redluna Posted March 28, 2012 Share Posted March 28, 2012 i would.. imo, dot is still the best v.s. burst. how about you guys? would you stay anni after 1.2? why? Link to comment Share on other sites More sharing options...
Tumri Posted March 28, 2012 Share Posted March 28, 2012 Annihilation will be worthless in rated WZs because DoTs will be cleansed by good teams. I'll probably be switching to Rage or Carnage. For PvE I'm sincerely hoping that Carnage becomes viable because I hate how transition phases cause Annihilator to fall off and your DPS to drop. Link to comment Share on other sites More sharing options...
Dacer Posted March 28, 2012 Share Posted March 28, 2012 With the changes to the skill trees.... its a hard choice. Until we get a lot of data from logs apps and opinions i think its still a toss up. However, carnage has always had the look of a great pvp build with all the immobilizes and now with better fury gen and a increase in Ataru = better burst and sustained. I think just about everyone is going to give it a chance. operation wide 80% predation.... is going to be very interesting in CivilWar rushing to the turrets. I think the above poster has a good point about ppl cleansing DoTs. Right now it isnt an issue but rated WZs are going to see ppl that really know what they are doing and very focused team work. My personal opinion - Carnage will be the spec favored by competitive PvPers Link to comment Share on other sites More sharing options...
qwertypoi Posted March 28, 2012 Share Posted March 28, 2012 (edited) Force crush on a shorter CD and more fury generation. I want to try out Rage. I have always liked the "activity" level of annihilation but I think the main mechanic of keeping annihilate buff up is counter intuitive to a lot of WZ objectives. Edited March 28, 2012 by qwertypoi Link to comment Share on other sites More sharing options...
Foxcolt Posted March 28, 2012 Share Posted March 28, 2012 I'll be switching to carnage for rated wz's (provided they fix the current ataru dmg bug) solely because that is where the predation speed buff is moving too. Link to comment Share on other sites More sharing options...
CaptainBarbosa Posted March 29, 2012 Share Posted March 29, 2012 (edited) Force crush on a shorter CD and more fury generation. I want to try out Rage. I have always liked the "activity" level of annihilation but I think the main mechanic of keeping annihilate buff up is counter intuitive to a lot of WZ objectives.FYI, force alacrity is gone so effectively force crush CD is staying the same, while scream and smash get longer CDs by 3 seconds. Main 1.2 benefits concerning rage: 1. Free VS when it crits. 2. Short Fuse for fury. 3. Longer buff duration for Shockwave and Dominate. 4. 20% smash and sweeping slash damage. 5. 4 stacks of shockwave on berserk. 6. Obliterate root. 7. 8% Ravage damage. Nerfs for rage: 1. Smash and Force Scream have 3 sec more CD (No force alacrity.) 2. Smash now costs 3 rage instead of 1. (No quick recovery.) 3. 60 sec Force Choke instead of 47 sec. And to answer the OP, yes, I will happily stay with anni spec! Edited March 29, 2012 by CaptainBarbosa Link to comment Share on other sites More sharing options...
JustinxDuff Posted March 29, 2012 Share Posted March 29, 2012 I will be assuming they don't drastically improve combat. Combat is just way too squishy and it not worth the trade off from Watchman. People say they DoT's will be cleansed but I highly doubt it...especially since our interrupt will be off the GCD the healer will need to focus much more on heal casts than they do currently. Link to comment Share on other sites More sharing options...
atreyuz Posted March 29, 2012 Share Posted March 29, 2012 (edited) .especially since our interrupt will be off the GCD the healer will need to focus much more on heal casts than they do currently. our interrupt is already off the GCD Edited March 29, 2012 by atreyuz Link to comment Share on other sites More sharing options...
VainEldritch Posted March 29, 2012 Share Posted March 29, 2012 (edited) 2. Smash now costs 3 rage instead of 1. (No quick recovery.) Maybe I'm not very good at keeping up with current events, but nowhere in the patch notes does it say Quick Recovery was removed... Edited March 29, 2012 by VainEldritch Link to comment Share on other sites More sharing options...
Giladd Posted March 29, 2012 Share Posted March 29, 2012 On the test server it is. Link to comment Share on other sites More sharing options...
VainEldritch Posted March 29, 2012 Share Posted March 29, 2012 (edited) On the test server it is. Er... so the talent is no longer there? Hmm. Wonder if it's intentional? Still, no rage for Obsfu' and free VS on crit should even it out a bit... and since rage generation has never been a concern for me with the Rage spec, I wonder if this is to make us pay closer attention to resource management? Coupled with the longer Shockwave duration it looks intentional to me. On theother hand, isn't it the "Rage" spec... O_o Edited March 29, 2012 by VainEldritch Link to comment Share on other sites More sharing options...
Giladd Posted March 29, 2012 Share Posted March 29, 2012 Personally I think the main reason it was removed was because of the basically free fury generation every tree would get. But I could see it getting removed to make sure the rage tree isn't OP in 1.2 Link to comment Share on other sites More sharing options...
muradi Posted March 29, 2012 Share Posted March 29, 2012 My spec is getting 3 free talent points. So, hell yea I'll be sticking with it. Link to comment Share on other sites More sharing options...
JustinxDuff Posted March 29, 2012 Share Posted March 29, 2012 our interrupt is already off the GCD Derp. I meant costs 0 focus. Stupid brain. Link to comment Share on other sites More sharing options...
CaptainInsano Posted March 29, 2012 Share Posted March 29, 2012 Nah I'm going to spec Rage and Smash the baddie tank healer stacks that like to group up on the doors on Voidstar and circle jerk eachother. Theoretically the tanks should take 150% damage. Link to comment Share on other sites More sharing options...
Bloodymoon Posted March 29, 2012 Share Posted March 29, 2012 Ravage damage has been increased by approximately 15%. From the new PTS notes. Link to comment Share on other sites More sharing options...
Xerain Posted March 29, 2012 Share Posted March 29, 2012 Ravage damage has been increased by approximately 15%. From the new PTS notes. Ouch. With the root on carnage ravage is no lube already. Link to comment Share on other sites More sharing options...
Bloodymoon Posted March 29, 2012 Share Posted March 29, 2012 Ataru is also fixed. My level 30 Marauder had 132-138, now has 166-185 Link to comment Share on other sites More sharing options...
Ashu-ri Posted March 30, 2012 Share Posted March 30, 2012 I already was carnage. Have a singular hate for dps that depends on bleeds to get anything done - something's bleeding, you can't cc it in emergencies. Link to comment Share on other sites More sharing options...
Morniel Posted March 30, 2012 Share Posted March 30, 2012 Maybe I'm not very good at keeping up with current events, but nowhere in the patch notes does it say Quick Recovery was removed... It was removed and it was intentional - otherwise Marauder Rage would have a significant advantage vs. Jugg Rage. Bioware is just terrible at putting up accurate patch notes. Link to comment Share on other sites More sharing options...
Nmaharg Posted March 30, 2012 Share Posted March 30, 2012 Anni all day for me. Can't beat the self heals. Link to comment Share on other sites More sharing options...
Nessirin Posted March 30, 2012 Share Posted March 30, 2012 With the loss of phantom and the speed boost going to carnage, I will be switching to carnage for PvE. Rage for PvP. Link to comment Share on other sites More sharing options...
xiphaz Posted March 30, 2012 Share Posted March 30, 2012 with the buff to ravage plus the new tallent that gives it an extra 8% carnage spec is going to be awesome, bye anni you had your hay day its time for carnage now Link to comment Share on other sites More sharing options...
CaptainBarbosa Posted March 30, 2012 Share Posted March 30, 2012 Carnage still has its core weaknesses, mainly that a single CC can make your DPS window vanish like it never existed. Link to comment Share on other sites More sharing options...
jitsuo Posted March 30, 2012 Share Posted March 30, 2012 with the buff to ravage plus the new tallent that gives it an extra 8% carnage spec is going to be awesome, bye anni you had your hay day its time for carnage now I guarantee that Anni will still blow Carnage's doors off. Link to comment Share on other sites More sharing options...
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