30%-50% crit dmg boost as well as the special abilities that are only found in their specific trees. Revivification, Force Exhaustion, Sever Force, Heatseeker Missile, Assault Plastique, etc. At the lower levels spec don't really differentiate all that much, but each one becomes much more diverse in how it performs and what it can provide. All this said and done though, I still don't believe they should split the queues, at least not until cross servers are implemented, them I'd be fine to see how splitting would do.
  3. Daikeru

    Is it just me?

    The range on both is 30m, however the Vanguards/Powertechs have a delay on theirs which makes it so you can walk a little more forward before actually being pulled. This could be what's causing you to feel like its range is longer than it actually is, because you can't walk out or be pulled out once its been activated. So if a Sage/Sorcerer and Vanguard/Powertech both use their pull at the same time, since the Vanguard's/Powertech's pull kicks in after the Sage's/Sorcerer you'll end up in front of the Vanguard/Powertech. It's also useful to note that if you walk in front of something that would normally LoS you from being pulled when the Vanguard's/Powertech's pull activates you'll just collide with that object and not be fully pulled to the Vanguard/Powertech. For example, those little four corner pillars over Fire Pits, I've had them stop my pull from fully bringing them over to where I was before ... and platforms @_@.
  4. Daikeru

    PVP in SWTOR

    I found being a fresh 50 isn't that bad on my Shadow and Sorc. I even take off some of my WH on my sentinel and play with 1000 or less Expertise from time to time. In pre 50 you're not necessarily playing with people that know what they're doing. In 50 you begin to play with people who somewhat know what they're doing and with people who know what they're doing. So facing people who have all their skills at their disposal as well as have some compitence with their respective class might be quite the wall to some people. Finally, I'm a bit skeptical about those hacks you've mentioned. Many times a fresh 50 just hasn't seen what certain classes can really do with the right people behind the monitor.
  5. Lets see .... Kinetic Combat Shadow's Project - 15%+ Base Dmg, 100% Crit Chance, 50%+ Crit Dmg, 45% secondary 50% Dmg proc (3K-6K variable* CD, Range 10m) Infiltration Shadow's Project - 30%+ Damage, 50%+ Crit Dmg, 50% reduced Force cost, 45% secondary 50% Dmg proc (3k-9K on 6s CD, Range 10m) Combat Sentinel's Bladestorm - 30%+ Crit Dmg, 100% Crit Chance, only cost 2 Focus (3K-6K on 9s CD, Range 10m) Watchmen Sentinel's Burns - 30%+ Base Dmg, 30% Crit Dmg, Elemental Damage (500-1k+, 2 burns - variable and 12s CD, Range Debuff(4m)) Lightning Sorceror's Thundering Blast - 50%+ Crit Dmg, 100% Crit Chance, Internal Dmg (5K+ on 9s CD, Range 30m) variable - abilities can be forced off their CD Almost every class has skills that can do massive amounts of damage, as well as have various other abilities at their disposal. Above I've only listed one ability from each specialization. Listing what a class can do is no basis for an argument, it's just card stacking. Also, I hope you don't think that those four points apply to all of the Focus Knight's abilities ...
  6. This could work ... Not in the same why MOBA(AoS) games work since everyone would already have their "end game gear", but it has potential ... The way I see it is it'd be sort of like a beachhead assault where you enter the mess mid way through either pushing in to capture the base or driving the invaders out. I think there would have to be move than 8 people on each side for something like this though o.O
  7. Because you could've just held their hands and walked along for 8s and achieve the same effect (^_^) But outside of a PvP situation I would totally spam the hell out of that thing x3 I Force Wave and Whirling Strike all the time on my Shadow.
  8. The duration of the effect is 9s and they're spamming it? ... No point, carry on ...
  9. As a melee class you can still use most, if not all, of your abilities while rooted. It is a soft CC. Slows and roots are forms of crowd control, but resolve was only made to work against incapacitates. Slows and roots only inhibit your ability to move around.
  10. Where's the rulebook that states that all force attacks must cost focus even when spec'd? Also, depending on the cost they could spam it up to 12 times at max. Yup, your tendon blast cost you energy, but the slow last for 12s. You can do other things while the target is still slowed, unlike the Juggernaut that needs to spam the same move and stay in reach to achieve the same effect.
  11. Complete loss of control. Incapacitated. If you're slowed or rooted you can still use your normal abilities. There's a difference between an animation and what a move actually does.
  12. I don't believe that's a good idea personally. It kind of forces PvE'rs to do PvP content to get access to PvE content. And then PvPers do PvP ... to unlock PvE content ... Would be fine for the people who do both, but there are the exclusive club members. I was thinking maybe making PvP type dailies? That requires you to do certain objectives within the OW environment to complete? Rewards would be ... a new PvP currency for mounts, pets, shells? Maybe a few wz coms here and there? Just throwing some ideas out there, but overall I don't believe that PvE content should be the reward of successful accomplishment of PvP content.
  13. In the absence of leadership, chaos rules? Well thing is that the rage generated from silence is far less from that which occurs when changes are made and priorities are moved around to the things that have been announced. It's basically a smaller **** storm Bioware has to deal with if they just keep silent until something is properly finalized.
  14. The repercussion? No Damage. So I guess it does pass your condition huh? Also, Bioware has stated that slows and roots are part of their kite to anti-kite mechanics. Besides, resolve only works on complete loss of control.
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