SinnedWill Posted March 13, 2012 Share Posted March 13, 2012 Carnage marauders in Ataru form are frequently losing their speed buff (and many of the passive bonuses from skills). Also, I'm not 100% certain, but sometimes it appears as though when this bug is occuring, all skills that can benefit from offhand weapons that can be avoided (via defenses) always result in miss/parry/dodge/evade for the offhand weapon. Furthermore, the ataru form proc chance is greatly reduced, as is its damage if it does proc during this bug (seems like most or all passive skills in carnage tree don't work when this bug is happening - with a few exceptions such as Ravage causing target to be unable to move, sabre throw still applies its root effect and you can still get proccs that build rage), but it's very obvious in pvp - my damage in a round where I'm bugged out is something like HALF of what I normally dish out. It's quite easy to verify if you're bugged if you turn off ataru form as well as sprint, pull out your weapons, move forward, stop, activate ataru form then move forward again. I've noticed that resetting skills via skill mentor tends to remedy the situation (until it bugs out again, that is), but this is very tedious and annoying. I'm not certain whether or not equipping crafted Vibroswords have anything to do with CAUSING the issue, but I've found that after the first occurance of the bug, it doesn't matter whether you're using 1 Vibro/1 Sabre or even both sabres. I've tried refreshing ataru form many times and in many different equipment sets without fixing the bug. Strangest thing: when I AM bugged, and I go into a warzone, I've found that my speed boost (and the other passive modifiers) will return and vanish throughout the match, which is quite annoying. All of my gears are purple crafted with the exception of Earpiece, Implants, Relics, and off-hand sabre (in case any of that might possibly be a contributing factor). Please fix this bug and increase awareness so that other carnage marauders out there might understand that they're not performing anywhere near their potential (which might contribute to why Annihilation marauders are considered to be better single-target dps). Link to comment Share on other sites More sharing options...
SinnedWill Posted March 14, 2012 Author Share Posted March 14, 2012 Has anyone else noticed this? (bump). Link to comment Share on other sites More sharing options...
SinnedWill Posted March 20, 2012 Author Share Posted March 20, 2012 ^bump^ Has anyone else noticed this or can I get a Dev to explain or confirm the issue? Link to comment Share on other sites More sharing options...
Quesadilla Posted March 20, 2012 Share Posted March 20, 2012 Is the speed bonus from Ataru Form turning off when you enter combat? Link to comment Share on other sites More sharing options...
AcaciaDragon Posted March 20, 2012 Share Posted March 20, 2012 I never have an issue with my Ataru strikes hitting. I have noticed my combat speed as being on par with other classes, however I cant tell whether the classes im judging this on have there own passive speed bonus as i dont have enough knowledge of other classes specs. Link to comment Share on other sites More sharing options...
SinnedWill Posted March 21, 2012 Author Share Posted March 21, 2012 Is the speed bonus from Ataru Form turning off when you enter combat? It's turning off regardless of being in combat or not when it's bugged for me. Link to comment Share on other sites More sharing options...
SinnedWill Posted March 21, 2012 Author Share Posted March 21, 2012 I never have an issue with my Ataru strikes hitting. I have noticed my combat speed as being on par with other classes, however I cant tell whether the classes im judging this on have there own passive speed bonus as i dont have enough knowledge of other classes specs. Pretty much the only classes I know of that can get a 15% passive movement speed buff from skill points are Ops/Scoundrels and Assassin/Shadow. Definitely shouldn't ever be running at the same speed as marauders in other forms nor Mercs. Link to comment Share on other sites More sharing options...
iDubstep Posted March 22, 2012 Share Posted March 22, 2012 Pretty much the only classes I know of that can get a 15% passive movement speed buff from skill points are Ops/Scoundrels and Assassin/Shadow. Definitely shouldn't ever be running at the same speed as marauders in other forms nor Mercs. Advanced Prototypes Link to comment Share on other sites More sharing options...
SinnedWill Posted March 22, 2012 Author Share Posted March 22, 2012 Advanced Prototypes Advanced prototypes is for what class/what build, exactly? Link to comment Share on other sites More sharing options...
Rhaphael Posted March 23, 2012 Share Posted March 23, 2012 Pretty much the only classes I know of that can get a 15% passive movement speed buff from skill points are Ops/Scoundrels and Assassin/Shadow. Definitely shouldn't ever be running at the same speed as marauders in other forms nor Mercs. I thought those +15% run speed buffs through skills mean only during stealth to counter the standard -15% run speed in stealth. You're saying it's active always? Link to comment Share on other sites More sharing options...
iDubstep Posted March 23, 2012 Share Posted March 23, 2012 Advanced prototypes is for what class/what build, exactly? Powertech Link to comment Share on other sites More sharing options...
AcaciaDragon Posted March 23, 2012 Share Posted March 23, 2012 I thought those +15% run speed buffs through skills mean only during stealth to counter the standard -15% run speed in stealth. You're saying it's active always? Of course its active always. Re-read the tooltip. Link to comment Share on other sites More sharing options...
Rhaphael Posted March 24, 2012 Share Posted March 24, 2012 Of course its active always. Re-read the tooltip. The tooltip can be interpreted in different ways. Because it's coupled with a stealth level increase it makes it seem as if it is meant to be during stealth only. Link to comment Share on other sites More sharing options...
Zoobi Posted March 24, 2012 Share Posted March 24, 2012 Movement speed buffs do not stack. The +15% movement speed talent for the stealth classes is only semi-useful for the +3 stealth level, or if you're somehow in combat, but are in stealth. I would assume the same would apply for the ataru form movement speed. Link to comment Share on other sites More sharing options...
SinnedWill Posted March 26, 2012 Author Share Posted March 26, 2012 Movement speed buffs do not stack. The +15% movement speed talent for the stealth classes is only semi-useful for the +3 stealth level, or if you're somehow in combat, but are in stealth. I would assume the same would apply for the ataru form movement speed. Yes, movment speed-buffs do stack; it is less apparent, however, while sprint is active and can be confirmed by asking someone without a 15% movement speed buff to "race you". I've confirmed this by having an assassin (not stealthed, with +15% movment speed from deception) race my sorcerer and they win. Now, whether or not they removed this same effect being applied to carnage marauders in ataru form from having its speed bonus with sprint applying, I'm not certain, but my carnage marauder in ataru form's speed bonus doesn't even apply while in combat when I notice the bug issue. Other classes with the movement speed bonus would be operatives and they clearly gain the speed boost when not stealthed, as well. Link to comment Share on other sites More sharing options...
SinnedWill Posted March 27, 2012 Author Share Posted March 27, 2012 Carnage marauders in Ataru form are frequently losing their speed buff (and many of the passive bonuses from skills). Also, I'm not 100% certain, but sometimes it appears as though when this bug is occuring, all skills that can benefit from offhand weapons that can be avoided (via defenses) always result in miss/parry/dodge/evade for the offhand weapon. Furthermore, the ataru form proc chance is greatly reduced, as is its damage if it does proc during this bug (seems like most or all passive skills in carnage tree don't work when this bug is happening - with a few exceptions such as Ravage causing target to be unable to move, sabre throw still applies its root effect and you can still get proccs that build rage), but it's very obvious in pvp - my damage in a round where I'm bugged out is something like HALF of what I normally dish out. It's quite easy to verify if you're bugged if you turn off ataru form as well as sprint, pull out your weapons, move forward, stop, activate ataru form then move forward again. I've noticed that resetting skills via skill mentor tends to remedy the situation (until it bugs out again, that is), but this is very tedious and annoying. I'm not certain whether or not equipping crafted Vibroswords have anything to do with CAUSING the issue, but I've found that after the first occurance of the bug, it doesn't matter whether you're using 1 Vibro/1 Sabre or even both sabres. I've tried refreshing ataru form many times and in many different equipment sets without fixing the bug. Strangest thing: when I AM bugged, and I go into a warzone, I've found that my speed boost (and the other passive modifiers) will return and vanish throughout the match, which is quite annoying. All of my gears are purple crafted with the exception of Earpiece, Implants, Relics, and off-hand sabre (in case any of that might possibly be a contributing factor). Please fix this bug and increase awareness so that other carnage marauders out there might understand that they're not performing anywhere near their potential (which might contribute to why Annihilation marauders are considered to be better single-target dps). ^^ Bumping - Still yet to get any certain confirmation from others or a Dev. And my /bug reported ticket is still pending a reply. Link to comment Share on other sites More sharing options...
Ridisi Posted March 27, 2012 Share Posted March 27, 2012 Yes, movment speed-buffs do stack; it is less apparent, however, while sprint is active and can be confirmed by asking someone without a 15% movement speed buff to "race you". I've confirmed this by having an assassin (not stealthed, with +15% movment speed from deception) race my sorcerer and they win. Now, whether or not they removed this same effect being applied to carnage marauders in ataru form from having its speed bonus with sprint applying, I'm not certain, but my carnage marauder in ataru form's speed bonus doesn't even apply while in combat when I notice the bug issue. Other classes with the movement speed bonus would be operatives and they clearly gain the speed boost when not stealthed, as well. Speed buffs in this game do not stack, at all. Try again. Link to comment Share on other sites More sharing options...
AcaciaDragon Posted March 27, 2012 Share Posted March 27, 2012 Speed buffs in this game do not stack, at all. Try again. Indeed they dont. If that were the case, a group of 4 marauders could all pop predation and move at triple the speed the fastest speeder can go. That would be funny to see though.... Link to comment Share on other sites More sharing options...
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