Eszi Posted March 31, 2012 Share Posted March 31, 2012 Discuss. Link to comment Share on other sites More sharing options...
ugig Posted March 31, 2012 Share Posted March 31, 2012 Discuss. For the purposes of game mechanics, roots are actually considered 100% snare, so to have them effected by resolve, then snares would also be effected. Link to comment Share on other sites More sharing options...
cashogy Posted March 31, 2012 Share Posted March 31, 2012 roots should affect resolve, yes Link to comment Share on other sites More sharing options...
Ortof Posted March 31, 2012 Share Posted March 31, 2012 roots should affect resolve, yes Agreed. Why they aren't as well as the Operative stun, I have no idea. Link to comment Share on other sites More sharing options...
BacklashEH Posted March 31, 2012 Share Posted March 31, 2012 Not for as much as a stun, but they definitely should Link to comment Share on other sites More sharing options...
cashogy Posted March 31, 2012 Share Posted March 31, 2012 Agreed. Why they aren't as well as the Operative stun, I have no idea. which operative stun? afaik, the stuns they have are affected by resolve Link to comment Share on other sites More sharing options...
Ortof Posted March 31, 2012 Share Posted March 31, 2012 which operative stun? afaik, the stuns they have are affected by resolve I honestly have no idea which one, but time and time again (same OP's on my server) stun me while my resolve bar is completely full. /shrug Link to comment Share on other sites More sharing options...
longgrassgrows Posted March 31, 2012 Share Posted March 31, 2012 yes...period Link to comment Share on other sites More sharing options...
Sith_Cho Posted March 31, 2012 Share Posted March 31, 2012 Everything should effect resolve: stuns/roots/slows/etc. Link to comment Share on other sites More sharing options...
Caelrie Posted March 31, 2012 Share Posted March 31, 2012 No, roots shouldn't. Melees don't need any more help in PvP than we already get. It's already too easy to stay on a ranged class and kill him. I don't need Bioware to dumb it down and make it even easier. Link to comment Share on other sites More sharing options...
fungihoujo Posted March 31, 2012 Share Posted March 31, 2012 For the purposes of game mechanics, roots are actually considered 100% snare, so to have them effected by resolve, then snares would also be effected. I guess stuns and mezzes are just 100% snare and 100% interrupt, so they shouldn't be effected either. To OP- yes, roots should be, but right now BW are all busy playing marauders, so they won't since marauders gets roots whenever they feel like it to free kill anyone they want, resolve full or not. Link to comment Share on other sites More sharing options...
cashogy Posted March 31, 2012 Share Posted March 31, 2012 (edited) Not for as much as a stun, but they definitely should this is how resolve should work: - snare: n/a, all players can be snared regardless of resolve status - root: 100 resolve - pull/knockback/leap: 200 resolve (this includes FRIENDLY PULL/LEAP) - stun: 200 resolve per second - mez: 125 resolve per second - once resolve reaches 1000/1000, any current stun is broken and you have 10s of CC immunity (except snares) - if you are unaffected by CC for 10s and have > 0 resolve, your resolve will decay at a rate of 50 per second. - CC breaking ability now removes current CC affect, as well as provides 5s of CC immunity this is a resolve system that would actually work to prevent the overuse of CC that we see now. players would have to be far more tactical with who/when they apply CC, even on friendly players. it would also focus on limiting the amount of time time you can spend chain stunned. the max would be 5 seconds in a regular stun, and the full 8s of a mez if you dont get damaged for the duration. plus, i think the CC breaking ability needs to apply a short CC immunity. other games have this, and it would give players a little more control over how often they get CC'd Edited March 31, 2012 by cashogy Link to comment Share on other sites More sharing options...
FourTwent Posted March 31, 2012 Share Posted March 31, 2012 I think roots should be effected by resolve Link to comment Share on other sites More sharing options...
OGsam Posted March 31, 2012 Share Posted March 31, 2012 (edited) roots should affect resolve, yes No, they shouldn't. There's been MANY threads on this subject. The reality is melee's (baddies aside) are in a position of power right now, tearing apart everyone and everything, there would be a significant increase in "on target" time if roots affected resolve, meaning melee would have a MUCH easier time doing even MORE damage when they already top the damage charts. Asking for this would require nerfs to skills/damage for melee's in order for them to not be complete and utter god mode. I'm no ranged pew pew zealot or QQer, just scope my signature below, I am just telling it how it is. Edited March 31, 2012 by OGsam Link to comment Share on other sites More sharing options...
Astarica Posted March 31, 2012 Share Posted March 31, 2012 You know that rooting is the one thing Tankasins cannot do, so this would make them even more powerful. Actually, in that case, I should be supporting root affected by resolve. Link to comment Share on other sites More sharing options...
Xerain Posted March 31, 2012 Share Posted March 31, 2012 Roots shouldn't build up resolve but when you're full resolve they shouldn't effect you... Link to comment Share on other sites More sharing options...
Niaoru Posted March 31, 2012 Share Posted March 31, 2012 If they put roots on resolve, then they should increase the duration of the operative/scoundrel root. It is currently 2 seconds, and the talent for the root is halfway up a tree. Link to comment Share on other sites More sharing options...
StefanGun Posted March 31, 2012 Share Posted March 31, 2012 There is nothing more annoying then being double stunned, get your resolve bar to full then BAMMM root! For a melee this can be pretty bad then stun again when your resolve starts to drop. SO YES, root should affect resolve, its just silly that it doesnt right now, we can argue how much, wether its 100 per second or 50, the main thing is that root is soo easily abused right now, you can call it strategy but frankly its just death for most melees. Link to comment Share on other sites More sharing options...
FourTwent Posted March 31, 2012 Share Posted March 31, 2012 Roots shouldn't build up resolve but when you're full resolve they shouldn't effect you... i could see that Link to comment Share on other sites More sharing options...
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