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Antipathize

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Everything posted by Antipathize

  1. Periods can be used for more than ellipsis. They helps break paragraphs into something readable.
  2. So instead of a deserter debuff, if you leave a warzone you get executed. Permadeath character loss.
  3. The problem is that people quit a warzone when they start losing, because the comms aren't worth it anymore. Then people join a horribly unbalanced warzone that won't end because they removed the timer. Then these people get farmed until the match ends, and it's very likely they didn't get their three medals because of either team imbalance being too great, or very little time in the warzone. It's a problem that is obviously effecting a good number of people.
  4. Scoundrel healing was buffed. Besides that, anectdotal evidence counts for very little.
  5. For that is good in the world lock this thread mods.
  6. Yeah, nobody listened. The whole point of the PTS server is to find actual bugs, not the flaws in their development. Besides, the people that cry do occasionally have constructive criticism, but most of those are gone by now. The people satisfied by a free tauntaun and 30 days of gametime likely don't have criticism whatsoever.
  7. Anyone that is preordering games or buying 6 months subscriptions really has no right to complain. Not saying you did that here, but many here have. All you're doing is encouraging them to put more effort into marketing before the game is released than the game itself.
  8. Ignoring warnings and the community testers and destroying consumer confidence makes it pretty darn similar.
  9. In 1.2 friend invitations weren't working according to specific metrics, so they will be nerfed. From now on, all friend invites will actually absorb your soul. No refunds.
  10. I hear if you drink the punch you can hitch a ride on the comet.
  11. Hahaha, people resubbing for a specific feature before the patch deploys. That's rich.
  12. You realize your name is attached to every post, right? It's a little redundant to sign everything.
  13. People will wait in queues, it shows that there is a healthy population. When you are at a restaurant and there is a wait for a table, that's a good sign. Yeah, it might suck, and yeah, you will lose some customers, but you'll lose far more if every table is empty, and then you have a wait to get to one.
  14. Matriarchal societies exist here on earth. You can use them as examples, but in fantasy/fiction settings it's usually due to superior genetics in the females of the species which results in domination of the males. A lot of animals in nature operate like this. (Ants for example) The sons and husbands thing I'm not sure what you're getting at, but typically when one complains about losing those, it's due to a war, where all the men of fighting age have to go die. I think Europe is missing a large portion of a generation because of WW1. The old and infirm males or too young would be left behind, I.E. The prime range for husbands die.
  15. I got your 1-10 numbers confused, but just remove my scaling numbers. Also my dps numbers are far from reality, so just keep that in mind too. The purpose is just for illustration.
  16. I favored the MM spec, and I wouldn't say it needed a buff or nerf, just tweaks to the basic mechanics. Cover glitches out occasionally, there is a slight delay with having to drop into cover and use your knockback, which made it too late in some cases. The main problem I felt, was you could spend 2.5 seconds channeling only to have it deflected/dodged. I don't think they should change the damage type to avoid mitigation, but let it ignore deflects and dodges. Otherwise you could potentially burst tanks down too fast. A dps shouldn't be bursting down a tank IMO. The assassin suffers from darkness being the best spec out of all of them. A small boost to survivability while in the dps trees would balance it out, coupled with a buff to tanking stats for all tanks (mitigation and shielding) that would encourage more pure tanks. I'd say 6/10 for sniper being buffed, and 2/10 for buffing the assassin. Dps gear itself isn't the problem, it's the viability of being a pure tank that is. A good healer should be able to take down an assassin (although it takes a very long time) and I really only win against them in group settings. The real issue is that the people are assuming they are on equal terms when they fight. A fresh 50 will get steamrolled by my classes no matter what. Equally geared and you start seeing where the balance is needed. Right now there are high numbers of assassins, so people see only that they are getting killed by them, not the other variables happening. The popularity of tanks in dps gear is growing partially becaus tanks can sacrifice a little hp to get a little damage, but it ends the fight slightly faster. I.E. Tank does 300dps and has 17k health, dps does 600 dps and has 10k health, now the tank would win in 33.3 seconds, whereas the dps would in 28.3 toss in tank cooldowns and mitigation, and it's likely the tank will win. Now let's say a tank wears dps gear. His dps goes to 450 dps. Now he wins in 22.2 seconds but has 13k hp. The dps goes to winning in 21.6 seconds, but again, cooldowns and mitigation puts the edge on the tank. These are wild numbers but my theory. It just makes the tank seem stronger because he is shaving 10 seconds off the kill time, making him able to put up better numbers. Keep in mind this is my opinion, and without testing in a controlled environment and extensive logs, it should stay opinion.
  17. I have a boring job and it's fun to post. Most of the time I'm just trying to be funny, but it does upset me when people make uninformed statements like "Assassins are unkillable." (or almost unkillable, can't remember) and if you had played a sniper, you would know why I rerolled. The issue is, I can offer valid criticisms about sniper play, based of my experience and not speaking from authority. I can do the same about assassins. I however do not make assumptions about classes I have not played, and state baseless accusations about balance. A good portion of people do exactly this, and coupled with how class nerfs are based on the perceived opness of a class rather than the actual, and almost well-balanced gameplay becomes whack-a-mole with nerfs, and fotm rerolling.
  18. They have valid concerns. Just because you don't agree with them because it's a virtual world, doesn't make it less of a problem. Customer service makes or breaks a company, regardless of the product they provide. Not to mention the op's initial issue was with a physical product. I find it funny that someone who offers video game reviews acts condescending about "non-real" issues. Edit: I actually read your review on TOR, and it's based off a trial. Maybe you CBA to play the full version, or you haven't updated it, but I hardly think you are qualified to offer an opinion on customer service when you are clearly happy with EVERYTHING in the game that you experienced in the trial. When you hit a bug that actually prevents you from progressing, and are forced to deal with customer service, please come back, as I'm sure we are all dying to hear your side.
  19. Nope, game is uninstalled and I have about 2 days on my sub. Main was a sniper, then I rolled a sin. I have to admit, I was overpowered from my 31/31/31 spec that everyone talks about. I soloed nmm and beat Satan in a 1v1 fight. Find the thread that talks about playing the class before critiquing it. It might enlighten you. I'm done trying to correct stupid posts.
  20. Thanks for proving my point.
  21. The scarce resource would be time. Trying to meet a deadline and fixing the most vital things within that frame. Unfortunately they didn't anticipate the server issues.
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