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Sorc/Sage Healers too weak - Possible Solution


Owynyo

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Hi everyone,

 

I'm an Assault Specialist Vanguard. Whenever I meet a Sorc/Sage healer in a warzone they're pretty easy to take down. All it takes is one interrupt or a stun. One thing I've come to realize is that most sorcs will try to run away with force speed but can't do anything while they're running and usually end up getting pulled back / charged.

 

What I suggest is a new talent in the Sorc/Sage healer tree that allows them to cast while walking for 6 or 8 seconds (I don't know if 8 would be too strong) on a 2 minute cooldown (like reactive shield for commando healers).

 

While the buff is active they can't run faster than 100% movement speed (I think that force speed + this buff would be too good).

 

They CAN be slowed while using it.

They CAN be interrupted while using it.

They CAN be stunned while using it.

 

The main point of this talent is that friendly dps can peel for the sorc while he can try to walk away and get some heals off for a short period of time.

 

This talent should be very high up in the healer tree because I think that it might be too good for sorc dps.

 

Thanks to anyone who read my suggestion - any thoughts on it?

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I really appreciate your approach!

It's a thoughtful way of giving sage's the opportunity to be viable as pvp healer again - right now it's a pitty for both their mates and themselves being nuked away in seconds.

Although I'm always pessimistic about how much impact even the most intelligent suggestions will have and whether they will be considered in any way, I'd be glad to see the devs giving this idea, as it's a smart approach, a thought.

Edited by MaDwurschT
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I still i would rather have a damage reduction cool down, something like a pain suppression that will possibly make people switch target and do something besides mindlessly train down sorc /sage healers the whole game. The problem right now is that there is no reason not to be on a sorc/healer as the number one kill target. As a dps I attack them, and don't get off of them until they die (good dps do the same to me on my healer). The cast on move would be great, but I think I would rather have a damage reduction cooldown right now like the other 2 healers. Edited by Dolla_Billz
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Not being able to heal during walking is the least of my problems (although I think your Idea is neat and could help a bit).

 

Kiting stuff is hard as a Sage and you need to stand still for most of the casts, but good positioning and good support by other players that pull you away, slow the melee-attackers or push them away etc. will be enough.

 

The bigger Problem is that Sages go down way too fast and have no strong instant-heals like the scoundrel. If you give us better heals overall so 1 DD cannot single-handedly take us down and give us one decent instant-burstheal (with some sort of drawback like the upperhand-mechanic that make it unspammable, but more reliable than just a bacta-infusion with a long CD and yes, comms need a decent and reliable burstheal as well, bacta does't cut it) we could actually talk about balanced healing in WZ's.

 

The biggest Issue by far is that the burst-DMG of even 1 DD is sooo much higher than the burst-heal of 1 healer. If you give 5-8k instants to DD's, why not to Healers? Isn't one Healer that is left completely untouched by stuns/CC and has perfect positiong supposed to outheal at least 2 DD's?

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Hi everyone,

 

I'm an Assault Specialist Vanguard. Whenever I meet a Sorc/Sage healer in a warzone they're pretty easy to take down. All it takes is one interrupt or a stun. One thing I've come to realize is that most sorcs will try to run away with force speed but can't do anything while they're running and usually end up getting pulled back / charged.

 

What I suggest is a new talent in the Sorc/Sage healer tree that allows them to cast while walking for 6 or 8 seconds (I don't know if 8 would be too strong) on a 2 minute cooldown (like reactive shield for commando healers).

 

While the buff is active they can't run faster than 100% movement speed (I think that force speed + this buff would be too good).

 

They CAN be slowed while using it.

They CAN be interrupted while using it.

They CAN be stunned while using it.

 

The main point of this talent is that friendly dps can peel for the sorc while he can try to walk away and get some heals off for a short period of time.

 

This talent should be very high up in the healer tree because I think that it might be too good for sorc dps.

 

Thanks to anyone who read my suggestion - any thoughts on it?

 

sorce sages need nerfing not buffing

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HOnestly if the DPS buffwere lowered a bit, it would be doable for sages/sorc. Being a tissue Sage, I find it frustrating I can't help my teammates. Hard to heal when your face is always exploding. The nerf to healing and the boost to damage was ill conceived. I think minor adjustments would make it doable....

 

What I really want:

 

Is for cloud mnd to take off the pvp marker. It would make life just easy enough to heal a little before they reflag and 3 people come to eat me. I would even take it as an ability that only works every 2 minutes or so if they made that change.

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