Jump to content

Quarterly Producer Letter for Q2 2024 ×

BEST build for PVP?


ISDcaptain

Recommended Posts

I've tried that, and it's very similar to my current build. The only difference in my build is dropping Parallactic Combat Stims and Burnout and picking up Nightvision Scope and Steely Resolve. I found the extra ammo when stunned to not be very beneficial, since I rarely have ammo issues, and catching people in stealth can be so clutch!

 

As for Burnout, by the time I get someone to 30% they're almost always dead within a few seconds, so the extra 30% periodic damage is negligible. I see this talent really shining on operation bosses where that 30% hp takes minutes to whittle down.

 

Your build is great, and the differences can be boiled down to personal preference. I'm hitting 500k dmg in pre-50 wz's with mine and could probably do very similar numbers with yours.

Link to comment
Share on other sites

wow, since hitting 50, i can barely break 100k damage in a WZ and it's pretty rare now days to even get a solo kill.

 

are you completely geared out to the max?

are you running with pre-made groups or at least a healer buddy?

 

i am always in solo que (PUG) WZ's and i'm in recruit pvp gear with a total shield spec (tank) build.

Link to comment
Share on other sites

Yeah, that's a great PvP spec. Mine's a slight variation, to incorporate the 9% Aim bonus and is consistently the highest damage in wzs, including against sentinels/marauders.

 

@ StrykesHard, the vanguard tank spec is probably the highest damage of purely tank specs, but it is low compared to an actually DPS spec. Two things you can do to increase your damage significantly:

 

1) Use Combat Tech/Eliminator equipment in every slot except for the shield (and maybe one or two other piece, at your discretion) and continue to use the tank spec. It actually puts out good numbers, better than you'd think from a defensive stance, but you won't be as durable as your were with Supercommando gear on.

2) Respec and use the DPS gear. I know, personally, that AS is a great DPS spec. I know that others love tactics, which has a very different play style. So you'll definitely topple 100k easily with a full DPS spec. Keep in mind, your survivability will suffer in these specs compared to a full SS spec.

Edited by MatticusFinch
Link to comment
Share on other sites

wow, since hitting 50, i can barely break 100k damage in a WZ and it's pretty rare now days to even get a solo kill.

 

are you completely geared out to the max?

are you running with pre-made groups or at least a healer buddy?

 

i am always in solo que (PUG) WZ's and i'm in recruit pvp gear with a total shield spec (tank) build.

 

That's on par with my stats as a Vanguard tank, then I changed to tactics and went all DPS. I don't live as long in pugs if I don't have a healer, but I do lay out a lot more damage, averaging just over 200K per round and I always get at least one solo kill, thanks to softies assuming I'm shield specced and can't hurt them.. My highest hits are only about 1300 average, but I do a lot of those numbers quickly.....ammo is an issue though.. Anyway, I find Vanguard can be a very good DPS class, so don't feel you have to be a tank/shield spec.

 

http://www.torhead.com/skill-calc#8010MZMsdrorfkdsZcs.1

my tactics spec

Edited by kjfett
Link to comment
Share on other sites

As a tank spec you will do 1/2 to 1/3 the damage an equally geared player will do in the dps specs. I've run those tests and it's also normally pretty easy to see on the final damage page.

 

Find out what role you want to fill. If you want mobility and survivability then the tank build. If you want damage, then try the trees out. There are a lot of builds out there, you need to figure out which one works for you.

Link to comment
Share on other sites

Best PVP build will have Assault Plastique. If it doesn't it's not the best PVP build.

 

See sig for what I run on my VG.

 

I/m going to have to give Assault a try. Not having to channel Pulse cannon would be nice....

 

Any thoughts from anyone on this assault build..pretty standard I assume, but am I missing anything?

 

http://www.torhead.com/skill-calc#801GMZZcIrrzGhrs.1

Link to comment
Share on other sites

I/m going to have to give Assault a try. Not having to channel Pulse cannon would be nice....

 

Any thoughts from anyone on this assault build..pretty standard I assume, but am I missing anything?

 

http://www.torhead.com/skill-calc#801GMZZcIrrzGhrs.1

 

You're picking a lot of skills that won't come in very handy for you in PVP. I'd recommend this spec :

 

http://www.torhead.com/skill-calc#801hMhZMsMZfhMrzGhM.1

 

Benefits:

 

9% aim makes aim on par with power, meaning you can stack aim augments for increased crit bonus.

 

Has 6% bonus to ion pulse and the tech crit chance improvement.

 

Doesn't contain any situationally useful abilities (like 30% damage buff that takes 3 talent points...way too much IMHO for such a situational ability) - ditto for stealth detection (which I've found to be unnecessary) and stunned ammo regen (unnecessary).

 

Just make sure between kills you use recharge and reload if it drops you from combat and you should be fine.

Edited by dcgregorya
Link to comment
Share on other sites

Base backbone for max damage PVP builds.

 

 

Tier 1

Soldier's Endurance: It's bad, don't take it. It amounts to 450 HP if you have 15000 hp base. That's one DoT tic from a fresh 50 sniper.

Take the other 5 points in this tier.

 

Tier 2

Parallactic Combat Stims: If you PVP you will get stunned, Immobilized, knocked down and otherwise incapacitated on a very regular basis. This generates around 3 to 5 cells per minute of active fighting.

Other 2 talents in this tier are must have talents for any pyro build.

 

Tier 3

Degauss: Useless. Your shield is for taking less damage, not for breaking roots, and you can still be CCed after your broke the root.

Nightvision Scope: Less useless. Not as good as 3 to 5 cells per minute.

Other 2 talents in this tier are must have talents for any pyro build.

 

Tier 4

Both talents in this tier are must have talents for any pyro build.

 

Tier 5

Reflexive Shield: This allows you to use your damage mitigation shield more proactively. I highly recommend this talent and profuse usage of the shield when being hit. This is good for PVP not so much for PVE. Also taken so that you do not have to spend 2 points on adrenaline fueled.

Other 2 talents in this tier are must have talents for any pyro build.

 

Tier 6

Burnout: More damage is more damage, more crit on all tech affects AP, Pulse Cannon, and MV.

You have to spend 3 points here to go up to AP

 

Tier 7

Assault Plastique: Probably the best PVP burst creation ability the Assault has, well other than HIB. You stack the two together and make numbers. If you are against using this, you have a sorc main and want to spread lies in order to not get killed in 3 GCDs.

 

Tactics Tier 1

Focused Impact: Like hitting tanks for 4k damage? Take this.

 

Shield Specialist Tier 1

Intimidation affects all of your elemental attacks, both DoTs, Pulse Cannon, Ion Pulse.

Brutal impact makes your ninety-percent-armor-penetrating, surge-talented, DoT-reseting, HIB hit 6% harder.

 

You have 3 points left, you basic choice is this for PVP:

 

7.3.31 Slightly heavier hits on HIB, less crit on yellow damage.

Or

4.6.31 more crits on yellow damage slightly lower numbers on HIB.

Link to comment
Share on other sites

...make numbers.

 

Pretty much this, theres not much room for discussion in the assault tree. Without plastique might aswell go IF or 30+ shield, much more usefull...i would even prefer a 31+ tactics build than a non AP assault.

Edited by Lhaim
Link to comment
Share on other sites

went with 7.3.31. Looks like a good template. I'll give it a go in WZs tonight. Thanks! Karl

 

holy@$T#%&!!!!!

 

Insane.

 

50% improvement over my tactics pvp build....and yeah, any template without AP is gimped. That skill is the bomb.

Link to comment
Share on other sites

Is there a certain ability setup/order to use to obtain the burst?

 

Thanks!

 

Here's a general rotation. Before you start your burst, you want to set it up. That means getting both DoTs running on the enemy. Your DoTs will continue ticking away as you burst, and that will add to the amount of damage you can pack into a few GCDs. You also want Ionic Accelerator up. However, after proccing IA, you want to wait a skill or two. This will wait out part of the internal cooldown on IA so you can proc it again during your burst. A big part of your burst is hitting HiB, then immediately proccing IA and hitting them with HiB again. I proc IA, then use Ion Pulse one more time to refresh the DoT and slow. Once you're set up, your rotation is:

 

 

  1. Assault Plastique
  2. High Impact Bolt
  3. Stock Strike/Ion Pulse (until IA procs)
  4. High Impact Bolt
  5. Ion Pulse/HiB (until dead)

 

You can hit CDs (Battle Focus, Relic, Adrenal) either right before #1, or between #1 and #2. This will still be heavy damage without CDs, but if you have any available this is the time to use them.

 

If you're going up against a class with significant self-healing or escape capability (especially Operative Healers), then it's usually a good idea to add a Cryo Grenade in between #1 and #2. This will keep them CC'd while they eat AP, Stockstrike, and two HiBs. If you get them down to ~40% before you burst, no one can survive it.

Edited by Philosomanic
Link to comment
Share on other sites

AP is not the focal point of the original poster's spec nor does it have to be to dole out a lot of damage. It's the same kind of thing as HiB in the NORSE specced tactics builds, you just build the tree around other abilities that do just as well. Don't think that you have to have it to do as much damage.

 

If you like AP, take it. Otherwise, you can do just as much damage without it and still have fun with Assault.

Link to comment
Share on other sites

AP is not the focal point of the original poster's spec nor does it have to be to dole out a lot of damage. It's the same kind of thing as HiB in the NORSE specced tactics builds, you just build the tree around other abilities that do just as well. Don't think that you have to have it to do as much damage.

 

If you like AP, take it. Otherwise, you can do just as much damage without it and still have fun with Assault.

 

The idea is that doing the same amount of damage in a tighter timeframe with AP.

Link to comment
Share on other sites

  • 3 months later...
That's on par with my stats as a Vanguard tank, then I changed to tactics and went all DPS. I don't live as long in pugs if I don't have a healer, but I do lay out a lot more damage, averaging just over 200K per round and I always get at least one solo kill, thanks to softies assuming I'm shield specced and can't hurt them.. My highest hits are only about 1300 average, but I do a lot of those numbers quickly.....ammo is an issue though.. Anyway, I find Vanguard can be a very good DPS class, so don't feel you have to be a tank/shield spec.

 

http://www.torhead.com/skill-calc#8010MZMsdrorfkdsZcs.1

my tactics spec

 

This is the build I use. To me, this is better for DPS. The cell you use all the time for this is high energy cell.

 

http://www.torhead.com/skill-calc#801hMhZMsMrRrfkzsZb.2

Link to comment
Share on other sites

I've been running around with this spec I came up with. I use pure dps gear save the shield generator to benefit from the extra cell every now and then.

 

One thing you should keep in mind: This is NOT a pvp tank spec! Sure, it uses Ion cell and has massive flat damage reduction (looking at 53.5% in full WH dps gear), but you shouldn't try to play hero and rush into the thickest battles - be mindful how you use guard as well. Don't shy away from using it, especially if you got a healer buddy with you, but always keep in mind you're way squishier than a pure tank.

 

Here's what it looks like:

 

http://www.torhead.com/skill-calc#801hRGrboroZMsrro0c.2

 

The first thing you'll notice is how efficient it is against casters. It has four ways to interrupt (Storm, Riot Strike on a VERY short CD, Neural Surge and Cryo Grenade), two gap closers (Storm again and 'Poon on a shorter cd), decent burst (HIB still crits for some 2.8k on full WH geared heavy armour targets) and decent sustained damage due to fully buffed Gut. Sure, it packs less punch than AS, but (especially after 1.4) it makes up for it with amazing mobility, a 30m grenade (suck it, AS!) and much more control over the field.

 

The biggest downside I've noticed is that in more crowded fights, your ammo tends to run scarce quickly, since without tanking gear your regen from shielding isn't that consistent. But in smaller scenarios, you shouldn't have much trouble if you play it right.

 

Feel free to sling mud at it, all comments will be appreciated.

Link to comment
Share on other sites

I've been running around with this spec I came up with. I use pure dps gear save the shield generator to benefit from the extra cell every now and then.

 

One thing you should keep in mind: This is NOT a pvp tank spec! Sure, it uses Ion cell and has massive flat damage reduction (looking at 53.5% in full WH dps gear), but you shouldn't try to play hero and rush into the thickest battles - be mindful how you use guard as well. Don't shy away from using it, especially if you got a healer buddy with you, but always keep in mind you're way squishier than a pure tank.

 

Here's what it looks like:

 

http://www.torhead.com/skill-calc#801hRGrboroZMsrro0c.2

 

The first thing you'll notice is how efficient it is against casters. It has four ways to interrupt (Storm, Riot Strike on a VERY short CD, Neural Surge and Cryo Grenade), two gap closers (Storm again and 'Poon on a shorter cd), decent burst (HIB still crits for some 2.8k on full WH geared heavy armour targets) and decent sustained damage due to fully buffed Gut. Sure, it packs less punch than AS, but (especially after 1.4) it makes up for it with amazing mobility, a 30m grenade (suck it, AS!) and much more control over the field.

 

The biggest downside I've noticed is that in more crowded fights, your ammo tends to run scarce quickly, since without tanking gear your regen from shielding isn't that consistent. But in smaller scenarios, you shouldn't have much trouble if you play it right.

 

Feel free to sling mud at it, all comments will be appreciated.

 

NO points in Ionized Ignition? the increase for your cell to trigger is a very good tool to have.

Link to comment
Share on other sites

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.