KailuaSith Posted June 9, 2012 Share Posted June 9, 2012 Is there a reason that every other mission involves me having to go into a "dungeon" that has a 200ft elevator shaft and the slowest elevator ever invented? Is this a level design thing or just a weird need for one of the devs to have underground cavern/bunker adventures? While I may have worded the question sarcastically, I would like a serious answer...amongst the sarcastic ones, naturally. What gives with all the dang elevators? Link to comment Share on other sites More sharing options...
Flyceratops Posted June 9, 2012 Share Posted June 9, 2012 The elevators on Hoth bases, as well as the one on Imperial Quesh, can only be described as 'hell on earth'. That is all. Link to comment Share on other sites More sharing options...
Jenzali Posted June 9, 2012 Share Posted June 9, 2012 After completing the quests I just die by falling down the elevators. Reviving at the medcenter always seems faster than waiting for it Link to comment Share on other sites More sharing options...
corebit Posted June 9, 2012 Share Posted June 9, 2012 Slow-*** elevators are a staple in all Bioware games Link to comment Share on other sites More sharing options...
Rikalonius Posted June 9, 2012 Share Posted June 9, 2012 It is a good question. It isn't that I mind the elevator, per say, or the "dungeon" which is kind of a misnomer, because, let's face it, people live indoors; hideouts are indoors. Bunkers, silos, secret military facilities, they just don't keep them in the open. However, I do find it quite inefficient to have them as deep as they are. At first I thought it was some sort gate to allow mobs to respawn, but then I realized the moving ones are more prevalent behind the green zone lines as in the wild. Why are some instant and some not? It doesn't seem very well planned out, that's for sure. Link to comment Share on other sites More sharing options...
KailuaSith Posted June 9, 2012 Author Share Posted June 9, 2012 There has to be a technical reason...I cant see any dev putting in something that wastes a minute or more of your time (waiting, then riding the elevator). Also, with all this tech, they cant think of a better way to get from one level to the next other than lifts? How about some sort of vacuum tube or firemans pole...those are faster. Yes, thats it...I think we should petition for firemens poles instead of elevators. Link to comment Share on other sites More sharing options...
Feztonio Posted June 9, 2012 Share Posted June 9, 2012 if you were an amazingly over-powered world boss, and were at the end of a massive raid instance, where else would you hang out but at the bottom of a 50000 story elevator? now if it were me, i'd be back in the Victoria's Secret fitting rooms but I'm no raid boss Link to comment Share on other sites More sharing options...
Lurchy Posted June 9, 2012 Share Posted June 9, 2012 Back when I was levelling my first toon in the game 90% of all my PVE deaths were from accidentally running into open elevator shafts, my old guild referred to them as Lift Bosses. Link to comment Share on other sites More sharing options...
KailuaSith Posted June 9, 2012 Author Share Posted June 9, 2012 Back when I was levelling my first toon in the game 90% of all my PVE deaths were from accidentally running into open elevator shafts, my old guild referred to them as Lift Bosses. rofl at liftbosses. Link to comment Share on other sites More sharing options...
Izorii Posted June 9, 2012 Share Posted June 9, 2012 (edited) What I find funny is that on earth these evelators would be banned in seconds due to hundreds of deaths as people walked into the vast open space and fell hundreds of feet to their death. But health and safty seems to have no place in a galaxy far far away. Would it have been so hard to put a barrier accross the opening when the elevator is not there? Died so many times when I first start to play pr sometimes driving off the 3 foot by 3 foot elevator floor into openness. Edited June 9, 2012 by Izorii Link to comment Share on other sites More sharing options...
HeavensTerror Posted June 9, 2012 Share Posted June 9, 2012 (edited) I hate running to them and barely missing it, or trying to jump down because it hasn't gone too far and you die.... fffffffffffffuuuuuuuuuuu Edited June 9, 2012 by HeavensTerror Link to comment Share on other sites More sharing options...
KailuaSith Posted June 9, 2012 Author Share Posted June 9, 2012 for the new legacy perks in 1.3, they should add an elevator speed bonus. 50k 25% 100k 50% 200k 75% 500k 100% I would pay it. Link to comment Share on other sites More sharing options...
KailuaSith Posted June 9, 2012 Author Share Posted June 9, 2012 for the new legacy perks in 1.3, they should add an elevator speed bonus. 50k 25% 100k 50% 200k 75% 500k 100% I would pay it. I kid. I wouldn't pay it. Link to comment Share on other sites More sharing options...
TipzNexAstrum Posted June 9, 2012 Share Posted June 9, 2012 The lifts on Ballmora are particularly bad, they have two side by side and they are typically in sync. Why have two lifts if they're not opposing? Link to comment Share on other sites More sharing options...
Socialist Posted June 9, 2012 Share Posted June 9, 2012 Lifts are bothersome, but funny too provided you can push enemies down the shaft Link to comment Share on other sites More sharing options...
Frakkensteinse Posted June 9, 2012 Share Posted June 9, 2012 It fits the game.... Its just full of different timesinks. Link to comment Share on other sites More sharing options...
Koyi_Aldira Posted June 9, 2012 Share Posted June 9, 2012 That hard to wait thirty seconds, huh? Link to comment Share on other sites More sharing options...
svartalfimposter Posted June 9, 2012 Share Posted June 9, 2012 Makes me think... elevators in a warzone.... hmmm... I foresee fun stuff! Link to comment Share on other sites More sharing options...
KailuaSith Posted June 10, 2012 Author Share Posted June 10, 2012 I think they should add a title for hitting a certain number of elevator/lift rides. 20: ... the Ascended 30: ...the Descended 50:...the Elevated 100:... the Supremely Lifted Link to comment Share on other sites More sharing options...
Xathorian Posted June 10, 2012 Share Posted June 10, 2012 Yes, thats it...I think we should petition for firemens poles instead of elevators. I know I would have a hard time getting back up those... Link to comment Share on other sites More sharing options...
KailuaSith Posted June 10, 2012 Author Share Posted June 10, 2012 I know I would have a hard time getting back up those... Zero-G boosters Link to comment Share on other sites More sharing options...
LahLahSr Posted June 10, 2012 Share Posted June 10, 2012 Moreover...most of the missions that require you to take the elevator down to kill/vanquish some boss and 25-40 of her/his henchmen, could be solved by sending a lvl 1 player to blast the elevator controls and the denizens would starve to death in a couple of weeks! I don't expect CSI-like precision and realism in all aspect of a sci-fi MMO, but this part always struck me as a little silly. Heck, drop a few thermal grenades down there and the pressure wave would kill everything... Link to comment Share on other sites More sharing options...
Razpy Posted June 14, 2012 Share Posted June 14, 2012 If you don't think the elevators are the most entertaining part of this game then you are doing it wrong !!!! Link to comment Share on other sites More sharing options...
Ealaniel Posted June 14, 2012 Share Posted June 14, 2012 Don't know how many people have noticed, but SWTOR doesn't cheat at all in level design - i.e., none of the 'inside is bigger than the outside' tricks you see almost everywhere else. This naturally means that some degree of Z-axis is necessary to keep instanced areas inside the landscape. Link to comment Share on other sites More sharing options...
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