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The Gunnery tree just needs to be wiped clean and redone. Just reference numerous threads in these forums as to why, but I guess I'll reiterate. You didn't change the CORE reason as to why Grav Round is getting spammed. Everything in gunnery is tied to it. It is the CORE ability of a Commando. Changing numbers around isn't fixing it, it's just changing the numbers (for better or worse, worse in this case). what is frustrating is that people were trying to say this all along, but it seemed that no one was listening or cared.
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yes, i've used it for quite a while. actuall just stopped upgradding it in favor of something else.
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Commando Life Beyond 1.2 (keep it optimistic)
ArcIon replied to originaltodzilla's topic in Commando / Mercenary
Yeah, I won’t abandon trooper completely. I was a commando in swg, and I will be so in swtor – just not as much. I’ll still try to find a build that works for me in pvp, if it’s possible. I’m just going to have to pick a new main class to pvp with. -
Commando Life Beyond 1.2 (keep it optimistic)
ArcIon replied to originaltodzilla's topic in Commando / Mercenary
unfortunately this will probably be the case for a lot of people - dropping commando to roll a jedi. I'm going to finish out my commando just to do so, then i will be rerolling a jedi of some sort. jedi are currently held on a pedestal (just like they were in swg), so until it's not the most powerful class for pvp, i will be forced to play one so i'm not automatically at a disadvantage. -
Jorgan is way better than Dorne in my experience. I used to run around w/ Dorne out of preference as a companion. But i'm much more successful in battle w/ Jorgan at my side, so I just run around w/ him now. The healing from Dorne just doesn't justify the dps i'm missing out on.
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this is exactly how it is from my experience on the Reb side on The Maw pvp server. my constraints are the same as yours. the other night i had about 4 hours to pvp and we won 2/6 wz's. I felt that was a pretty good ratio compared to what it normally is, of winning 1 or none at all for the night before i just give up and go to bed. when other members of my guild are on, and we can form a premade, we fare better. it makes a difference. Though sometimes people are so silly not even having a premade can help.
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Commandos, because everyone on the other team will drop everything they are doing to come murder you. You can be the distraction while your team wins.
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1) are my companion skills taken into consideration when I RE an item? if so, do I have to have the companion present while REing, or does it even matter at all? 2) is there anything i can do to enhance the critical chance of my RE? 3) Do the critical chance stats on my gear affect my RE chance?
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raza naga all the way. the 12 side buttons are great for this game. your fingers will train to it faster than you think, and it comes w/ little rubber guides you can stick on the buttons however you like. i've had my naga for well over a year now, maybe 2, and i've never had any problems with it. i always stay away from logitech products because they are junk and trash. i have never had one logitech product that worked for more than 6 months.
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rez where can I acquire the helmet? I've got the leggins, boots, belt (all from alderaan), chest from the gtn, but I can't find the rest. still looking for the helm, gloves, wrists.
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How do you kill anything as a commando/merc?
ArcIon replied to Niconogood's topic in Commando / Mercenary
lol this makes me laugh and cry at the same time. nice post btw. BIOWARE - COME ON! just plain facts here.... -
In any war, I would imagine there would be soldiers on each side. But what do I know?
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If you could be a Republic Bounty Hunter would you?
ArcIon replied to Hizoka's topic in Combat Styles
yes! especially if they added player bounties. in the same respect, smuggler should be a universal profession too. -
How do you kill anything as a commando/merc?
ArcIon replied to Niconogood's topic in Commando / Mercenary
Niconogood is right on the money on this one. Let's face it, Commando is already the number 1 priority target right now because it's an easy kill. And 1.2 is doing nothing but making that more true. It's almost humerous how fast people break off what they are doing and gang bang commandos when they hit the scene. My favorite is when you get in a wz w/ like 5-6 sorcs and they just take turns force lightning you to death. and grav round is what really needs the nerf right? -
As a commando I highly suggest NOT rolling commando. I would go smuggler. if you are set on rolling a trooper, roll vanguard. I have been kicking myself all along for not rolling vanguard.