Frostvein Posted March 22, 2012 Share Posted March 22, 2012 I'd probably PvP a ton more. Just saying. Link to comment Share on other sites More sharing options...
Qoojo Posted March 22, 2012 Share Posted March 22, 2012 It's about the only one I like at this point too. Link to comment Share on other sites More sharing options...
JediKier Posted March 22, 2012 Share Posted March 22, 2012 I dislike voidstar a lot, it is a zerg rush. I sort of like huttball....but i hate it when I get it too much (I have 7 imp and 7 rep characters). This map would be the best if it weren't played so much. This is the only map that is very conducive to strategy and teamwork instead of just brute force. I LOVE CIVIL WAR. This map isn't the most strategy intensive, but it still is very fun for me, and every time I see this map's loading screen I become instantly happy. Link to comment Share on other sites More sharing options...
ShadowOfVey Posted March 22, 2012 Share Posted March 22, 2012 It's weird, I used to hate huttball when I was leveling through pvp...but now I greatly prefer it to the "stand at a node and keep healing until your reinforcements respawn" festival that is both voidstar and civil war. Link to comment Share on other sites More sharing options...
Slurmez Posted March 22, 2012 Share Posted March 22, 2012 Civil war sucks when you start without a full team, nearly as bad as voidstar (defence) without a full team. I dont like it as its not really strategic Link to comment Share on other sites More sharing options...
Jeskelech Posted March 22, 2012 Share Posted March 22, 2012 Civil war simply has too much of a problem with frame rate drops on many hardware setups, to be enjoyable more than occationally. Link to comment Share on other sites More sharing options...
Cromica Posted March 22, 2012 Share Posted March 22, 2012 Civil war sucks when you start without a full team, nearly as bad as voidstar (defence) without a full team. I dont like it as its not really strategic LOL like anything in this game requires any strategy. Link to comment Share on other sites More sharing options...
ilovethepink Posted March 22, 2012 Share Posted March 22, 2012 CW would be better if there were another couple, optional, bases that provide some sort of buff to the turrets. let's say Generators, and let them route more power into the guns to increase fire rate. Think of it like this, say if they increase the rate of fire by 150%: 1 turret, with both generators, does the damage of 3 turrets. This would provide a different dynamic in tactics; Do you push for two bases, and a Generator, or both Generators and a single turret? Instead of take and hold two and juggle 4-6 between whichever is under attack. Link to comment Share on other sites More sharing options...
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