Jump to content

Giladd

Members
  • Posts

    64
  • Joined

Reputation

10 Good

3 Followers

  1. I'll talk to you in game Smear.
  2. I min max fairly well. Also having full augmented gear is quite nice.
  3. 1040 power. umm.. stat priority depends on my stats tbh. It's not like there is a big drop off from carnage to anni in total damage output, just anni tops out on the first two fights for me due to more uptime / sustained damage time. Carnage I didn't really have a big drop off in dps on those fights. Been thinking about trying rage for lulz this upcoming week in raids.
  4. Fixed <3 I consistently top damage for my raid group as either annihilation or carnage. We finished EC 8-man HM at 20th worldwide I believe after other guilds with more points from previous kills killed kephess after us, so I'm a scrub, but a scrub in a good progression guild for evidence. From my experiences, Anni is better for the first 2 fights of EC while carnage is better for the last two fights in terms of pure damage from my experiences.
  5. Operatives are still going around stunlocking and killing people from 100-0% in 3 seconds or less. NERF THEM IN 1.3 BIOWARE OR ME AND MY CLOSEST 3 FRIENDS WILL UNSUB!?!?!?!?!? Srsly, a major game update and no operative nerfs. What kind of bs is bioware trying to pull. 1.3 and no operative nerfs. This is some kind of sick joke, right?
  6. Giladd

    Nerfing OPs

    NERF DPS OPERATIVES NAO. THEY ARE TOO OP FOR THEIR OWN GOOD. They stunlock people's computers so they can't even type for help on turrets =(
  7. Ranked = more competitive gameplay and access to new appearance items.
  8. They've already introduced ranked gear. The only difference from unranked = color change. Exact same stats. Oh, and you get access to a new mount and 2 new color crystals. Basically, appearance is the only change you get for ranked. But ya, 50 pvp is a lot more entertaining imo than 1-49.
  9. Personally I throw an obfuscate when I get a thermal det on me since that means railshot will be near. I also will pop Cloak of pain obviously at the start of the fight and possibly saberward in tandem with that depending on the PT since that lowers their initial burst to ~20% of my hp when I'm up against a good one and gives me about 12 seconds of free damage on them along with self heals as anni to basically completely mitigate them for a set duration. And then of course DoT stacks + force choke when I get damaged a bit more and want free heals / just want to mitigate their damage for 4 seconds or so. Without a majority of your cooldowns up though, you're probably dead.
  10. Thanks Jack for seeing my thread regarding how broken OP operatives are. I concur with your points entirely. It's pretty lame that they can cast deflection and kill the entire enemy team due to their blades doing one-shots if they hit a vital spot in an opponent. Let alone that any damage they suffer they have these personal healing nano-bots that go around and mend their wounds faster than they can acquire them. Ops are truly overpowered and deserve a nerf now before they make more subscribers unsub due to how blatantly overpowered they are.
  11. Oh wait, I forgot to add some other good tidbits for why they deserve nerfs. *This one time, I saw an operative pop deflection and kill the entire enemy team before it wore off. *This one time, and operative jumped into the middle of 5 guise, killed 3 of them and then at 10% HE STEALTHED AWAY. THAT IS BS?!?!?!!?! I SO MAD WHEN DAT HAPPENS. Im getting tired of seeing same rotations, same builds copied from each other and same op carnaging ERR I MEAN CONCEALMENT that il say is worse than those of marauders/sentinels..they had op dmg but at least they could be melted if other players reacted on their assault. Balance the game soon, or ul have 4 I MEAN 5 subbs less.
  12. They can still maybe kill somebody at 20% hp when they get their stealth opener. This is unacceptable, please nerf or me and my closest 4 friends will unsub. Also, all of you "pro operatives" that think you don't have a faceroll easy godmode class, take your trolling to another thread!
  13. Giladd

    What happened??

    Game also completely changes at 50 tbh. Ravage is pretty strong in lowbie which is what you're getting hit like a truck by. Isn't nearly as effective at 50.
  14. More marauders = more chance at failing. A bad marauder is the absolute worst class to have for pvp. Anyone bad at another class will perform better than a bad marauder. And seeing how 90%+ of them are terrible, that generally means more marauders = more fail. Assassins I'll agree with. Tank assassins in dps gear is perhaps the only thing in this game that is truly unbalanced, and even then just a little bit. And unlike a bad marauder, bad assassins assuming tank spec will still do good because honestly it's a fairly simple class to play and to be at least decent at.
  15. Ximix: Are there any plans to revisit ability animation issues between mirror classes? For example, several "instant" Sage abilities actually have 1-2 second activations while Sorcerer abilities activate and deal damage instantly. Just like the Commando vs Bounty Hunter animations, in PvP these discrepancies can be huge. Austin Peckenpaugh (Senior Designer): Whenever you use an "instant" ability, the server receives and process that action without any animation dependency (read: instantly), but the impact VFX and flytext are synced to the attack animation on your client. This is done to make the game look good and give attacks a sense of weight and impact without affecting timing or balance. There are some notable exceptions to this that are real delays and real discrepancies that we're aware of and are addressing. In the case of Shock and Project, there is a real delay (on the server) before Project deals its damage, and that's something we're fixing in 1.3. The other real delays that we're aware of are in Smash and Force Sweep, but we don't yet have a fix for those. If you believe additional abilities have delays or are not mirrored, you'd have to point them out specifically. With the exception of the abilities I've already mentioned, so far our investigations have shown that the discrepancies being reported are the intentional ones that make the game look good and feel right and, to reiterate, do not impact timing or balance. http://www.swtor.com/blog/community-qa-may-25th-2012-%E2%80%93-special-edition-game-update-1.3
×
×
  • Create New...