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All the OP classes what are they atm?


mclammitys

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Hey all

 

After reading the forums couple hours i did find out that most if not all classes are OP?

 

Shadows/Assassins are OP in tank spec

 

Operatives/Scoundrels are OP in healing spec

 

Juggernauts/Guardians are OP in Focus/rage spec

 

Sentilens/Marauders are op in Focus/rage and Watchman/Annihilation

 

Powertechs/Vanguards are op in Pyrotech/Assault Specialist

 

So if im right sages/sorcerers, Snipers/gunslingers and Troopers/Mercenarys are onlyones not OP?

 

If so we have good balance or what?

 

Sry for typos

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If I was to be brutely honest its just one:

 

Shadow/Assassin Tanks in PvP.

 

The combined mitigation and damage/burst needs to be toned down just a notch.

 

My guess would be reduce PvP damage while in Dark Charge -tanking stance- by %5 or a bit more.

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My opinion of class balance from most useful to least useful in 1.2 pvp:

 

Strongest: Juggernauts (hybrid), Assassins (hybrid), Marauders

Strong: Powertechs (hybrid/DPS), Merc DPS

Balanced: All healers (Operative > Sorc,Merc), Snipers, Sorc DPS, Assassin DPS

Weakest: Operative DPS, Full tanks (tank gear and tank spec)

 

IMO the gap between the classes that I rated as "Strong" and "Balanced" is pretty small though.

I am playing a hybrid Assassin (valor 62) and a DPS Operative (valor 75) right now.

Edited by Ich_Bin
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My opinion of class balance from most useful to least useful in 1.2 pvp:

 

Strongest: Juggernauts (hybrid), Assassins (hybrid), Marauders

Strong: Powertechs (hybrid/DPS), Merc DPS

Balanced: All healers (Operative > Sorc,Merc), Snipers, Sorc DPS, Assassin DPS

Weakest: Operative DPS, Full tanks (tank gear and tank spec)

 

IMO the gap between the classes that I rated as "Strong" and "Balanced" is pretty small though.

I am playing a hybrid Assassin (valor 62) and a DPS Operative (valor 75) right now.

 

Well played Powertechs wreck HAVOC on my server. What's up with them rly?

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Well played Powertechs wreck HAVOC on my server. What's up with them rly?

 

Sorry, I don't understand your question. You think I should have put them in the "Strongest" category instead of just "Strong"?

Edited by Ich_Bin
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The problem is that people can't live with healers actually being hard to kill or melee DPS actually killing things.

 

To appease the people Bioware should make every class into a self healing tank and then let them duke it out for hours before anyone dies.

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The problem is that people can't live with healers actually being hard to kill or melee DPS actually killing things.

 

To appease the people Bioware should make every class into a self healing tank and then let them duke it out for hours before anyone dies.

 

In my opinion melee are genearlyl stronger. Tho I would say jug/guardian is closer to balanced that sent/mara.

 

Its not the melee dps shouldnt kill things, no one has ever said they should not. The issue most have with maras is not the dps they do, its the damage they can soak up through defensive cool-downs. Its completley over the top.

 

In marauders case, it was the anti-class to sage, a hard counter if you will (cept for the bad ones, but that is irrelevant) - now they are a rock to a sage. They nerf to sages and the 1.2 changes to expertise has only amplified the disparity between these two classes (and im speaking from a sage perspective here not a maras).

 

So either maras need readjusting back to planet earth or they need to look at other classes and start boosting defences and counters to this class, because you cannot even be compettive with good maras as a sage anymore - any good sage will tell you this, those claiming they pwn maras are pwning bad maras or they are basically lying. You will never kill a competent player who is using a mara, period. I can accept them being my anti class, but not by the current margin. 3-4 of them is common thing in warzone, one is a problem for sage, so 2 or 3 is a pain.

 

Melee got buffed across the board, unless your playing a sorc/sage at war hero gear level its hard to explain how different the game feels from our perspective.

 

And no im not some qqer mouth-breather nerf-caller, im a pvper, and have been since the game released. Never since this game released has pvp felt so lousy, now that could be because sages have had their wings clipped (for what reason i have no idea) but I imagine its combination of both the nerf to sages and the buff to melee.

 

Oh and anyone reading this thread please don't bother listing what my sage must do to counter a mara, that is not the issue here. I could elaborate further about resolve how our cc tends to hit the 800 resolve rather quickly and is somewhat useless vs a train of maras but what's the point? Some people think maras are over the top and some would rather they kept it they way it is, where casters are simply just fodder for multiple maras, popping their shields and just generally wrecking face. Some would rather they balance the game a bit, how they do it is up to them.

 

My opinion don't get to upset.

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Not even. It's crying over pixels plain and simple. If someone beats you and that ruins your fun then pvp isn't for you. If someone beats my class so what. I learn and adapt and find a way to kill them and always find a way to.

Nerf cries, class OP threads and the like are nothing but whining and non-constructive to the betterment of the game.

 

nice try tho.

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Honestly, I think the real problem people are having with marauders is that they're not dying anywhere near as quickly as they used to. Pre-1.2, I spent the majority of a war zone match in the re-spawn area because people were zerging me before you could say "Use the Force!" Realistically, my DPS output (as a marauder) really hasn't changed that much (at the end of the match where you see the numbers pop, they've increased overall - but that's only because I'm not spending as much time waiting for the re-spawn gate to let me back into the match so I start killing things again). What BioWare has done, is merely put the survivability of marauders on par with other classes. And they've sort of broken sorcerers, so there's a bit of a gap increase there. Sorcerers used to be the proverbial "glass cannon"... now they're just glass. And healers, in general, can die now. That's the real problem that's vexing people. Healers are dying faster than they're used to, so consequently everyone else is dying faster than they used to (with the exception of marauders who had their survivability increased). Hence PvP dissolving into a huge DPS fest, with people less focused on completing objectives (i.e. working as a team and winning) and more focused on getting medals (lone wolfing it).

 

ASIDE: Powertechs have always been strong, but they were never "overpowered" - I think they're at a good place right now.

Edited by JAVAjedi
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Not even. It's crying over pixels plain and simple. If someone beats you and that ruins your fun then pvp isn't for you. If someone beats my class so what. I learn and adapt and find a way to kill them and always find a way to.

Nerf cries, class OP threads and the like are nothing but whining and non-constructive to the betterment of the game.

 

nice try tho.

 

Where were you when this forum was filled with the tears of those who were so bad they couldnt kill sorcs.

 

Blame bioware for all the nerf threads. They are the ones who build patch 1.2 around them.

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Shaddows in tank spec are very OP in both PvP and in PvE compared to the other tank classes and their specs. I believe the main reason they weren't changed at all in 1.2 is that they are having a hard time deciding what needs to be done. Another thing is they probably wanted to nerf/buff other classes before seeing where the ones they didn't touch fall in to line.

 

In my opinion they really need to tone down the burst damage and bring it down to Guardian level and tone down their self-healing by a small amount. Getting 400k damage in a tank spec with half tank/dps gear is just ridiculous when on a Guardian or Vanguard it's about 250k.

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Where were you when this forum was filled with the tears of those who were so bad they couldnt kill sorcs.

 

Blame bioware for all the nerf threads. They are the ones who build patch 1.2 around them.

 

IKR?? People don't realize THAT is what kills games. Whining ALWAYS produces ruin in every case of the game as a whole. You are right it's also BW's fault for listening as much as it's Lucas's fault for not making anymore SW movies because he gets hate mail still about the last 3(as quoted from recent magazine interview) so both IMO are to blame, the whiners and the ones who inflict the results of it onto the people who want the game to grow, get better and last.

 

Oh I was killing sorc's back then all I had to do was roll one and see the mechanics of the class so I could learn how to kill them on my 50 sin:) Some can still get me and I still kill them, it's great fun^^

I learned from the guide of all pvp guides long ago and suggest this reading for any and all pvpers. It only promotes pvp and does apply to every game. Still iffy on posting a link here so just google "Welcome to the Jungle pvp eq2" and it is 1st link you see. <guide is very old lol>

 

Excerpt:

Law of the Jungle #3: Nobody needs to be nerfed

 

"all classes have advantages and weaknesses, and the way we overcome our weaknesses isn't telling the game developer to take them away, or give you someone else's advantage."

 

"Crying that you can't beat X class and they need to be nerfed doesn't mean you're right, it means you're an unskilled player who doesn't understand how to play his class. You also have to understand the other classes and what their weaknesses are. Learn, Adapt, and Grow; if you can't do that then you're not cut out for this."

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Shaddows in tank spec are very OP in both PvP and in PvE compared to the other tank classes and their specs. I believe the main reason they weren't changed at all in 1.2 is that they are having a hard time deciding what needs to be done. Another thing is they probably wanted to nerf/buff other classes before seeing where the ones they didn't touch fall in to line.

 

In my opinion they really need to tone down the burst damage and bring it down to Guardian level and tone down their self-healing by a small amount. Getting 400k damage in a tank spec with half tank/dps gear is just ridiculous when on a Guardian or Vanguard it's about 250k.

 

 

You're horribly wrong. It's not the spec, its tank specs in DPS gear that's broken. It's not exclusive to Assassins. Pyrotechs are fully capable of putting up huge numbers and have crazy burst if timed right. Same with Rage spec Juggs. All three are more than able to put up 600-900k in stalemate warzones wearing DPS gear, spamming AoEs, and with a pocket healer...

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In my opinion they really need to tone down the burst damage and bring it down to Guardian level

You mean the crap worthless level? Yeah, good call. Lets bring peoples damage down to the level of the tank with the most laughable and worst damage of them all. Hope you never get to balance tanks. If anything Guardian/Jugg damage needs to be brought up to vanguard/assassin level.

and tone down their self-healing by a small amount. Getting 400k damage in a tank spec with half tank/dps gear is just ridiculous when on a Guardian or Vanguard it's about 250k.

 

lol. Go get your vanguard and try harder. Can break 400-500k damage on my vanguard just as easy while pulling 100k+ protection numbers through taunts alone during long matches.

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idk y ppl are saying that Operative healers are op...... I have a 50 operative, and granted i only have 2 BM armor pieces and the rest recruit armor, but I can heal the entire game and have not hit 300k healing yet. Also, our main heal, kolto injection, gets interrupted most of the time if you are playing against anyone good. So you often dont have Tactical Advantage to work with which makes half of our other heals useless. And you arent going to keep anyone alive with 2 kolto probes or Recup Nano
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My opinion of class balance from most useful to least useful in 1.2 pvp:

 

Strongest: Juggernauts (hybrid), Assassins (hybrid), Marauders

Strong: Powertechs (hybrid/DPS), Merc DPS

Balanced: All healers (Operative > Sorc,Merc), Snipers, Sorc DPS, Assassin DPS

Weakest: Operative DPS, Full tanks (tank gear and tank spec)

 

IMO the gap between the classes that I rated as "Strong" and "Balanced" is pretty small though.

I am playing a hybrid Assassin (valor 62) and a DPS Operative (valor 75) right now.

 

Hybrid juggs are the strongest? I hope your joking but if your not, can you tell me why? And i want some screenshot of a hybrid jugg breaking 400k plz.

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Shaddows in tank spec are very OP in both PvP and in PvE

.....

Getting 400k damage in a tank spec with half tank/dps gear is just ridiculous when on a Guardian or Vanguard it's about 250k.

 

FYI 1.2 is presented Combat Logs..

Im sure you are intellegent enough to present the Combat Log of a Shadow Tank that do MORE DPS than any other class..

For simplicity there even a Combat Dummies exists on Fleet.. And people activelly testing them.. And know what? Shadow Tanks in Rakata do only 600-700DPS max.. For PvP in DPS gear it no more than 1000-1100..

 

Just show your proof...

Edited by Missandei
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Strongest: Juggernauts (hybrid), Assassins (hybrid), Marauders

Strong: Powertechs (hybrid/DPS), Merc DPS

Balanced: All healers (Operative > Sorc,Merc), Snipers, Sorc DPS, Assassin DPS

Weakest: Operative DPS, Full tanks (tank gear and tank spec)

 

Looks pretty accurate to me, i'd probably move Mercs down to balanced. They're pretty easy to shut down and heatseeking missile was 'corrected' in the last patch.

 

I don't think the current dffferences are gamebreakingly bad, and good players will make any class work. I know a lot of good dps Scoundrels and Ops(much better than me) who make the class shine despite its handicap.

Edited by namelless
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Hybrid juggs are the strongest? I hope your joking but if your not, can you tell me why? And i want some screenshot of a hybrid jugg breaking 400k plz.

 

Erm... I will NEVER ever try to prove something in regards to class balance with a SCREENSHOT. Any decent PvP player should know that numbers only show a very small part of the picture.

 

If for some reason you feel offended by my post I can tell you that I was only expressing my own personal opinion and you may feel free to disagree with me. :rolleyes:

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Looks pretty accurate to me, i'd probably move Mercs down to balanced. They're pretty easy to shut down and heatsinking missile was 'corrected' in the last patch.

 

I don't think the current dffferences are gamebreakingly bad, and good players will make any class work. I know a lot of good dps Scoundrels and Ops(much better than me) who make the class shine despite its handicap.

 

Yeah I think I agree with you on this one. Powertechs seem to be quite a bit stronger than Mercs so moving Mercs into the "Balanced" group makes sense. BUT their dps got buffed by quite a bit in 1.2 so I think we may be in for a nasty surprise once enough of them figure out how to play now. ;)

Edited by Ich_Bin
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