kinGTycoon Posted April 23, 2012 Share Posted April 23, 2012 I play a few days, then I realize that my armor has very little detail. it is like the graphic designers draw those armor while they are sleeping, after some search, i find out everyone got this problem, is it solved or we have to wait for the BW cleaning its mass? Link to comment Share on other sites More sharing options...
OddballEasyEight Posted April 23, 2012 Share Posted April 23, 2012 I play a few days, then I realize that my armor has very little detail. it is like the graphic designers draw those armor while they are sleeping, after some search, i find out everyone got this problem, is it solved or we have to wait for the BW cleaning its mass? Set "character atlas" to high Link to comment Share on other sites More sharing options...
kinGTycoon Posted April 23, 2012 Author Share Posted April 23, 2012 Set "character atlas" to high everything in my game setting are high Link to comment Share on other sites More sharing options...
Valkirus Posted April 23, 2012 Share Posted April 23, 2012 Set "character atlas" to high does not make that much difference. I have all my settings on highest and when 1.2 became live, did not see much difference when I did the highest char textures feature setting. Maybe a little bit better when you zoom in as far as you can on your char, but overall was disappointed with this feature. Link to comment Share on other sites More sharing options...
Satanski Posted April 23, 2012 Share Posted April 23, 2012 Atasling works for me, but i had the impression it will affect other players characters too, no just mine. Link to comment Share on other sites More sharing options...
Gradivus Posted April 23, 2012 Share Posted April 23, 2012 Atasling works for me, but i had the impression it will affect other players characters too, no just mine. It does, as far as I can tell. Link to comment Share on other sites More sharing options...
NasherUK Posted April 23, 2012 Share Posted April 23, 2012 (edited) Atlasting on high makes a massive difference. Characters will have about 95% of the detail they do in cutscenes with it on high. BUT the game will still automatically reduce the atlasing if it's struggling (e.g. lots on screen) and it doesn't have to struggle that much for it to get reduced. It will reduce the detail of other players and NPCs and then your own character. So your system specs will effect it. Edited April 23, 2012 by NasherUK Link to comment Share on other sites More sharing options...
Satanski Posted April 23, 2012 Share Posted April 23, 2012 Atlasting on high makes a massive difference. Characters will have about 95% of the detail they do in cutscenes with it on high. BUT the game will still automatically reduce the atlasing if it's struggling (e.g. lots on screen) and it doesn't have to struggle that much for it to get reduced. It will reduce the detail of other players and NPCs and then your own character. So your system specs will effect it. Strange becouse the tooltip says "Adjust the texture atlasing of _your_ character model" Link to comment Share on other sites More sharing options...
NasherUK Posted April 23, 2012 Share Posted April 23, 2012 (edited) Strange becouse the tooltip says "Adjust the texture atlasing of _your_ character model" It's not the only tooltip which is incorrect. It effects all character models, assuming the detail isn't being reduced to maintain consistent performance. Edited April 23, 2012 by NasherUK Link to comment Share on other sites More sharing options...
kinGTycoon Posted April 23, 2012 Author Share Posted April 23, 2012 looks like that's it, my character's face and body are handsome and detailed, but his armor sucks, very disappointed Link to comment Share on other sites More sharing options...
Satanski Posted April 23, 2012 Share Posted April 23, 2012 It's not the only tooltip which is incorrect. It effects all character models, assuming the detail isn't being reduced to maintain consistent performance. Hmm, where did you get that info? Link to comment Share on other sites More sharing options...
run_hello Posted April 23, 2012 Share Posted April 23, 2012 Interesting, a feature not working as intended in TOR? I don't believe you. Link to comment Share on other sites More sharing options...
rafter Posted April 23, 2012 Share Posted April 23, 2012 Hmm, where did you get that info? You can clearly see it working on all characters when enabled. It will, however, only do so many models at once. Right now it's really easy to test, just go to the fleet where everyone is trying to infect each other and move around a bit and you will see some of the models pop in and out of the higher resolution textures. As far as people not noticing the difference or saying it does very little, that's ridiculous. The difference between it being enabled and not is pretty dramatic and extremely visible. Link to comment Share on other sites More sharing options...
Lundli Posted April 23, 2012 Share Posted April 23, 2012 (edited) As far as people not noticing the difference or saying it does very little, that's ridiculous. The difference between it being enabled and not is pretty dramatic and extremely visible. Might be that on slow systems it doesn't really kick in in the first place and that's why some see little or no difference. Edited April 23, 2012 by Lundli Link to comment Share on other sites More sharing options...
kinGTycoon Posted April 23, 2012 Author Share Posted April 23, 2012 does not make that much difference. I have all my settings on highest and when 1.2 became live, did not see much difference when I did the highest char textures feature setting. Maybe a little bit better when you zoom in as far as you can on your char, but overall was disappointed with this feature. from the information above, i only agree with this reply Link to comment Share on other sites More sharing options...
Satanski Posted April 23, 2012 Share Posted April 23, 2012 You can clearly see it working on all characters when enabled. It will, however, only do so many models at once. Right now it's really easy to test, just go to the fleet where everyone is trying to infect each other and move around a bit and you will see some of the models pop in and out of the higher resolution textures. As far as people not noticing the difference or saying it does very little, that's ridiculous. The difference between it being enabled and not is pretty dramatic and extremely visible. Yhm. Ill check, tahnks. Link to comment Share on other sites More sharing options...
xIDAZZAIx Posted June 17, 2012 Share Posted June 17, 2012 okay, for anyone who is running off one of AMD's cards, more a Radeon card, u going to want to open up AMD VISION Engine Control Center, if u dont have it just go on AMD's website ull find it on there just download it, on that u will see a list on the left, open up "Gaming" and u want to go into "3D Application Settings", in there ull find "Mipmap Detail Level" (you may have to scroll down alittle) Turn that up and ull find the textures will have increased Link to comment Share on other sites More sharing options...
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