Sparcrypt Posted April 13, 2012 Share Posted April 13, 2012 Two things I found which are not in the patch notes that I could see Voidstar In the bridge room the gap has been greatly increased and can no longer be jumped over by consulars and inquisitors with the right timing. I believe people can still use force leap or various pulling abilities to get across though. I'm an assassin and loved making that jump - it was by no means gamebreaking unless the other team failed to watch their doors so I fail to see why it was removed. Huttball Is it just me... or did they raise the walls? Previously with the right angle and timing you could jump the wall with the air lifts and avoid the RNG. I only tried twice before stopping as missing = get beaten on so I might have just had a bad night but has this been removed? Big thumbs down to both of these changes. They both required precision and timing under pressure to get right - I think they added an excellent bit of challenge to the maps for both sides. I can't see why they were removed. Link to comment Share on other sites More sharing options...
utuwer Posted April 13, 2012 Share Posted April 13, 2012 Two things I found which are not in the patch notes that I could see Voidstar In the bridge room the gap has been greatly increased and can no longer be jumped over by consulars and inquisitors with the right timing. I believe people can still use force leap or various pulling abilities to get across though. I'm an assassin and loved making that jump - it was by no means gamebreaking unless the other team failed to watch their doors so I fail to see why it was removed. Huttball Is it just me... or did they raise the walls? Previously with the right angle and timing you could jump the wall with the air lifts and avoid the RNG. I only tried twice before stopping as missing = get beaten on so I might have just had a bad night but has this been removed? Big thumbs down to both of these changes. They both required precision and timing under pressure to get right - I think they added an excellent bit of challenge to the maps for both sides. I can't see why they were removed. They did mention something about that makes wider gap so players wont be able to sprint over it in PTS. IMO, it is a game breaking exploit. Just imagining that the attackers broke the 1 st door, all defenders are still stuck at the 1st room, and a sin/shadow or sorc/sage sprints through the gap and...well 2 defendless doors. I have seen people breaks through the 2nd doors in less than 20 seconds after the 1st room down. Link to comment Share on other sites More sharing options...
VoidSpectre Posted April 13, 2012 Share Posted April 13, 2012 jumping over the gap was never intended, especially as a stealth class yes it's an exploit and I'm glad it's gone Link to comment Share on other sites More sharing options...
vimm Posted April 13, 2012 Share Posted April 13, 2012 Did you notice that they lifted the ship on the east side of voidstar up? The one in the first room. I am very disappointed in the huttball jump nerf, lol. Link to comment Share on other sites More sharing options...
Digtahk Posted April 13, 2012 Share Posted April 13, 2012 Being able to jump the gap was ludicrous and game breaking because it cost you nothing to have a go at it since the attacking team have no re-spawn timer and you respawn in the same area. The defensive team would be punished for not having had anyone die and thus be on the other side to defend. Link to comment Share on other sites More sharing options...
vimm Posted April 13, 2012 Share Posted April 13, 2012 Yeah, I don't care about the voidstar gap. Link to comment Share on other sites More sharing options...
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