PuntaSur Posted July 3, 2012 Share Posted July 3, 2012 What we have: 80% crowd controlled (totally stunned, slowed, knocked back, snared) 10% choppy sloppy (slowed) combat 5% objective interaction, grouping, strategy adjustments 5% respawn What we SHOULD have: 80% flowing combat 10% objective interaction, grouping, strategy adjustments 5% crowd controlled (stunned, slowed, knocked back, snared) 5% respawn Link to comment Share on other sites More sharing options...
Daiyukie Posted July 4, 2012 Share Posted July 4, 2012 Arbitrary numbers are arbitrary. Link to comment Share on other sites More sharing options...
Brool Posted July 4, 2012 Share Posted July 4, 2012 What we have: 80% crowd controlled (totally stunned, slowed, knocked back, snared) 10% choppy sloppy (slowed) combat 5% objective interaction, grouping, strategy adjustments 5% respawn What we SHOULD have: 80% flowing combat 10% objective interaction, grouping, strategy adjustments 5% crowd controlled (stunned, slowed, knocked back, snared) 5% respawn Sucks for you, because those numbers dont match up with my pvp experiances. Link to comment Share on other sites More sharing options...
Bazzoong Posted July 4, 2012 Share Posted July 4, 2012 CC is a form of combat, the highest for of combat in fact. Link to comment Share on other sites More sharing options...
Chunks Posted July 4, 2012 Share Posted July 4, 2012 Arbitrary numbers are arbitrary. Very much so. Add in a huge dose of confirmation bias and you have silly posts like this. 80% of your time CC'd? I doubt it. Why don't you do a real survey of the time spent in all those categories, OP? Rather than just make stuff up. Link to comment Share on other sites More sharing options...
Orangerascal Posted July 4, 2012 Share Posted July 4, 2012 What we have: 80% crowd controlled (totally stunned, slowed, knocked back, snared) 10% choppy sloppy (slowed) combat 5% objective interaction, grouping, strategy adjustments 5% respawn What we SHOULD have: 80% flowing combat 10% objective interaction, grouping, strategy adjustments 5% crowd controlled (stunned, slowed, knocked back, snared) 5% respawn Sounds like you have a bad team. Link to comment Share on other sites More sharing options...
Darthwolfin Posted July 4, 2012 Share Posted July 4, 2012 OP. I am one of those operatives that is flash banging you into a rage quit. Link to comment Share on other sites More sharing options...
Elear Posted July 4, 2012 Share Posted July 4, 2012 Nerf those pesky operatives stunlocking whole teams second they leave respawn. Link to comment Share on other sites More sharing options...
PuntaSur Posted July 4, 2012 Author Share Posted July 4, 2012 I've played on several classes (Jugg, Sniper, Sorc, Shadow), and the majority of the experience is the same: slowed, stunned, being knocked back or grappled. CC should be a less frequent, more strategically applied effect, not the majority of the battle. Link to comment Share on other sites More sharing options...
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