hotfuss Posted April 14, 2012 Share Posted April 14, 2012 Is it me or is harpoon working only 50% of the time now? It was already epic fail with it being affected by resolve and all but now it seems i can only get a hook half the time. Its cost me countless games, especially in huttball. Link to comment Share on other sites More sharing options...
me_unknown Posted April 14, 2012 Share Posted April 14, 2012 it is not a fail at all that it iis affected by resolve. are you mad? and no, i haveb't seen it bugged, not once on my vanguard. working fine every time. Link to comment Share on other sites More sharing options...
Blurps Posted April 14, 2012 Share Posted April 14, 2012 It's a client/server sync issue. Harpoon just poofs when the target breaks LoS before it actually goes off but the server somehow fails to relay that to your client, so the skill goes on cooldown but nothing happens. I have that all the time unfortunately ( no, it's not my connection, 60-80 ms ping ). Link to comment Share on other sites More sharing options...
salamanderx Posted April 16, 2012 Share Posted April 16, 2012 Yea I've had issues with that too. Link to comment Share on other sites More sharing options...
Azernaia Posted April 17, 2012 Share Posted April 17, 2012 Not a problem whatsoever. Now these forums on the other hand.... Link to comment Share on other sites More sharing options...
me_unknown Posted April 17, 2012 Share Posted April 17, 2012 actually today i had for the first time ever something that sounds like the issue the op is describing. a player was running a way, obstacles or anything near him or me or in between. i used harppon, i see it hitting him and all the sound effects but he does not come to me. resolve bar was empty but got filled a bit by the harpoon and i had the cd running. also the target was not immune to tech or anything similar and definetly not out of range as i just hit him with stockstrike just 2s before (or even less). Link to comment Share on other sites More sharing options...
Desist Posted April 18, 2012 Share Posted April 18, 2012 Had this crap happen to me the other day where I was sitting on the edge of a platform waiting to harpoon a guy to his death. I use harpoon and the guy magically teleports behind me. I don't even understand how that happens. Link to comment Share on other sites More sharing options...
scrooloose Posted April 18, 2012 Share Posted April 18, 2012 Yes it is bugged, I noticed this in PVP the most as it just Harpoons them and they run around. Link to comment Share on other sites More sharing options...
me_unknown Posted April 18, 2012 Share Posted April 18, 2012 well guys, then report it and open a ticket. what you post here won't be really heard. at least not fast enough. ingame tickets are our best chance (not that it's great but still the best). Link to comment Share on other sites More sharing options...
Rabbitfoot Posted April 18, 2012 Share Posted April 18, 2012 Yes its bugged. Link to comment Share on other sites More sharing options...
hotfuss Posted April 18, 2012 Author Share Posted April 18, 2012 Well at least its not only me. Btw the reason i find it epic fail not working on resolve chars is first the obvious: harpoon is not a stun so why should it fill resolve? Second if you 've played against premade Hutball teams im sure you 'll know how annoying it is when they chain grip their -resovled bar filled- ball handler while you sit and watch helplessly. oh well Link to comment Share on other sites More sharing options...
origional Posted April 19, 2012 Share Posted April 19, 2012 Not having any problems with it that I didn't have before the patch. Sometimes it works, sometimes it doesnt (exluding resolve bar) and when it does work it rarely pulls people to where it should do, often with them landing inside me or behind me, which is really annoying when trying pull people into pits or off of ledges. It's dispointing that biofail didnt bother to take these problems on board and fix them. Link to comment Share on other sites More sharing options...
UncleJimbo Posted April 19, 2012 Share Posted April 19, 2012 It has some bugs. The most annoying is related to client-server lag. What I mean is that for some reason, the pull is related to the target's position not the position the game reports to you, the vanguard. In some way it makes sense, but it is hard to predict the lag difference between you and the enemy player Like before, there are some core bugs with the vanguards that still need addressing. One of them would be the slow on Pulse Cannon granted by Pulse Generator Tactics talent: it does not work at all Link to comment Share on other sites More sharing options...
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