Jenzali Posted August 9, 2012 Share Posted August 9, 2012 Bah! Expertise is a good answer too. The OP tricked us by asking for one. You want to be rolled repeatedly by people wearing augmented campaign gear? Expertise itself isn't the problem, it's the massive gear gap between recruit and augmented war hero. Removing expertise would just swap one problem for another one (only worse, because no amount of PvPing will allow you to get the top PvE gear). Link to comment Share on other sites More sharing options...
Moondragon Posted August 9, 2012 Share Posted August 9, 2012 1. Expertise 2. Mod Removal costs if using a mod station. (Keep Costs if doing it "in the field") 3. CRAAAAAAAP armor designs (90% of end game armor) Link to comment Share on other sites More sharing options...
Lord_Karsk Posted August 9, 2012 Share Posted August 9, 2012 Fleet hands down. Link to comment Share on other sites More sharing options...
epicfear Posted August 9, 2012 Share Posted August 9, 2012 Remove pvp. That's where most of the QQ and unfair nerfs are from. Link to comment Share on other sites More sharing options...
rickpArry Posted August 9, 2012 Share Posted August 9, 2012 If there was one thing i could permanently remove from SWTOR it would have to be..... EA. Link to comment Share on other sites More sharing options...
Emeda Posted August 9, 2012 Share Posted August 9, 2012 The MMO of MMORPG Link to comment Share on other sites More sharing options...
thomasmeadows Posted August 9, 2012 Share Posted August 9, 2012 The fleet needs to be destroyed and rebuilt. We don't need 4 exits to spaceports, we don't need loading areas before we go to planets. We don't need orbital stations. The fleet needs to be rebuilt to where it is not round. I know people that play this game since launch and still can't find there way around the fleet including myself. And why is the sith fleet set up 100% backwards from pub fleet? just to screw with us? Link to comment Share on other sites More sharing options...
Sarfux Posted August 9, 2012 Share Posted August 9, 2012 The MMO of MMORPG This game has more mmo in it than a lot of other mmos... so nice try with yet another failed bash! Link to comment Share on other sites More sharing options...
Darth-Rammstein Posted August 9, 2012 Share Posted August 9, 2012 Remove pvp. That's where most of the QQ and unfair nerfs are from. Do you have any idea how many people pvp in this game? If they did that they might as well just skip the f2p phase and go straight to shutting the game down. Link to comment Share on other sites More sharing options...
Kesphin Posted August 9, 2012 Share Posted August 9, 2012 I'd remove the lack of content... Link to comment Share on other sites More sharing options...
Hambunctious Posted August 9, 2012 Share Posted August 9, 2012 I'd remove the fleets. Link to comment Share on other sites More sharing options...
Goretzu Posted August 9, 2012 Share Posted August 9, 2012 Loading Screens. (although reducing the cost of mod ripping a bit at higher levels would be a close 2nd) Link to comment Share on other sites More sharing options...
crazysam Posted August 9, 2012 Share Posted August 9, 2012 EA There is nothing I can think off that needs to be removed. Link to comment Share on other sites More sharing options...
Gokkus Posted August 9, 2012 Share Posted August 9, 2012 (edited) Fleet station They would have to rearrange the planets that would replace them, but as a social hub it makes so much more sense and has so much more atmosphere. Edited August 9, 2012 by Gokkus Link to comment Share on other sites More sharing options...
Emeda Posted August 9, 2012 Share Posted August 9, 2012 This game has more mmo in it than a lot of other mmos... so nice try with yet another failed bash! LOL Thats a funny one. Link to comment Share on other sites More sharing options...
Gwena Posted August 9, 2012 Share Posted August 9, 2012 (edited) Mod removal costs, for sure! I might say the Fleets, but that is a lot more complicated and would involve adding/moving things as well. Edited August 9, 2012 by Gwena Link to comment Share on other sites More sharing options...
Styxx Posted August 9, 2012 Share Posted August 9, 2012 I`ll remove F2P option. Link to comment Share on other sites More sharing options...
Delnoir Posted August 9, 2012 Share Posted August 9, 2012 The insane mod removal costs. "Hey, I just got my dailies done! Now let's go buy that piece of Black Hole gear...boy this armor is ugly as sin. What were the design teams thinking? Looks like a scuba suit...Let's put these mods in my sexy armor. Done.......what the hell, where did all my credits g--....BIOWAAAAAAARE! *Shakes fist* " It should not cost a day's worth of dailies to move our mods between armor just because is so damn ugly. I know I'm not the only bounty hunter who's feeling that sting. Link to comment Share on other sites More sharing options...
Blackavaar Posted August 9, 2012 Share Posted August 9, 2012 Anyone who advocates for SWTOR being more like WoW. Link to comment Share on other sites More sharing options...
Keta Posted August 9, 2012 Share Posted August 9, 2012 Electronic Arts. qft /10char Link to comment Share on other sites More sharing options...
CosmicKat Posted August 9, 2012 Share Posted August 9, 2012 Companions. Replacing human players with artificial players makes no sense in an MMO. Link to comment Share on other sites More sharing options...
ItsThatGuyAgain Posted August 9, 2012 Share Posted August 9, 2012 (edited) Mod removal costs are pretty horrendous, it's true. That said I would definitely remove the fleets first. Why the fleets even exist is beyond me. There is no reason why the capital worlds (Coruscant and Dromund Kaas) could not have been designed to function as endgame hubs. Without this status, though, these two planets - especially Coruscant, where the entire planet is supposed to be a city - feel lifeless. And because the fleets are so small, they're crammed full of people standing in blobs around important points, making them laggy, frustrating, and static. This problem gets progressively worse the larger the server is. In my opinion, the fleets should be scrapped in their entirety and all features therein transferred to the capital worlds (assuming they aren't there already). This might seem extreme, but honestly, I don't think many people will miss the fleets. I only tolerate them because they're the only place I can access certain vendors and mission givers. This would fix a couple of problems: overcrowding on the fleet (since there's more space on the capital worlds, and more room could conceivably be added to them), and the lack of immersion people feel (or maybe it's just me) when they arrive on the capital worlds and find them desolate. And in my mind, this change might also make it easier to mold Nar Shaddaa into (I apologize for the comparison) a "Dalaran"-esque neutral world, with all the same features as the capital worlds except with both factions present. But that's a different topic. Edited August 9, 2012 by ItsThatGuyAgain Link to comment Share on other sites More sharing options...
Jedi-of-the-Hill Posted August 9, 2012 Share Posted August 9, 2012 Orbital Stations. These things puzzle the hell out of me. No idea why they're there, no idea why that design decision was made, no idea why someone thought it would be a good idea to add a step to such a simple thing as landing on a planet. I've yet to receive a good answer for this so I can only assume there isn't one. Link to comment Share on other sites More sharing options...
ZORG Posted August 9, 2012 Share Posted August 9, 2012 Gear based PVP Nuff said!!!! Link to comment Share on other sites More sharing options...
Nippon Posted August 9, 2012 Share Posted August 9, 2012 (edited) 1. Expertise 2. Make black core crystals only usable on Guns, Melee weapons, Not Light-sabers. 3. Removal Costs 4. Big Speeders on Fleet.. 5. Fleet I wont put what i think should be added, that would require a whole thread. Edited August 9, 2012 by Nippon Link to comment Share on other sites More sharing options...
Recommended Posts