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Figmentus

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  1. This is the biggest reason why a token system for endgame gear needs to be implemented. Spending 2-4 hours doing an operation only to get columi comms is not rewarding at all. With a token system at least I know that I can run KP 3 more times and I will, "for sure" be able to get my rakata main hand. This is just another symptom of BioWare's decision that less player choice is better.
  2. Belt and bracers for all classes, light, medium, and heavy drop from the champion boss in the Enemies of the Republic heroic at the jedi temple on coruscant. I have gotten belt and bracers for both my knight and my trooper from there. It's not a common drop so it will take time to get them. They are also random world drops on corresponding planets for the level sets previously mentioned. But this is how I got mine. On a side note, currently with lvl 56 mods and enhancements from champion gear, my belt and bracers are better than the rakata ones. **edit** meant to say with lvl 50 armoring and lvl 56 mods they are better than the rakata ones. So imagine when 1.2 hits and you can pull the rakata armorings out...mmmhmm
  3. To make sure you benefit from all the procs possible... throw, leap, master strike, sunder, plasma (because its dot last the longest so use it first), overhead, blade storm, stasis (watch them cook with the dots) push, leap, overhead, dispatch. I usually throw a freezing force after my leap to make sure my master strike hits twice, and throw a sweep in there if my first sunder misses (assassins this is common with their deflection) since hey, it is free. 1.2 brings great love to vigilance tree, bringing sundering throw over from the focus tree means we have more than one way to make sure our rotation gets started. Nothing sucks more than missing your sunder at the start. *this is a pvp rotation*
  4. Just happened to me, I was in huttball, game ended and I could only see system messages. Got to fleet and couldn't see general chat. Tried to log out but I got stuck on the loading splash screen. Closed game from task bar, logged in, and I can't get to the character screen, just sits on the loading splash screen.
  5. Cover already makes you immune to charge and interrupts. So I can see why you would want it to make you immune to knock-backs too... seems legit.
  6. HOLY COW! did you see that? He was playing the game, opened up a window and the game didn't freeze for a half second... when will TOR get this? I will pay good money to not have my game freeze when I open my inventory, character screen, get on or off my speeder, or god forbid have ANOTHER PLAYER enter my field of view. Which by the way is not an option under the graphics tab. If they make a DLC for TOR that eliminates the things I listed above I would buy it. Wait, didn't I already buy this game? John Riccitiello - "you must buy our games at least 3 times you fool!"
  7. with regards to the OP build, i would get rid of the 2 points in paralytic stim, and the 1 point in muzzle fluting for sure. I prefer sticking those three points in soldiers endurance and heavy trooper, simply because you need the endurance to stay alive longer because it takes longer for you to do any damage. DoT damage = slow damage. In my assault build I also don't put any points into Adrenaline Fueled, Reflexive Shield, and rapid recharge. Any assault rotation has heavy hammer shot presence so ammo really isnt an issue. Refelxive shield is less attractive because if are taking enough damage to make it worth it, you are not playing commando correctly. And adrenaline fueled gives a cooldown bonus to a weak broken skill i never use, plus reserve powercell is kinda gimmicky, i only use it along with tech override to throw an instant plasma grenade, that's it. what other channeled high ammo cost skill would an assault specialist use? (concussive round? lawlz) I have said it before, but Commando dps specs are only good for pve. Commandos lack any utility to be useful in pvp. Can't pull, can't push, can't close gap, can't snare (reliably in assault, or at all in gunnery), no speed burst, 1 combat cc, no talents in skill tree to increase effectiveness of cryo-nade, etc... If you want to pvp dps play vanguard.
  8. the camera. NO free look, and the utter snails pace that it returns to your set distance after zooming in because of collision with objects. Like you turn your camera around when you are standing next to a wall and it zooms in as you pan around, then you are still zoomed in after you move away from the wall.
  9. mixing gunnery and assault is only a novelty. While admittedly the top of the assault tree doesn't offer much, since assault plastique is not a new skill and just replaces sticky grenade and only does 300-500 more damage. I tried a hybrid with gunnery and assault just to get the knockback improvement but assault lacks the burst to make knocking back a melee really any better. Plus all those juggernauts and marauders have two jumps anyway. The only hybrid commando spec that is really worth mentioning for pvp is the gunnery combat medic hybrid. Gunnery is baller for pve dps though.
  10. I too really enjoyed pvp 1-49 as a commando. Then I hit 50 and went strictly pve with my gunnery commando. Gunnery has decent damage, I stress decent in pvp. But you get no utility, no mobility and a channel for your main rotation starter. You can roll Assault Specialist and use the more run and gun style but your damage is less than decent and 3 out of the 4 classes can just cleanser your fire DoT. Since suffering through gunnery in PvP I almost exclusively use my commando for FPs, HMs, and Ops only. Created a vanguard to be my pvp character. With vanguard you get a pull, a charge, guard, mobility, utility and lols from pulling imps into various hazardous situations. TL;DR Commando for leet pve dps Vanguard for pvp lols aside: Commando hybrid medic/gunnery in pvp is pretty good, not near as good as sage/inquisitor hybrid but, much more doable in pvp than either gunnery or assault.
  11. I chalk this debacle up to when rpg designers who never ever played an MMO, design their first MMO. Same reason for the bike ride on void star, same reason for the 4 loading screens between planets, and orbital stations, making your class quest bounce back and forth from dromund kaas/coruscant while ignoring the fact that you already have a HOLOCALL mechanic already in place, non customizable ui, reward systems based on random number generators, tool tips that list no quantifiable numbers for players to utilize, lack of transparency for rules; determining who wins in warzone ties, design a companion for ranged classes that pulls mobs into melee range to kick your ***, C2-N2, limiting player choice on companion use, impossible class quest bosses who you cant target due to LoS error, the huge *** friggin space port on coruscant, the required walk between disconnected taxi pads on dromund kaas (dont worry you only have to come back to dromund kaas 20 times during your class quest), et al I could go on and on, but I have have already wasted the last 2 minutes thinking all this up so, it is time to move on to other things in my head...
  12. When I play my trooper using my knockback is a total crap shoot. Sometimes it fires right when use it, sometimes I press the button and it goes off a second later, and sometimes I use it and it does not fire for a full 2-3 seconds after. At which point I am hurling the ball carrier to the goal line for a score. Not to mention the delay with mortar volley, which for me, is not reliable. It will finish its channel and i will start running around, after a sec or 3 while running, I will get the three mortars that fly out and land where I wanted. Resulting in having to guess where my target is going to be a full 6 seconds ahead of time. This occurs mostly in pvp, but has happened in pve questing numerous times.
  13. The 50 min video posted by the OP has some good examples of ability delay, warping, and ability failure. I would like to see a reporter for a gaming site or magazine compile a montage of ability delay problems. Then sit down with a dev and go over what is happening. I would like to see the look on the devs face as he is shown the videos. I can understand someone not wanting to own up to inadequacies but the evidence is irrefutable. I, as a player would like Bioware to explain why and what is being done. I suspect the reason for lack of specificity is because the explanation would reveal fundamental flaws that cause systemic problems throughout the game. Bioware is not required to provide this insight, their design process and protocols are their intellectual property. Private matters stay private. They are not under any obligation to tell the players anything. But, if they want to keep getting my money, they better start fessing up, acknowledge mistakes, and put forth plans for rectification. Mistakes can be forgiven if effort is made to correct. Just going along like everything is hunky-dorie and sticking your fingers in your ears screaming "la la la I'm can't hear you la la la" will only cause more pain. They need to rip the band-aid off already...
  14. My mortar volley 2 cents... first cent: You can't get the reticle for either of the aoe abilities until the GCD is off. I should be able to click the hotkey while the GCD is counting and have the skill ready to go when the GDC is over. second cent: It never fails in a warzone, (and this could only effect me and my machine) but whenever I try to use mortar volley the channel will complete, during that time no rounds will be fired and no damage will be calculated. Then a second after the channel is done and i start running around, THEN the 3 rounds start coming out and the damage starts calculating. So now I have to try and guess where my target/targets will be 6 seconds in the future to make sure my mortar does damage. unacceptable.
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