Jump to content

Commando Gunnery PvP video.


Barracudastr

Recommended Posts

I too really enjoyed pvp 1-49 as a commando. Then I hit 50 and went strictly pve with my gunnery commando. Gunnery has decent damage, I stress decent in pvp. But you get no utility, no mobility and a channel for your main rotation starter. You can roll Assault Specialist and use the more run and gun style but your damage is less than decent and 3 out of the 4 classes can just cleanser your fire DoT.

 

Since suffering through gunnery in PvP I almost exclusively use my commando for FPs, HMs, and Ops only. Created a vanguard to be my pvp character. With vanguard you get a pull, a charge, guard, mobility, utility and lols from pulling imps into various hazardous situations.

 

TL;DR Commando for leet pve dps

Vanguard for pvp lols

 

aside: Commando hybrid medic/gunnery in pvp is pretty good, not near as good as sage/inquisitor hybrid but, much more doable in pvp than either gunnery or assault.

Link to comment
Share on other sites

I too really enjoyed pvp 1-49 as a commando. Then I hit 50 and went strictly pve with my gunnery commando. Gunnery has decent damage, I stress decent in pvp. But you get no utility, no mobility and a channel for your main rotation starter. You can roll Assault Specialist and use the more run and gun style but your damage is less than decent and 3 out of the 4 classes can just cleanser your fire DoT.

 

Since suffering through gunnery in PvP I almost exclusively use my commando for FPs, HMs, and Ops only. Created a vanguard to be my pvp character. With vanguard you get a pull, a charge, guard, mobility, utility and lols from pulling imps into various hazardous situations.

 

TL;DR Commando for leet pve dps

Vanguard for pvp lols

 

aside: Commando hybrid medic/gunnery in pvp is pretty good, not near as good as sage/inquisitor hybrid but, much more doable in pvp than either gunnery or assault.

 

Hmmm I dont find it all that bad so far, my dmg has def dropped since I hit 50 in pvp but thats mainly because I have under 50 expertise and everyone else is taking around 10% less dmg from me if they are pvp geared on top of just having higher gear specs in general.

 

It was also very very rare for me to not be top dmg from 10-49 in pvp.... I am the only person to have broken 300k dmg in a pug out of all my warzones while getting to 50. I never once saw another dps break 300k in that time frame.

 

Just in the video above I am nearly double the dps of the next highest on my team.

 

Thats just my opinion I greatly favor gunnery in pvp even at 50 where I am probably the most undergeared at the moment.

Link to comment
Share on other sites

try going hybrid gunnery/assault for pvp...u'll have more mobility and do more dmg than grav spamming =]

 

maybe but then I lose demo round :)

 

I dont grav spam though.

 

its a filler for me.

 

I rarely fire more then 2 gravs at someone. I wouldn't call that spam at all :). But if it is then I guess every class spams their setup attacks like a shadow inflitration spec normally hits CS strike 2x to get the project bonus and find weakness procs etc etc.

 

Normally 1x or 2x grav round (FA if proc'd) Demo round, HiB, then repeat if not dead picking up FA proc's as they become available. The other skills we have just aren't worth the extra ammo cost for less dmg as fillers.

Edited by Barracudastr
Link to comment
Share on other sites

I too really enjoyed pvp 1-49 as a commando. Then I hit 50 and went strictly pve with my gunnery commando. Gunnery has decent damage, I stress decent in pvp. But you get no utility, no mobility and a channel for your main rotation starter. You can roll Assault Specialist and use the more run and gun style but your damage is less than decent and 3 out of the 4 classes can just cleanser your fire DoT.

 

Since suffering through gunnery in PvP I almost exclusively use my commando for FPs, HMs, and Ops only. Created a vanguard to be my pvp character. With vanguard you get a pull, a charge, guard, mobility, utility and lols from pulling imps into various hazardous situations.

 

TL;DR Commando for leet pve dps

Vanguard for pvp lols

 

aside: Commando hybrid medic/gunnery in pvp is pretty good, not near as good as sage/inquisitor hybrid but, much more doable in pvp than either gunnery or assault.

 

I'm still fighting the good fight on my Gunnery Commando in PvP, but I have to agree with everything you said. Other classes hit harder and have much more utility and survivability than Gunnery Commandos. I may try out Assault and see how that goes, but as it stands now Gunnery (and DPS Commandos in general) need some love from BW to make Commandos truly effective in PvP.

 

The three biggest issues I have are:

 

1) Interrupts hurt us more than any other class. I can pump out over 300k damage in one WZ if the other team ignores me and focuses on other people, or my team has enough Jedi Knights to keep them off the ranged classes. The next WZ I can barely break 100k if the other team is smart and knows that "hey that guy is carrying an assault cannon, FREE KILL!" Then its, interrupt, interrupt, chain cc, dead Commando. Rinse and repeat.

 

2) For a class that has NO utility, I mean absolutely NONE we don't do nearly enough damage. In full champion gear I've been hit for over 4k by a Sith Juggernaut yet I'm lucky if I can crit someone in light or medium armor with Demo Round with 5 Gravity Vortexes up for 2.5k. Commandos either need more utility, like an interrupt (good god, its pointless to even try to kill a healer as a Commando) or another root/cc to help keep range on opponents or we need more damage and it needs to be burst damage. Not something that requires us to turret in place for 5-6 seconds before we can use our big damaging ability. Ammo goes quickly in PvP and burst is king for finishing off opponents, especially in light of how powerful healing is in this game (imho). We need a heavy damage ability that doesn't require tons of set up or eats lots of ammo, even if its on a longer CD.

 

3) Defenses are virtually non-existent. For a class that wears heavy armor we die extremely quickly because that heavy armor provides virtually no increased survivability. Our defensive CDs are weak overall and on extremely long cooldowns. At the very least Reactive Shield should provide a brief immunity to CC (or maybe reflect damage back on our attacker) and Adrenaline Rush needs some other secondary effect and better healing. My first 50 was a Deception Assassin and that class felt less squishy than my Commando does. Don't even get me started about how much damage and survivability my Assassin has when he's specced Darkness (tank) verses what my Commando in better gear can do.

 

These are just my own observations and as always your mileage may vary. However, like the OP I really enjoyed WZs from 1-49 and even felt like I excelled in them. That changed when I hit 50 and never seemed to get better as my gear improved. I really enjoy my Commando, but its disappointing that they're so weak in this area of the game.

Link to comment
Share on other sites

2) For a class that has NO utility, I mean absolutely NONE we don't do nearly enough damage. In full champion gear I've been hit for over 4k by a Sith Juggernaut yet I'm lucky if I can crit someone in light or medium armor with Demo Round with 5 Gravity Vortexes up for 2.5k.

This has to be selective memory or exaggeration. I'm not in full champ yet and I've crit for over 4k. I can do ~5k burst with a Grav Round crit followed by a Demo Round Crit on a Sorc.

Link to comment
Share on other sites

This has to be selective memory or exaggeration. I'm not in full champ yet and I've crit for over 4k. I can do ~5k burst with a Grav Round crit followed by a Demo Round Crit on a Sorc.

 

Then you're either fighting fresh level 50s or you're more geared than you say you are. Any Sorc in Champ or Battlemaster gear is simply not going to be hit that hard. Their shields alone can absorb 3-4k in damage. I've yet to see a crit for over 4k. Against lesser geared opponents I've hit Demo Round for a little over 3k, but that was after getting at least 4 Gravity Vortexes up. 4-5k burst is possible if you ADD in a Grav Round crit with Demo, but I was speaking only about a single ability, not combining two abilities to get the same damage that a Marauder, Juggernaut or Sorc can do in one ability.

 

Other classes simply have an easier time doing more damage with less set up time than we do.

Link to comment
Share on other sites

Then you're either fighting fresh level 50s or you're more geared than you say you are. Any Sorc in Champ or Battlemaster gear is simply not going to be hit that hard. Their shields alone can absorb 3-4k in damage. I've yet to see a crit for over 4k. Against lesser geared opponents I've hit Demo Round for a little over 3k, but that was after getting at least 4 Gravity Vortexes up. 4-5k burst is possible if you ADD in a Grav Round crit with Demo, but I was speaking only about a single ability, not combining two abilities to get the same damage that a Marauder, Juggernaut or Sorc can do in one ability.

 

Other classes simply have an easier time doing more damage with less set up time than we do.

Adrenal + Power Relic, I get those numbers on geared people. Over 4k is undergeared people, but I can get over 3k on geared people, easily. I've even gotten over 4k on someone who was geared, but that was with more than 5 stacks of Grav Round.

 

I think of Commandos as similar to Gunslingers/Snipers. Damage is fine, nice and bursty. Problem is actually getting people to take it. A root would help pillar humpers.

Edited by Soshla
Link to comment
Share on other sites

I have come to discover that Commando's as a whole are prolly the worst 1v1 class in the game and are in dire need of some love. While as Gunnery we can maintain some nice damage, but once someone gets in your face the lack of mobility can be a deal breaker for you... As Assault you're no longer quite so bursty and downing a target takes a little more time but you have great mobility which helps kiting a little but you lack the defensive ability to keep a target off you long enough for your DoT damage to kill them. I understand that nothing is based around 1v1 but its frustrating not to be able to defend yourself if you get singled out. Edited by aLLwOrLd_RB
Link to comment
Share on other sites

  • 3 months later...

hmph. really wish i was a commando and not a merc. so much cooler. anyways, OT, i gave up umm whats it called for commandos........gunnery! long ago for combat medic. i can generally do well enough, even if the other team happens to not be awful and actually stop me from free casting...i gave it up because the other two specs are way too boring to play. i can count using in my regular rotation about...4 abilities in gunnery(fa, gr, hib, whatever the hell heatseeker missiles is called for commando), and in the other one(no clue what its called), 5 regularly, and if im not worried about ammo and want some extra damage, 6(fa, hib, umm...incendiary round if thats what its called?, power shot or whatever it is for commandos, the thing at the top of the tree, and occasionally, fusion missiles commando equivalent)

 

gunnery is just extremely simple and boring. the other one is quite a bit more involved, but it just ends up feeling too....easy? i guess...

 

tl;dr: roll a vanguard and be infinitely happier

Link to comment
Share on other sites

hmph. really wish i was a commando and not a merc. so much cooler. anyways, OT, i gave up umm whats it called for commandos........gunnery! long ago for combat medic. i can generally do well enough, even if the other team happens to not be awful and actually stop me from free casting...i gave it up because the other two specs are way too boring to play. i can count using in my regular rotation about...4 abilities in gunnery(fa, gr, hib, whatever the hell heatseeker missiles is called for commando), and in the other one(no clue what its called), 5 regularly, and if im not worried about ammo and want some extra damage, 6(fa, hib, umm...incendiary round if thats what its called?, power shot or whatever it is for commandos, the thing at the top of the tree, and occasionally, fusion missiles commando equivalent)

 

gunnery is just extremely simple and boring. the other one is quite a bit more involved, but it just ends up feeling too....easy? i guess...

 

tl;dr: roll a vanguard and be infinitely happier

 

Did both still love Commando.

 

Still having hope that Commandos will get something to help them out a little better in the DPS area. Just gotta keep waiting.

Link to comment
Share on other sites

×
×
  • Create New...