Sparhawkee Posted March 27, 2012 Share Posted March 27, 2012 I fire at the first enemy and see how much damage racks up and if very little I try a different cell. Is there a better way to know which cell to use? Thanks Link to comment Share on other sites More sharing options...
Suwa Posted March 27, 2012 Share Posted March 27, 2012 If you're healing: Combat-Support Cell. If you're Gunnery: Armor-piercing Cell. If you're Assault Specialist: Plasma Cell. Link to comment Share on other sites More sharing options...
ArcIon Posted March 27, 2012 Share Posted March 27, 2012 They made it pretty easy for us, so we don't have to use our brains. As stated above, each try has a dedicated Ammo type. Not only does this make it a no brainer on which ammo to use per skill tree, it also discourages hybrid builds because most of the abilities you learn in your skill trees require the tree specific ammo type. Link to comment Share on other sites More sharing options...
SvnStrSlm Posted March 27, 2012 Share Posted March 27, 2012 same thing with the shadow trees. as disapointed as i am in the lack of hybrid build i think it makes it easier to balance the game. Link to comment Share on other sites More sharing options...
DeltaEkotte Posted March 27, 2012 Share Posted March 27, 2012 makes it easier to balance the game. Don't say this! The devs will read it and go nerf another class. Link to comment Share on other sites More sharing options...
SweetOldBob Posted March 27, 2012 Share Posted March 27, 2012 If you're healing: Combat-Support Cell. If you're Gunnery: Armor-piercing Cell. If you're Assault Specialist: Plasma Cell. My main toon is spec'd gunnery and I've been using the Plasma Cell. I've not been satisfied with my max damage and total damage; I'll have to try Armor piercing. Thanks! Link to comment Share on other sites More sharing options...
Achromatis Posted March 27, 2012 Share Posted March 27, 2012 Its only confusing early on, if you look up the talent trees youll see that some will improve a certain Cell. Like Superheated Plasma and Cell Charger. Link to comment Share on other sites More sharing options...
Sparhawkee Posted March 28, 2012 Author Share Posted March 28, 2012 I guess I should redistibute my points I have them spread across all three columns. I choose what would help my charactor at the time not looking towards an end build. Does it really benefit to but all your points in one column. My orignal post was looking for a key to enemys and which damge cell would be most useful against them. Link to comment Share on other sites More sharing options...
SweetOldBob Posted March 28, 2012 Share Posted March 28, 2012 I guess I should redistibute my points I have them spread across all three columns. I choose what would help my charactor at the time not looking towards an end build. Does it really benefit to but all your points in one column. My orignal post was looking for a key to enemys and which damge cell would be most useful against them. I'm a noob so take this with a grain of salt, but if you are DPS then you really want the Demo round, and I don't think you can get that if you get many skills outside of the Gunnery tree. Link to comment Share on other sites More sharing options...
oaceen Posted March 29, 2012 Share Posted March 29, 2012 you have room for 10 'extra' points that can be spent into other trees if you go all the way to the capstone. if you're combat medic, gunnery, or assault, trust me: they're worth having. you can go a bit into combat medic for extra crit, alacrity, and recharge cells ammo for gunnery with a little more alacrity from assault (or simply more gunnery) assault and combat medic both benefit from investing into gunnery with the boost to aim from ironsides, damage/healing from havoc rounds, and the bonus from special munitions. Link to comment Share on other sites More sharing options...
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