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why is bioware so darned concerned with war zones?


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they should be focused mainly on improving and expanding the PvE experiance. more ops, more HM's more class quests, fewer bugs, more incentive for groups to form, etc

 

open world pvp should be their secondary. better rewards for illum kills and even more benefits for chancing across people while questing and beating the tar out of them.

 

"organized" pvp warzones should certainly be the least of their concerns. wz serve no purpose other than to farm gear and unimaginative titles. it requires no skill whatsoever. you get ported to a place with a bunch of people and you run around casting till it times out.

in open world pvp you have to know what youre doing. you have to know your class and theirs or you die, repeatedly, untill you have to port back to a med droid ashamed.

and open world pvp gives you a sense of real accomplishment. the knowledge that you are a better player than the one you just killed. you know how to use your skills and the environment better than the poor fool you just merc'd. THAT is what MMO's were maid for.

 

so to recap, PvE is most important, open world pvp is second. and those frilly little "war zones" deserve the least of biowares attention while the game is still developing.

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There are three warzones, and over twenty flashpoints and operations. I think PvEers have already gotten most of the developer time as is.

 

because PvE IS the game. without it the game would just be a poorly designed shooter

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"organized" pvp warzones should certainly be the least of their concerns. wz serve no purpose other than to farm gear and unimaginative titles. it requires no skill whatsoever. you get ported to a place with a bunch of people and you run around casting till it times out.

in open world pvp you have to know what youre doing. you have to know your class and theirs or you die, repeatedly, untill you have to port back to a med droid ashamed.

and open world pvp gives you a sense of real accomplishment. the knowledge that you are a better player than the one you just killed. you know how to use your skills and the environment better than the poor fool you just merc'd. THAT is what MMO's were maid for.

 

In either arena (open world of WZ's) a knowledge of your class and your oponents class are just as necessary. And if you run around in a WZ playing it like a hack and slash, casting till it times out then your team will lose...

 

I'm actually of the opinion that Open World encourages what you're talking about, running around, just finding other players to fight, with no real benefit. In a WZ at least there is an objective, and I don't need to do the MOST damage to help my team towards winning the objective. Take Alderaan for example. You don't have to ever kill someone from the other faction to interupt them from capturing a node and thusly preventing them from harming your teams capital ship.

 

But again I've always been a fan of objective based PvP, hell I much prefer modes like Domination to Team Death Match in COD and other shooters as well...

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I"m about ready to give up WZ all together.. Why? Because most days I'm just food for the others.. Just yesterday, I and a friend queued up and it was always the same TEAM.. I was a 28 trooper, buddy a 27 trooper, and we were the 2nd and 3rd highest level toons for the Rebs.. We did have a 40 Jedi, but everyone else was in their teens or low 20's... We were NEVER close to winning any WZ.. The Imps were solid with no one under 25th level and most of their team was 40 plus.. We stood NO chance against them.. The gear stats were just too wide spread to compete.. We would end one WZ and enter another with the exact same teams.....

 

So why bother playing

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if WZ were removed from te game completely tomorrow, absolutely nothing else would change.

 

Same for flashpoints.

 

Let me just cut off your reply at the knees. More people run warzones than flashpoints. So you can't use the losing subscriptions argument to support your position.

 

Your turn.

Edited by Caelrie
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There are far more people playing on PvP servers.

 

pvp server means that open world pvp is always on. it is designed for people who think like me. if all you want to do is wz then go play on a pve server where you get to pick and choose when you flag yourself.

 

the server type does not affect wz

Edited by Meluna
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So in this new patch, they're releasing one new warzone, and new options for ranked warzones.

 

They also added one new operation (which from what I hear, is finally difficult), and one new flashpoint, as well as new daily questing areas.

 

I don't see the bias or the problem here.

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they should be focused mainly on improving and expanding the PvE experiance. more ops, more HM's more class quests, fewer bugs, more incentive for groups to form, etc

 

open world pvp should be their secondary. better rewards for illum kills and even more benefits for chancing across people while questing and beating the tar out of them.

 

"organized" pvp warzones should certainly be the least of their concerns. wz serve no purpose other than to farm gear and unimaginative titles. it requires no skill whatsoever. you get ported to a place with a bunch of people and you run around casting till it times out.

in open world pvp you have to know what youre doing. you have to know your class and theirs or you die, repeatedly, untill you have to port back to a med droid ashamed.

and open world pvp gives you a sense of real accomplishment. the knowledge that you are a better player than the one you just killed. you know how to use your skills and the environment better than the poor fool you just merc'd. THAT is what MMO's were maid for.

 

so to recap, PvE is most important, open world pvp is second. and those frilly little "war zones" deserve the least of biowares attention while the game is still developing.

 

Wow, that's a pretty narrow minded opinion don't you think? A strong majority of the playerbase does at least some PvP. While too significant of the population do PvP as their sole means of game play.

 

PvP needs love, and before you retort with flame, I am rarely in a pvp situation, although I did roll my guild on a pvp server to give those who wanted world pvp the chance to play. I think my highest level of valor is like 12.

 

With that being said, to say BioWare should focus ONLY on PVE is ignorant and uninformed. The majority of the game to you is PvE perhaps, but it's not to many others. Making a game for only one demographic is foolish, and would ensure the game dies if only one type of player is welcome.

 

I watched every minute of the guild summit on livestream, and although deep down inside I was rolling my eyes at the roleplaying questions and requests I know that they are important to keep a diverse community.

 

BioWare has the tough job of balancing four or five demographic needs with fresh new content, and player progression.

 

To say they should focus on merely one, is again, a foolish, foolish business practice. Warhammer online focused on PvP only and died within a year. (For more reasons than that).

 

Think about what you want from this game. If you want it to succeed, it needs more than you and your friends.

 

Egocentric mindsets, as in, based ones play only, are not helpful.

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So in this new patch, they're releasing one new warzone, and new options for ranked warzones.

 

They also added one new operation (which from what I hear, is finally difficult), and one new flashpoint, as well as new daily questing areas.

 

I don't see the bias or the problem here.

 

Some players are just so unbelievably self-entitled that they think only their playstyle should get any development time.

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Because I spend ~90% of my SWTOR playtime in warzones.

 

Not because they are so much fun, but because there's nothing else to do.

 

 

The thing with PvE content, is that it's so easily "consumed".

 

Dailies are only interesting until you've got what you wanted.

 

Introducing new raids just replaces the current ones. People aren't actually gaining anything new. They are just replacing old content with new content.

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the emphasis on "instanced combat" is hilarious, considering how poor it really is.

 

you people should just play world of tanks. it has the same instanced system, except not bad. don't worry, it doesn't have any world pvp or anything like that, because instanced gaming is the new dawn.

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the emphasis on "instanced combat" is hilarious, considering how poor it really is.

 

you people should just play world of tanks. it has the same instanced system, except not bad. don't worry, it doesn't have any world pvp or anything like that, because instanced gaming is the new dawn.

 

We should leave SWTOR because you're unhappy with it? Yah, that makes a lot of sense... :rolleyes:

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I think with the lack of LFD tool more people including myself gave up on wasting hours everyday trying to get a flash point going and started doing war zones alot more as it does have a LFG tool and you can still quest and queue up anywhere. I'm sure they look at their numbers and see that a whole lot of time is being spent in the war zones.

 

I do like both pvp and pve and think they should spend equal time on both but bringing in a LFD tool will increase flash point activity greatly and reduce war zones.

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I 'virtually' don't PvP at all.

 

Having said that, I 'experimented' with it in DAoC, and was in 'love' with Wintergrasp and 2v2 team stuff (forget what that was called...with the seasons?) in WoW (and this was all upon my 2nd 'tour' of WoW roughly a year after WotLK launch for about 9 months a few months before Cat came out).

 

I haven't tried it at all in this game, and probably won't. It takes friends 'nudging' me out to do it, and none of my friends who used to PvP are playing this game, so no nudging. :p

 

Having said that, whether all/some/(hopefully no none) of the PvPers out there enjoy the changes being introduced, I am glad they are paying attention to them.

 

Content comes in ebs and flows, and sometimes I get more things I'm interested in and sometimes I get less. I won't really know how excited I am about 1.2 until I get a few weeks of it under my belt, but even though I won't be participating in the PvP content, I'm really glad everyone is getting something.

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Wow, that's a pretty narrow minded opinion don't you think? A strong majority of the playerbase does at least some PvP. While too significant of the population do PvP as their sole means of game play.

 

PvP needs love, and before you retort with flame, I am rarely in a pvp situation, although I did roll my guild on a pvp server to give those who wanted world pvp the chance to play. I think my highest level of valor is like 12.

 

With that being said, to say BioWare should focus ONLY on PVE is ignorant and uninformed. The majority of the game to you is PvE perhaps, but it's not to many others. Making a game for only one demographic is foolish, and would ensure the game dies if only one type of player is welcome.

 

I watched every minute of the guild summit on livestream, and although deep down inside I was rolling my eyes at the roleplaying questions and requests I know that they are important to keep a diverse community.

 

BioWare has the tough job of balancing four or five demographic needs with fresh new content, and player progression.

 

To say they should focus on merely one, is again, a foolish, foolish business practice. Warhammer online focused on PvP only and died within a year. (For more reasons than that).

 

Think about what you want from this game. If you want it to succeed, it needs more than you and your friends.

 

Egocentric mindsets, as in, based ones play only, are not helpful.

 

i never said pve should be the sole focus, i said bioware should have its priorities straight. if it continues to throw time and money at an aspect of the game that caters to the 'weekend warriors" of the MMO world. the people who only play to get a quick fix of "action" with no plot or story line or real purpose instead of improving the parts that keep serious gamers in place, the entire game will crumble into a footnote on the pages of video game history. real gamers focus on the things that matter and if they are not catered to then they will leave.

and the part timers, the wz lovers, they are fickle by nature and will leave no matter what once the next big thing comes around

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the emphasis on "instanced combat" is hilarious, considering how poor it really is.

 

you people should just play world of tanks. it has the same instanced system, except not bad. don't worry, it doesn't have any world pvp or anything like that, because instanced gaming is the new dawn.

 

I'm not sure any of that made any sense to me. Are you supporting the OP's view of one sided game play?

 

If you are, consider a movie theater only selling M&M's because that's all that you eat when you go to the movies.

 

Moreover, like telling your children to not wear their seatbelts they drive because you drive safely.

 

I can go on and on.

 

Mostly, I think the OP is most likely a minor enjoying the attention.

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