Kadherty Posted March 20, 2012 Share Posted March 20, 2012 GG .... All i see these days in PvP is Marauders and they are made for killing Gunslingers. We also have most trouble with Tank/Assassin but who isn't. We are counter to Sorcerers I guess but not sure can someone post what classes are counters to what classes? Thank you Link to comment Share on other sites More sharing options...
LordXalas Posted March 20, 2012 Share Posted March 20, 2012 i wouldn't go so far in calling maraudars our counter class. It's a 50/50 chance of winning or losing to them not really a counter class. Link to comment Share on other sites More sharing options...
Bivaccus Posted March 21, 2012 Share Posted March 21, 2012 What he says. with 23/16/2 they are really easy to kill actually. Link to comment Share on other sites More sharing options...
crimsonhaze Posted March 21, 2012 Share Posted March 21, 2012 I always thought stealth operatives were our counter just because we prefer to be by ourselves behind the pack or up on some ledge, making it easy for them to jump and kill us and not face retaliation from our teammates. I find myself even with marauders, where it just depends on who gets the jump on the other. Link to comment Share on other sites More sharing options...
LordXalas Posted March 21, 2012 Share Posted March 21, 2012 I always thought stealth operatives were our counter just because we prefer to be by ourselves behind the pack or up on some ledge, making it easy for them to jump and kill us and not face retaliation from our teammates. I find myself even with marauders, where it just depends on who gets the jump on the other. aye if a stealth gets the jump (more of a sin tank then anything) we're kind boned. Link to comment Share on other sites More sharing options...
durvas Posted March 21, 2012 Share Posted March 21, 2012 (edited) The closest thing we have to a counter is a tank spec'd/dps geared assassin/shadow (anytime) or Op (that gets the jump on us). Also, it depends on the spec. With Dirty Fighting, anything that can cleanse your dots, so Op, assassin, merc healers (merc dps should be an even fight at least, if you're not out in the open just firing at eachother). For Sharpshooter, anything tanky or has +deflect chance cooldowns, juggs, powertech (tank spec), assassins again. Marauders are just strong overall because their defensive cooldowns are amazing. Edited March 21, 2012 by durvas Link to comment Share on other sites More sharing options...
Bivaccus Posted March 21, 2012 Share Posted March 21, 2012 The closest thing we have to a counter is a tank spec'd/dps geared assassin/shadow (anytime) or Op (that gets the jump on us). Also, it depends on the spec. With Dirty Fighting, anything that can cleanse your dots, so Op, assassin, merc healers (merc dps should be an even fight at least, if you're not out in the open just firing at eachother). For Sharpshooter, anything tanky or has +deflect chance cooldowns, juggs, powertech (tank spec), assassins again. Marauders are just strong overall because their defensive cooldowns are amazing. consulars can't cleanse techdots but yeah scoundrels and commando's can. Link to comment Share on other sites More sharing options...
flem Posted March 21, 2012 Share Posted March 21, 2012 All i see these days in PvP is Marauders and they are made for killing Gunslingers Then you're doing it wrong, because it's the other way around. Link to comment Share on other sites More sharing options...
Kadherty Posted March 21, 2012 Author Share Posted March 21, 2012 Then you're doing it wrong, because it's the other way around. Just tell me best spec for killing marauders... once they knock you out of cover game over. so tell me how do you kill marauder 1 on 1 and don't tell me you crit them for 5k without SS of WZ end highest hit Link to comment Share on other sites More sharing options...
LordXalas Posted March 21, 2012 Share Posted March 21, 2012 Just tell me best spec for killing marauders... once they knock you out of cover game over. so tell me how do you kill marauder 1 on 1 and don't tell me you crit them for 5k without SS of WZ end highest hit Any spec really. You just need to know to use Hunker down, pulse, dirty kick/flash nade, leg shot. Link to comment Share on other sites More sharing options...
Synavix Posted March 21, 2012 Share Posted March 21, 2012 Depending on what spec you are, if a marauder tries to 1v1 you and has all his cooldowns up, the fight is pretty strong in his favor if you let him. However if they don't have their cooldowns up, they can be pretty squishy if you can get burst off on them. What I tend to do is use your knockbacks and leg shots and burst him down until his resolve bar empties the first time (at this point he will have used all his CD's and both of you are most likely low on health) and either re-CC him and start kiting to a more favorable position or break combat completely and heal, then jump back and kill him, even if he has healed up as well he won't have CDs. Link to comment Share on other sites More sharing options...
LordXalas Posted March 21, 2012 Share Posted March 21, 2012 remember cloak of pain only lasts for 6 secs (refreshes if you attack him) so i kite him for 6 secs. Unending rage or w/e is only 5 secs. And if he pops deflection just run. But if you legshot cc him and pulse you should be able to burst him down. Like gunslingers, maraudars are super squishy. Link to comment Share on other sites More sharing options...
jayfourc Posted March 21, 2012 Share Posted March 21, 2012 GG .... All i see these days in PvP is Marauders and they are made for killing Gunslingers. We also have most trouble with Tank/Assassin but who isn't. We are counter to Sorcerers I guess but not sure can someone post what classes are counters to what classes? Thank you Actually we're the hard counter for marauders/sentinels if specced into SS. Aim shot knockback, pulse, leg shot, flash, nut kick, hunker down, accuracy debuff, dodge, bubble? You almost never run out of ways to keep a marauder's melee off of you enough to burst them down. It's a tough fight if everyone's cooldowns are up, but they are definitely not our counter. Link to comment Share on other sites More sharing options...
Ayestes Posted March 21, 2012 Share Posted March 21, 2012 (edited) From what I hear in guild chat, our Marauders dislike Snipers and Gunslingers the most of any class. If you think about it, we have a cooldown for every cooldown they can use. Most of the time it will depend who has which cooldown up however. If they use a defense then use your Root, Knockback, or Mez. Edited March 21, 2012 by Ayestes Link to comment Share on other sites More sharing options...
ZDProletariat Posted March 21, 2012 Share Posted March 21, 2012 Actually we're the hard counter for marauders/sentinels if specced into SS. Aim shot knockback, pulse, leg shot, flash, nut kick, hunker down, accuracy debuff, dodge, bubble? You almost never run out of ways to keep a marauder's melee off of you enough to burst them down. It's a tough fight if everyone's cooldowns are up, but they are definitely not our counter. Except you can only use two of those knockbacks/stuns on him before his resolve fills then he stays on you. Link to comment Share on other sites More sharing options...
jayfourc Posted March 21, 2012 Share Posted March 21, 2012 Except you can only use two of those knockbacks/stuns on him before his resolve fills then he stays on you. I didn't mean that you can use them all in one fight. Just that I've almost always had something up to help push a dualie away from me / avoid their melee damage long enough to burst them down. Link to comment Share on other sites More sharing options...
LordXalas Posted March 21, 2012 Share Posted March 21, 2012 Except you can only use two of those knockbacks/stuns on him before his resolve fills then he stays on you. He should be dead by one pushback and legshot. Blow your defensive CD's when he gets close to you. It's really a CD fight between the 2 classes. Link to comment Share on other sites More sharing options...
karzo Posted March 21, 2012 Share Posted March 21, 2012 I'm 99% sure the mirror classes are as follows: Smuggler <---> Imperial Agent (Gunslinger<-->Sniper) (Scoundrel<-->Operative) Trooper <---> Bounty Hunter (Vanguard<--Powertech) (Commando<-->Mercenary) Jedi Knight <---> Sith Warrior (Sentinel<-->Marauder) (Guardian<-->Juggernaut) Jedi Consular <---> Sith Inquisitorm (Sage<-->Sorcerer) (Shadow<-->Assassin) I could be wrong, but that's just off the cuff Link to comment Share on other sites More sharing options...
Tamanous Posted March 21, 2012 Share Posted March 21, 2012 I keep seeing the counter phrase being tossed around for those two classes. Honestly I have never had much trouble killing sent/mara with my operative. Shadows give me much more trouble frankly and specific merc/trooper builds. Hell maybe it's just good players is all. I steam roll 90% of players then BAM! hit someone who is a nightmare ... God bless 'em. Link to comment Share on other sites More sharing options...
Blurps Posted March 22, 2012 Share Posted March 22, 2012 With the current PvP content "hard counters" and 1v1 in general don't matter much either way. If I'm in open field with no ******** LOS obstacles, don't have to care about objectives or teammates and know someone is coming for me I can take pretty much anyone, barring a Pyro PT getting lucky on the RNG. That's not a situation I find myself in, like, ever though. Link to comment Share on other sites More sharing options...
Mystry Posted March 22, 2012 Share Posted March 22, 2012 Marauders and Sentinels are everyones counter class, even more so in 1.2 Link to comment Share on other sites More sharing options...
Antipathize Posted March 22, 2012 Share Posted March 22, 2012 (edited) In a perfect world, healers kill tanks, tanks kill dps, and dps kill healers. Any matching classes are kind of a coin toss and where gear and skill takes effect more. Edited March 22, 2012 by Antipathize Link to comment Share on other sites More sharing options...
LordXalas Posted March 22, 2012 Share Posted March 22, 2012 Marauders and Sentinels are everyones counter class, even more so in 1.2 please maraudars/sents are free kills on my jedi shadow kinetic spec. They are so not a counter. Link to comment Share on other sites More sharing options...
ZDProletariat Posted March 22, 2012 Share Posted March 22, 2012 please maraudars/sents are free kills on my jedi shadow kinetic spec. They are so not a counter. no surprise there. The most OP class takes down the second most OP class. Link to comment Share on other sites More sharing options...
LordXalas Posted March 22, 2012 Share Posted March 22, 2012 no surprise there. The most OP class takes down the second most OP class. Mara/sents are anything but op. They're good tho don't mistaken that but op is a strong word for any of the classes in this game Link to comment Share on other sites More sharing options...
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