Musclemary Posted June 27, 2012 Share Posted June 27, 2012 I guess its early days to see what 1.3 has done to the classes, but prior to this I was thinking of changing my sepc anyways. I'm currently playing a Gunnery spec commando but was starting to find the constant blasting of grav round a bore. I have heard that assault overall does much higher DPS. bearing in mind I am not interested in PVP, could someone please post a great dps spec Gunnery or Assault..which ever is highest, that will allow me to remain competitive in HM Ops. I'd really appreciate it Link to comment Share on other sites More sharing options...
Boufsa Posted June 27, 2012 Share Posted June 27, 2012 (edited) I went to Denove SM yesterday with THIS TALENT TREE (Gunnery). Edited June 27, 2012 by Boufsa Link to comment Share on other sites More sharing options...
Llama-Eight Posted June 27, 2012 Share Posted June 27, 2012 I used that build/spec as well & ammo usage seemed to be quite reasonable on the bosses, every 2-3 mins I'd need to pop Recharge Cells so there's probably some scope for me to increase my ammo useage a bit and not run into any issues. Link to comment Share on other sites More sharing options...
SweetOldBob Posted June 27, 2012 Share Posted June 27, 2012 (edited) ...but was starting to find the constant blasting of grav round a bore... With respect, I'm surprised to hear this canard from a gunnery spec'd Commando. Sure, I hit grav round a lot, but that's to set up my cool downs and also give them time to pop. I end up watching for active buttons as much in my Commando as in my Sent. HiB, and Demo Round, spiced with Full Auto and Charged Bolts -- these are what get the kills. Edited June 27, 2012 by SweetOldBob Link to comment Share on other sites More sharing options...
darwinschainsaw Posted June 27, 2012 Share Posted June 27, 2012 (edited) I went to Denove SM yesterday with THIS TALENT TREE (Gunnery). I feel that a slight different build here is better. Alacrity is about the single worst stat ever for Gunnery, in some cases even reducing your overall DPS. Please don't ask me how, I didn't do the math, I'm just quoting places like noxxic and askmrrobot. I took the 2 points from Weapon Calibrations and put them in Advanced Tech. The added healing received is a remarkably understated help to both your healers' peace of mind and to your survivability. And it also helps when you throw out the odd heal to help out. The effect is cumulative when you heal yourself. Edited June 27, 2012 by darwinschainsaw Link to comment Share on other sites More sharing options...
Llama-Eight Posted June 27, 2012 Share Posted June 27, 2012 HiB, and Demo Round, spiced with Full Auto and Charged Bolts -- these are what get the kills. Why Charged Bolt? It has the same (average) damage (last I checked at least) & casting time as Grav Round but without the debuff. Is it for a bit of variety? Link to comment Share on other sites More sharing options...
SweetOldBob Posted June 27, 2012 Share Posted June 27, 2012 Why Charged Bolt? It has the same (average) damage (last I checked at least) & casting time as Grav Round but without the debuff. Is it for a bit of variety? Maybe I'm delusional, but I would have sworn that sometimes CB is up when Grav Round is not. If not, never mind. This is more of a PvE thing than PvP, but I try to defer recharging the cells as long as I can dish out significant damage so that I won't be stuck spamming hammer shots at a boss who just won't die. Link to comment Share on other sites More sharing options...
mfrazie Posted June 27, 2012 Share Posted June 27, 2012 I feel that a slight different build here is better. Alacrity is about the single worst stat ever for Gunnery, in some cases even reducing your overall DPS. Please don't ask me how, I didn't do the math, I'm just quoting places like noxxic and askmrrobot. I took the 2 points from Weapon Calibrations and put them in Advanced Tech. The added healing received is a remarkably understated help to both your healers' peace of mind and to your survivability. And it also helps when you throw out the odd heal to help out. The effect is cumulative when you heal yourself. If you're going to put points into heals, Steady Hands is by far the better option--especially if you're planning on using heals as a last resort. The times when you'll need to use heals the most--as a gunnery spec--is when you're under fire and getting low on health. Being able to give yourself a shot in the arm when you're getting pounded on is a lifesaver in many situations. 2% better heals with Advanced Tech is not with the 2 skill points in my opinion. Link to comment Share on other sites More sharing options...
ArchangelLBC Posted June 27, 2012 Share Posted June 27, 2012 Actually some have found that investing in the alacrity talents, while of course staying away from it gear wise, can be pretty helpful. It helps FA finish faster, and our ammo regen isn't tied to grav round procs anymore. Link to comment Share on other sites More sharing options...
Flying-Brian Posted June 28, 2012 Share Posted June 28, 2012 I feel that a slight different build here is better. Alacrity is about the single worst stat ever for Gunnery, in some cases even reducing your overall DPS. Please don't ask me how, I didn't do the math, I'm just quoting places like noxxic and askmrrobot. The current spec for gunnery that is putting out the highest DPS is an Alacrity build (7/31/3). Link to comment Share on other sites More sharing options...
jedip_enguin Posted June 28, 2012 Share Posted June 28, 2012 The current spec for gunnery that is putting out the highest DPS is an Alacrity build (7/31/3). Was'nt the maths on the alacrity based build done prior to to the cell charger changes and based on a having Campaign level equipment across the board? Link to comment Share on other sites More sharing options...
Boufsa Posted June 28, 2012 Share Posted June 28, 2012 The current spec for gunnery that is putting out the highest DPS is an Alacrity build (7/31/3). Non sense. I would bet you never logged into the game since 1.3 (or didn't read all the talent changes). Maths were also done pre 1.3 and I bet they will now go for a (5/31/5) combination like mine. And yes, if we are speaking about the same maths they are referring for a campaign stuff, but also for a mercenary build, and mercenay are dual weapon user, there is a sligh difference in the misses. Link to comment Share on other sites More sharing options...
ArchangelLBC Posted June 28, 2012 Share Posted June 28, 2012 Which would put the edge in our favor since we don't have to build for so much accuracy. Your point is invalid. How is it nonsense? Especially with more consistent regen completely independent of having to use any ability to get it. BTW new regen is sexy as hell if yall haven't tried it yet. Grav Round x3 > HiB > Demo Round > FA (depending on procs) > repeat as necessary is now a pretty sexy rotation that pretty much never runs out of ammo, though I feel like I'm proccing CoF less often. Went an entire adrenal cycle last night without proccing it once. That's 11 grav rounds with not one proc. Link to comment Share on other sites More sharing options...
Flying-Brian Posted June 28, 2012 Share Posted June 28, 2012 Non sense. I would bet you never logged into the game since 1.3 (or didn't read all the talent changes). Maths were also done pre 1.3 and I bet they will now go for a (5/31/5) combination like mine. And yes, if we are speaking about the same maths they are referring for a campaign stuff, but also for a mercenary build, and mercenay are dual weapon user, there is a sligh difference in the misses. Once you get past rakata gear, and move into full campaign/black hole, try each of the builds for yourself and see what you get more damage from. Right now my commando is 98% BiS on all gear, the only items I am missing are 2 lvl 61 reflex armoring mods for my belt and bracers. Fully buffed I am at over 2350 aim and over 1000 power. As for applying a merc to this, please see this thread, http://www.swtor.com/community/showthread.php?t=447944 which links to this thread, http://www.mmo-champion.com/threads/1117292-Arsenal-Bounty-Hunter-Are-YOU-Doing-It-Right And you can see how the 7/31/3 alacrity build is able to put out the highest levels of DPS, once you are correctly geared for it. Link to comment Share on other sites More sharing options...
Kakarote Posted June 28, 2012 Share Posted June 28, 2012 Hey flying what is your accuracy at with your toon? Mine is at around 98.81 percent. With full blackhole items in my gear I have 2212 aim, 1000 power, 33.71 ranged crit, 34.88 tech crit, with a crit multiplier of 76.36. My dps on the operation dummy ranges from 1600-1730 in gunnery spec 7-31-3. I've been playing with the battlemaster 103 power relics and my Campaign elemental dmg relic and it comes out to about the same dps but the Campaign is more consistent. Link to comment Share on other sites More sharing options...
Flying-Brian Posted June 29, 2012 Share Posted June 29, 2012 Hey flying what is your accuracy at with your toon? Mine is at around 98.81 percent. With full blackhole items in my gear I have 2212 aim, 1000 power, 33.71 ranged crit, 34.88 tech crit, with a crit multiplier of 76.36. My dps on the operation dummy ranges from 1600-1730 in gunnery spec 7-31-3. I've been playing with the battlemaster 103 power relics and my Campaign elemental dmg relic and it comes out to about the same dps but the Campaign is more consistent. Right now it's where yours is, just under 99%. I need to swap out an adept enhancement for an initiative enhancement, which will put it at just over 100% (like100.32%) accuracy and will drop my surge down to 73%. Link to comment Share on other sites More sharing options...
Kakarote Posted June 29, 2012 Share Posted June 29, 2012 Gotcha. Well I will say this i maybe miss once in the entire fight with my accuracy where it's at now. Having surge at least 75-76 makes a huge difference though compared to 72-73 i noticed on surge. I only have one campaign piece which is the my bracer but I guess i'll start getting my aim on par with yours once I start getting more campaign gear. You might consider using 3 Accuracy augments to get you to 100 percent accuracy if you don't want to lose the surge. That's what I did on my suit. Link to comment Share on other sites More sharing options...
BloodDollx Posted June 29, 2012 Share Posted June 29, 2012 Can someone show me a link to a good dps pve gunnery build? I'm still new to this game and the thread is a bit confusing. I'm not looking to heal people just playing solo mostly. Don't care for pvp, just a pve build that's fun. Link to comment Share on other sites More sharing options...
Kakarote Posted June 29, 2012 Share Posted June 29, 2012 This is what I run. http://www.torhead.com/skill-calc#800cZMc0MZMIkrRMdokfz.2 Pretty easy with good constant dps and burst dmg. Link to comment Share on other sites More sharing options...
BloodDollx Posted June 29, 2012 Share Posted June 29, 2012 This is what I run. http://www.torhead.com/skill-calc#800cZMc0MZMIkrRMdokfz.2 Pretty easy with good constant dps and burst dmg. Thank you Kakarote! Link to comment Share on other sites More sharing options...
Boufsa Posted June 29, 2012 Share Posted June 29, 2012 Once you get past rakata gear, and move into full campaign/black hole, try each of the builds for yourself and see what you get more damage from. Right now my commando is 98% BiS on all gear, the only items I am missing are 2 lvl 61 reflex armoring mods for my belt and bracers. Fully buffed I am at over 2350 aim and over 1000 power. As for applying a merc to this, please see this thread, http://www.swtor.com/community/showthread.php?t=447944 which links to this thread, http://www.mmo-champion.com/threads/1117292-Arsenal-Bounty-Hunter-Are-YOU-Doing-It-Right And you can see how the 7/31/3 alacrity build is able to put out the highest levels of DPS, once you are correctly geared for it. I already knew about all this and this is precisely what I was speaking about. Thought it was clear but apparently not. The 7/31/3 is based upon the assumption that you don't need a +3% prec from your talent tree, but can rather take only +1% with 2 points in alacricity. But post 1.3 the talent that gave +x% prec bonus has changed and now you need to put 3 points in it, this is why I told you that your info was obsolete Link to comment Share on other sites More sharing options...
deadandburied Posted June 29, 2012 Share Posted June 29, 2012 (edited) I'd have to agree and disagree. The guy on MMO chanpion is still saying 7/31/3 is better. So the referrence wasn't old really. I just think the change makes it more difficult to determine which is better. I mathed it out and i show 5/31/5 beating 7/31/3. However on Ops dummy testing they both posted identical dps numbers. Pick one and go for it as either is fine. Edited June 29, 2012 by deadandburied Link to comment Share on other sites More sharing options...
Musclemary Posted July 2, 2012 Author Share Posted July 2, 2012 What cell do you use for all these builds though? i take it its the armour piercing one? i was using the plasma one but then I noticed that made some of my skill points useless. Link to comment Share on other sites More sharing options...
pureeffinmetal Posted July 2, 2012 Share Posted July 2, 2012 (edited) Tried both a Full Gunnery and Full Assault build on my commando, (I'm normally Combat Medic) the other day. I'n a Columi/Rakata/Black Hole Mix. Assault was about 1250. Gunnery was putting out 1450. I'd say for PVE, Gunnery, with the new changes, win hands down. Edited July 2, 2012 by pureeffinmetal Link to comment Share on other sites More sharing options...
Gyronamics Posted July 2, 2012 Share Posted July 2, 2012 (edited) Ah well, you ain't quite there yet. This is an assault commando doing over 1700dps http://www.fryingtime.com/?filename=combat_2012-07-02_15_48_37_156250.txt You don't see the last 28dps because the dummy doesn't go below 30% health. But if it did, it would be there. Gunnery can also do over 1700dps. It's the player and the gear, Edited July 2, 2012 by Gyronamics Link to comment Share on other sites More sharing options...
Recommended Posts