Junebugs Posted December 18, 2011 Author Share Posted December 18, 2011 I'm sure they could tweak some things to make the animations faster, I'm sure that would address your problem, while keeping the animation a lot of us enjoy. If it would fit the GCD that would be fine but it exceeds it Link to comment Share on other sites More sharing options...
ManikMiner Posted December 18, 2011 Share Posted December 18, 2011 Have to agree. The game feels VERY slow in reaction to your button presses. This is especially noticeable on Assassins/Shadows as their "backstab" ability has a rather long animation before actually making contact. This does need addressing as it is hard enough getting behind people as it is (Aka: rubber banding...). Any news is good news BW, just keep us in the loop... if there is one. Link to comment Share on other sites More sharing options...
Junebugs Posted December 18, 2011 Author Share Posted December 18, 2011 (edited) Some of this was pointed out in Beta. All damage for instants are instant. If it's an instant skill, the second you press the button the target takes damage. HOWEVER... You're ability to use skills is fully dependent on two things: 1. The GCD 2. The animation time of the previous skill used. For instance, if you're a Trooper and you launch a grenade at someone at max range, the second you hit the button they take damage. The grenade flies through the air (fine on time) hit's the target (fine on time) explodes (you have now hit the 1.5 sec GCD). The issue is that after the explosion, little pieces of debris fall off the target; during this time you CANNOT perform another instant skill. The animation must complete before you use the next skill. So, once again, it's GCD and animation time. Smugglers and AIs can try this one. Throw a grenade at a target and hit cover. Portable Cover is off the GCD so it's a great way to test this. Chuck the grenade, hit cover. I garantee you that your character will not drop into cover until the grenade animation is complete. Welcome to World of Messed-up Code Craft, where timers developed on ActionScript is the canvas that your timing is painted on. Listen to this guy He explains it far better than i do Edited December 18, 2011 by Junebugs Link to comment Share on other sites More sharing options...
Isillien Posted December 18, 2011 Share Posted December 18, 2011 This is actually really annoying when healing. If boss healing is at all intense at the level cap, its going to be horrendously difficult to chain together the right heals. Link to comment Share on other sites More sharing options...
Antharez Posted December 18, 2011 Share Posted December 18, 2011 The combat is fine in my opinion. I thought it was pretty straight forward though i see many people do not get it. When you use an instant, the damage or heal or shield takes effect the instant you press the button. However, there is an animation that takes place after you hit the button and lasts for 1.5secs (which is the game's global cooldown). It doesn't matter if you want to cancel the animation to queue up another ability cause the damage has been done already (unless it's a channel ability). I like how every attack has an animation that takes longer than an instant (unlike wow). Link to comment Share on other sites More sharing options...
Chiefwakka Posted December 18, 2011 Share Posted December 18, 2011 But it doesnt and thats where the problem is And that should indeed be our focus as we address Bioware, keep animations below 1.5 seconds on instant cast abilities. Especially positions, those should be no longer than .05 seconds. Link to comment Share on other sites More sharing options...
TheHack Posted December 18, 2011 Share Posted December 18, 2011 when I use smash on my marauder, it has easily a 1 second delay, which in turn causes me to miss everyone every time... Link to comment Share on other sites More sharing options...
reofjsof Posted December 18, 2011 Share Posted December 18, 2011 when I use smash on my marauder, it has easily a 1 second delay, which in turn causes me to miss everyone every time... yeah, I have the same issue on my guardian animation is choppy and takes forever to complete Link to comment Share on other sites More sharing options...
Rafkin Posted December 18, 2011 Share Posted December 18, 2011 It might feel better if damage happened at the end of an animation instead of at the start. Whole new set of issues with that but it would feel better. I don't like doing melee dmg from 30 feet away and then leaping into combat. Link to comment Share on other sites More sharing options...
Junebugs Posted December 18, 2011 Author Share Posted December 18, 2011 It might feel better if damage happened at the end of an animation instead of at the start. Whole new set of issues with that but it would feel better. I don't like doing melee dmg from 30 feet away and then leaping into combat. My MAIN concerns is maul on the sith assassin that ability fails so much its almost not worth using sometime it will take me out of stealth deal no damage and trigger the GCD very annoying im rerolling because of it and these problems are no where near as bad on sith warrior cause you dont have to be on a player in a specific spot Link to comment Share on other sites More sharing options...
Junebugs Posted December 18, 2011 Author Share Posted December 18, 2011 I havent played tropper yet but a friend of mine was saying that the shock thing (like the bounty hunters flame thrower) doesnt actually start doing its damage until the channel is nearly half way done anyone that has played that class i would like to hear on that as well Link to comment Share on other sites More sharing options...
Lokai Posted December 18, 2011 Share Posted December 18, 2011 Bioware plz i beg of you speed up the animations or something cause multiple abilities dont actually happen until the global is nearly done this tends to be a huge problem playing melee as a sith assassin i have been screwed out of many mauls cause of slow animation i feel im lucky if i get on off plz do something about this Please keep this post going I know that the PvPers feel my pain in this situation lets get this fixed i have same issue on my sorc, i cast static barrior and like takes 2 seconds for animation to even start to play... are some abilities just feel very slow, and typically are core abilities HOWEVER could very well be lag/latency do to high server population right now. Link to comment Share on other sites More sharing options...
sabresandiego Posted December 21, 2011 Share Posted December 21, 2011 Animations seem to reset for no apparent reason quite often, making you have to push every ability key multiple times, with huge delays. Link to comment Share on other sites More sharing options...
Merex Posted December 21, 2011 Share Posted December 21, 2011 Static Barrier is very annoying to use. The spell isn't cast until the end of the animation, which is almost two seconds. Link to comment Share on other sites More sharing options...
Aethusa Posted December 21, 2011 Share Posted December 21, 2011 This is a huge problem indeed For example, when i try to cast force sweep, it looks like my toon have a half jump and full jump together in 1 second. Link to comment Share on other sites More sharing options...
LuoYueJia Posted December 21, 2011 Share Posted December 21, 2011 BW, fix this. Bump for great glory. I've had a lot of frustrations with maul already to begin with. I can only imagine some other skills. Same with shock also. Link to comment Share on other sites More sharing options...
IAmShal Posted December 21, 2011 Share Posted December 21, 2011 Thanks for this thread, I was wondering whether it might be a lag issue. Combat feels really annoying this way in certain situations and changes to be make it more responsive would be most welcome. Especially if you are a melee class and are getting kited. Link to comment Share on other sites More sharing options...
Corwingeorge Posted December 21, 2011 Share Posted December 21, 2011 plz plz plz Link to comment Share on other sites More sharing options...
Corwingeorge Posted December 21, 2011 Share Posted December 21, 2011 The combat is fine in my opinion. I thought it was pretty straight forward though i see many people do not get it. When you use an instant, the damage or heal or shield takes effect the instant you press the button. However, there is an animation that takes place after you hit the button and lasts for 1.5secs (which is the game's global cooldown). It doesn't matter if you want to cancel the animation to queue up another ability cause the damage has been done already (unless it's a channel ability). I like how every attack has an animation that takes longer than an instant (unlike wow). that is not how it works, the dmg does NOT take effect until the animation goes through Link to comment Share on other sites More sharing options...
bboudreaux Posted December 21, 2011 Share Posted December 21, 2011 Bioware plz i beg of you speed up the animations or something cause multiple abilities dont actually happen until the global is nearly done this tends to be a huge problem playing melee as a sith assassin i have been screwed out of many mauls cause of slow animation i feel im lucky if i get on off plz do something about this Please keep this post going I know that the PvPers feel my pain in this situation lets get this fixed Actually, if you pay closer attention.. you will notice that as soon as you hit the button, damage is applied THEN you see the animation. Your argument is invalid. Yes, I also play an assassin. Link to comment Share on other sites More sharing options...
IAmShal Posted December 21, 2011 Share Posted December 21, 2011 that is not how it works, the dmg does NOT take effect until the animation goes through Thats what I think, too. At least it feels that way. Damage numbers do not pop up when I hit the button but when the animation connects. Good example is Marauder's Smash. I don't know if damage numbers still pop up when an animation is cancelled (can they even be canceled?). It would feel awkwardly disconnected from your intended action either way. Link to comment Share on other sites More sharing options...
Evangelos Posted December 21, 2011 Share Posted December 21, 2011 When I am trying to use electrolude...i am losing more than a sec. This is quite bad especially in pvp!! Link to comment Share on other sites More sharing options...
Kryptoniic Posted December 21, 2011 Share Posted December 21, 2011 The combat is fine in my opinion. I thought it was pretty straight forward though i see many people do not get it. When you use an instant, the damage or heal or shield takes effect the instant you press the button. However, there is an animation that takes place after you hit the button and lasts for 1.5secs (which is the game's global cooldown). It doesn't matter if you want to cancel the animation to queue up another ability cause the damage has been done already (unless it's a channel ability). I like how every attack has an animation that takes longer than an instant (unlike wow). I have also experienced this. Link to comment Share on other sites More sharing options...
Kryptoniic Posted December 21, 2011 Share Posted December 21, 2011 (edited) When I am trying to use electrolude...i am losing more than a sec. This is quite bad especially in pvp!! how is it bad when your opponents have the same handicap? maybe you just need to adapt to a new combat system in a new game? Edited December 21, 2011 by Kryptoniic Link to comment Share on other sites More sharing options...
Kelticfury Posted December 21, 2011 Share Posted December 21, 2011 Sounds like the OP is talking about animations not cast times. Is that seriously a problem? I'd much rather see my toon launch that rocket, watch it fly to the target and go boom, than have it just blow the dude to hell the second i hit the button. Did the OP just run out of stuff to complain about or is this legit? Link to comment Share on other sites More sharing options...
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