Jump to content

Jedikillar

Members
  • Posts

    231
  • Joined

Everything posted by Jedikillar

  1. So I've been putting my boosted mara through kotfe(way more fun than jugg was, can't believe I spent so much time leveling a jugg instead of a mara) and at some point, I think it was during chapter 10, I notice that the saber throw animation that plays when you interact with some quest objects is bugged. The animation I'm referring to is the one that changes depending on base class, for example in chapter 11, when destroying the power-couplings to unblock the force fielded door. An Inq will shoot lightning at them, warrior will throw saber, etc. Anyways, at some point, only on this character, this animation turned from saber throw into a strange cross between inq and warrior animation. I throw no saber and my character gets the lightning but does not shoot it. Not game-breaking. Doesn't even matter actually. It's kind of cool seeing my warrior finally get to do something other than hulk smash, even if it does look a bit broken. But it might have some larger implications in code or something that might need looked at, so I figured it would post it.
  2. The issue with saying that they didn't know these characters would exist is that they didn't care. The movie characters level in canon is higher than ours, so no matter when it was said, it overrides things said about our characters. Furthermore, there is no evidence that the jedi and sith don't have records of this era. By the prequel trilogy, the jedi know about Bane and the Rule of Two(though apparently not that the RoT sith are still around), which was intentionally tried to be kept secret. They have histories on the republic dating back even before this period, so even though the creators of the canon didn't know about our characters yet, lore wise it's quite likely that loremasters and historians would have, assuming our characters are not so insignificant that they aren't even mentioned in the history. Yes, movie characters are more fleshed out. But that's the whole argument. Our characters and the enemies they fight aren't. We have no way of knowing if they could defeat enemies like Vader and Dooku did, because they have so far not fought them, at least not alone.
  3. I also prefer Heir of Kallig because my sorc personally is Darth Occlus (man I worked hard farming BT to stay neutral for it too...) But Nox is more likely canon and is a lot less of a mouthful. The reason I say they are the greatest of all time is not solely because of in universe comments. It's because extra-canonical sources say so. IE, guidebooks, as well as the Overlords of the Canon. They made these comments with no regard for the feats or EU, but nonetheless, canonically speaking the masters of the movie eras were the greatest of all time at whatever they specialized in, Vader and Dooku among them. Vader and Dooku were also able to compete with the greatest in Star Wars Period in Luke, Yoda, Sidious, Anakin(Vader...) Obi Wan. Sure, Nox fought a bunch of lords and darths. What exactly did they do? They were respected enough to be made lords or darths. Otherwise? Hardly another throwaway line of dialogue. Being a Darth does not immediately make one powerful. Revan was mentioned earlier. Take his handling of Darth Nyriss, a dark council member of her day. He obliterated her with hardly any effort. We have no reason to assume that being from an older era gives them access to greater knowledge. Perhaps this was the case for the sith until Bane's Rule of Two, but the jedi, even with the periods of purges, maintained the vast majority of their knowledge. Much of the EU after the original trilogy revolves around Luke's rediscovering of the old Jedi's teachings, and he relearned and rebuilt the jedi order into greater than it was before. The same goes for Bane, he spent vast amounts of his wealth and influence on discovering old sith knowledge, and managed to discover the secret of essence transfer, a skill known likely only by the emperor during the swtor era. The Rule of Two facilitated the passing of sith knowledge and lore far greater than any earlier sith order, culminating in the most powerful sith of all time, Sidious. Sidious has feats rivaling that of sith using meditation spheres. Sidious is hands down the most powerful and knowledgeable sith in history, and the fact that any jedi of the era could even stalemate him is impressive. Sidious feared Vader, even after his suit. Dooku was trained by yoda, and as a sith had power enough to rival yoda, though it's fair to say yoda would have won their bout eventually.
  4. As far as cutscenes vs gameplay, that decision is indeed kind of tied back to the old kotor games, specifically where you end up fighting dozens of dark jedi and droids right after another before fighting the main sith enemies of the game. It's simply not realistic to believe that our characters were able to do that and still have the energy to defeat the main bad guy. However, gameplay is not completely useless. We don't see Nox do any cutscene sorcery that would be applicable in a battle. That's the main reason I say we can't really say what Nox could do with it. However by looking at in game abilities(healing, crushing darkness, sacrifice, assassin stealth mez, etc) would suggest that Nox certainly can use sorcery in a battle scenario. The problem with gameplay is...it's gameplay. We don't know just what happened. Did we kill all 200 of those mobs on the way to Malak or Malgus, or canonically was it less, or maybe more? How did we do it? Did Nox conjure up some sorcery that took out all of them without having to expend any real effort? Did the Wrath defeat all of them at once or one by one in lightsaber combat? Even in gameplay, we don't see the Wrath or Nox use any real telekinesis. They both have some sort of basic prowess in saber throws and force push/pull. On the other hand, we have solid documentation of the jedi Vader and Dooku have defeated, as well as their prowess. Dooku and Vader are listed as the greatest of all time of their respective forms of lightsaber combat, and you can be sure they weren't limited to only those forms. In fact, the greatest in star wars history of all the forms lived during the time of the movies due to this progression of skills that was mentioned earlier: Form I: Kit Fisto Form II: Dooku Form III: Obi Wan Form IV: Yoda Form V: Anakin/Vader Form VI: Perhaps the exception. It's difficult to say who the undisputed master is, though Exar Kun is probably the best choice, unless you wanted to say the Starkiller clone(TFU 2) Form VII: Maul, Windu, Galen Marek, Sidious All of the Above: Sidious, Sora Bulq(who was defeated in a 2v1 by Dooku...) Vader was not a master of every form, but he incorporated aspects of almost all forms in his personal variant of form V, designed to take advantage of his suit.
  5. Vader fought jedi all the time. He's been stated to take on multiple jedi battlemasters(9?) at a time and easily defeat them. Vader is generally speaking more powerful than episode 3 Anakin due to his experience, but also because of his suit. His suit was insulated against lightning(but he could not use the force to absorb it or use it himself, making him more vulnerable to it despite his suits resistance nonetheless), provided excellent armor, and increased his strength. He was even able to use ataru with it, showing that it was not a great hindrance on his agility or speed. The issue we are having is not that I think Nox and Wrath are less powerful than Dooku or Vader, but that we have no way to know just how powerful they are. Dooku was able to stand up as a duelist to those I mentioned as being outright stated as the greatest duelists in star wars history, and had his fair share of battles with jedi, dark jedi, and non force users alike throughout the clone wars. Vader has all the experience of Anakin from the Clone Wars, combined with his experience and refined strategy and technique post Ep III. Experience wise, both movie characters and ours lived in times of war, and though the sith were not as numerous, I think it's very difficult to look at the many battles Vader and Dooku have and say they are less experienced fighting force users. I mentioned earlier Vader defeating a large number of very respected jedi duelists all at once. He was also known to crush fighters with one hand, and of course is the progenitor of force choke and grip. Dooku was seen throwing around pillars that Yoda had to concentrate all his effort to redirect. Dooku defeated or stalemated every jedi he ever fought until the Chosen One, and by then he was already weary from fighting Anakin and Obi Wan together. On the other hand, the wrath and Nox...they can throw crates in False Emperor. Wrath is hardly a chump at force choke, though we've hardly seen him use this much against force users. He can also force push force users and make adequate use of saber throw. We simply don't have any feats of his or Nox to show their telekinesis is anywhere near the level of Dooku or Vader. Wrath has defeated master duelists of his time, but rarely has he ever faced more than 1 at a time like Vader and Dooku both have, and the only real evidence we have of their strength has been...well the same issue that Jadus has. We're told they are powerful...but we have no background by which to judge how powerful they are against characters like Windu or Obi Wan, whom we do have evidence for. I don't mean to imply Nox is a terrible duelist, but let's be real: We're comparing three of the greatest duelists of Star Wars history here. Nox simply isn't in that category as far as lightsaber skills go. That leaves The Heir's other powers, namely lightning and sorcery since we have no reason to believe Nox's tk is anything special(in fact, we have less evidence for Nox's skill in TK than the wrath's). So what do we have regarding Nox's lightning, specifically in comparison to Dooku's? We...don't. We mostly see Nox using it for intimidation or interrogation purposes as far as lore goes. We don't ever get to see Nox really killing anything with lightning. Dooku on the other hand was able to, in 2v1 situations, incapacitate Anakin and Sora Bulq(A vaapad master who helped Windu create the form) with his lightning, before rather easily dispatching of their partners with his mastery of Makashi. So...Dooku and Vader TK > Nox and Wrath. Dooku lightning >= Nox Dooku lightsaber >= Wrath > Nox Vader lightsaber >Wrath > Nox With the feats we have in game, there's simply not a single category I can conceive of Nox and Wrath being better in. The one wildcard as I mentioned in my first post is sith sorcery. We have no idea what Nox can do(and potentially even the wrath. Bane was mostly a juggernaut of sorts, but he was quite proficient with lightning and had limited abilities in sorcery). Neither Vader nor Tyranus have any experience with it or with defending against it. The issue is, we haven't seen what Nox is capable of in this regard combat wise. Can Nox do something similar to Zannah's tendrils? Seems a bit out of Nox's range, but we simply don't know. Can Nox use Zannah's fear/insanity ability? Most likely, as evidenced by the sith assassin's use of it, but would it be effective against sith as powerful as Tyranus and Vader who aren't experienced with it? I don't know, and that's assuming that Nox actually can do it in the first place.
  6. The main reason the movie characters are better duelists is because of the thousands of years of experience the two order have. Rule of Two sith were almost always stronger than pre Ro2 sith because they were able to collect and pass on all the knowledge of the sith between two people at any given time, rather than needing to share and fight over it. The jedi also accrued more knowledge over time, though honestly it just is a "coincidence" that the greatest duelists and most skilled force users of the star wars universe appear during the movie eras. The most obvious reason I can claim for them being stronger is that it's been outright stated by the Gods of the star wars universe that Sidious is essentially the embodiment of the darkside, the most powerful dark sider ever, while Anakin had the potential to be the most powerful dark or lightsider until he was chopped up. Since he was, Yoda then was the most powerful light side user until Luke, who some time after RotJ, was said to have become what Anakin could have been. But the word of Lucas alone is not the only evidence, though it is perhaps the most solid. The feats of movie characters that are not shown in the movies(and those that are) are what really settle it. The Wrath and Nox could very well be just as powerful if not more so...but we simply don't have any evidence that supports it. We have hard evidence of how powerful Dooku's lightning and TK is. We have an idea of his level of tutamnis. We know Vader's skill with TK and other powers. We know both of their skills with a lightsaber. We know nothing about the Wrath or Heir's skills in these areas. What have we seen? People say our characters are powerful. Big whoop. Wrath is pretty good for his time at force grip, though we really have not seen much in the way of TK. Using in game abilities, it's safe to say he knows how to throw his lightsaber, and has enough power to push through force users barriers with the force. With a lightsaber...well he's one of the best of his era. But not THE best. And even the best (Malgus, Satele, Revan, etc) fall short of the best of the movie era, of which both Vader and Tyranus are included and have each shown to be more than competent at facing the very best of the time, who have been noted to be the best of all time. We face the best of our time, but we need groups to do it. The Heir is pretty good with lightning. How good? We don't know. Nox was able to survive a DC member's(perhaps one of the weaker DC members) lightning, who was throwing everything they had. But, as I mentioned, he was probably one of the weaker members of the council. Not to mention the inquisitor may or may not have needed the ghosts to survive it. Dooku and Vader being able to face enemies such as they faced would be like our characters facing the aforementioned greats of our time alone. Imagine soloing False Emperor at level with average gear. You will lose. But Dooku and Vader can face foes who are even more powerful than Malgus and still come out on top.
  7. Now there's a way to spot an old player. Eviscerate...lol. I remember those abilities. Made leveling a bit easier. Anyways, I've got a razer naga, but I never bothered to really get used to using it. I only ever really use it on my Agents and Smugglers(because taking cover is bound to middle mouse click, which is usually a key on my bar. So on those classes I replace that button with "5" on my naga". Here's a screenshot from my not quite 60 healer op. Should be noted I almost exclusively pvp I guess. I usually manage around 1500 hps, which I think is quite good for lowbie wzs, especially considering I rarely get more than 20 fps in pvp. The real key to keybinding any toon is getting used to using all your keys. You can't make do just with the numbers, even if you have a naga or similar. You should probably also get used to using modifiers such as shift and alt. I perhaps rely on modifiers more than most, so that I don't have to reach too far or bother keybinding my naga. My UI/Keybinds You can see I keep most of my main abilities in the easiest to reach places. 1-5, alt+1-5, etc. I keep most of my lesser used abilities(cds and such) on a little bit less convenient spots. Some of my abilities are just there for consistency between characters howver(R is ALWAYS interrupt, Shift + c stealth, Shift + middle mouse cleanse, and some others, etc.)
  8. I would agree with the immortal dps gear, but tank gear like I used worked well too. Rage is perhaps faster, but immortal takes less damage, and at those levels has about the same damage really, and a lot of aoe too. Not to mention more choices on companions, the whole reason I went immortal was so I could use my pimped out and married melee dps instead of the healer you basically are forced to use with dps spec. I kept my gear perhaps overpowered, and I was usually overleveled due to xp boost, so I destroyed all the bosses with ease. Even if a fight had multiple fights, I never even needed to heal between them and still rarely went below 90%.
  9. I read through like page 6, and these arguments are getting really repetitive, annoying, and insulting. I don't like the movie periods, because they are basically given godhood through plot armor. Nonetheless, I can't simply dismiss them because I don't like them. Saying that someone is the best of the scrubs is all well and good...except the movie period had the most powerful beings ever. Luke, Yoda, Sidious, yes even Anakin/Vader, etc. Saying Dooku is one of the greatest of this era is greater than saying that our characters are some of the greatest of their eras(and even they need teams of 4+ to defeat the really powerful ones back then, who are less powerful than the most powerful of the movie era. IE: Malgus, Dread masters, Revan, etc). Tyranus' skill with a saber was greater than the wrath or kallig's heir. Vader's skill with a lightsaber was likely greater than either of them as well, but for the benefit of the argument, I'll even say it's equal to the Wrath's. Vader demonstrated great proficiency with TK, and also was not a chump at surviving lightning despite his weakness to it. However, from what we have seen in game, I'd put the wrath's skill with TK slightly beneath Vader's, mostly because we have almost nothing to go on regarding his skill at employing it against force users(We have seen vader force grip force users many times). I 've never regarded Dooku's skill in the force very highly, but being a Rule of Two sith does merit him some benefit. I imagine his lightning was not particularly weak. The fact that yoda so teasily absorbed and redirected it, as well as the fact that it only seemed to slow down an immature Anakin implies to me it was not that great. I would really like to say Nox's lightning is more powerful...but unfortunately we simply don't have anything that really shows this. I feel Thanaton was greater than most give him credit for(Marr's statements regarding him, and his showing in the final inquisitor battle of throwing some sort of strange lightning storm that I've personally never seen anything similar to before), but all that shows is the Inquisitor is able to absorb and deflect lightning that probably was not near Dooku's level. Dooku's skill with TK was at least enough not to be manhandled by Yoda, which is impressive. So far it's Dooku>Wrath in all areas. Vader is probably > wrath, but to make it a better fight, I'll say that because of his suit, Vader = wrath in lightsaber combat, but is > in force. Dooku > Nox in lightsaber combat. Dooku is either > or = Nox in force, difficult to call for certain due to a lack of hard evidence for Nox. As it stands, Dooku and Vader defeat Nox and Wrath, handily. Not a complete stomp, but not too hard either. I imagine it would be much like Anakin and Obi Wan in ROTS first battle as nox and wrath against Dooku with the added benefit of Vader....In other words, Dooku alone can nearly handle both of them, Obi wan as wrath being pretty much a nonfactor, leaving Nox unable to contend with the greater lightsaber skills of Dooku or Vader, much less both together. The final wildcard is Nox's sorcery. We have no idea of Nox's skill or abilities in this area but it can easily be inferred that it's there. Dooku has no skill in it, and Sidious would certainly not have taught him any defenses. This is the one area where older eras have an advantage over the movies, save for the masters of the Sith, at any given time, in this case Sidious. Vader nor Dooku has any affinity nor knowledge of countering it. But we have no hard evidence of Nox's proficiency or knowledge in the area either. We know it does have battle uses(I can see Nox and The Wrath fighting much as Bane and Zannah did, with the Wrath essentially tanking trying his best not to be instantly slaughtered by Vader and Dooku[which is quite possible to happen] while Nox charges up some sort of sith spell). I feel like without more evidence for the heir of Kallig's level of knowledge in Sorcery I can't with a straight face use it as much of an edge. However, whatever it is, I think it would be enough to defeat Vader or Dooku alone simply through their complete lack of knowledge or defense against it. But both of them, even with the Wrath's help, would surely overpower them quickly enough that Nox would never have a chance to make much use of it. After all, both Vader and Dooku are excellent strategists, and they would very quickly realize that Nox's sorcery is the biggest threat, and would shift focus, much like how you would stop attacking the tank who poses little threat, and burst down the healer in a pvp battle. You could look at it in this way more, with dooku an assassin, and vader a juggernaut, dps spec. Let's say our wrath is a marauder, and Nox is a sorcerer, dps or heal spec. What will happen? Our more skilled team of Vader and Dooku either cc or just flat out ignore our Mara wrath while focus the squishier, but more dangerous sorcerer, quite quickly demolishing Nox through their melee damage. 8/10 Vader and Dooku own Wrath and Nox. The 2 times they don't, wrath get's lucky and manages a good hit on Dooku or Vader, or Nox manages to use some kind of sith sorcery to give them the edge they need to finish off Dooku and Vader through lightning and Saber skills. I don't like it because of my distaste for the ultimate Mary Sue plot armor the movie era characters have, but if I'm being honest, old republic era characters simply don't compare.
  10. May have been changed or maybe im mistake, but im relatively certain that it actually erases all your lightside points immediately. At least thats what happened on my lightside bh when he hit light v. Also, level 16 is far from too late. Im switching my level 45 sorc over to dark from light now, though she was only sitting at light 2 anyways. My only concern is possible return of earlier lightside choices that wont really fit the character anymore, but it's not an actual issue. Just a lot of grinding to do.
  11. Update: Was able to heal an entire red reaper run with no issues, so it seems to be fixed Nice going Bioware. That was fast for Christmas.
  12. Tennessee, Prophecy of the Five, sometimes I get in for a few minutes before kicked to server screen, sometimes I get no server list, sometimes I get kicked to server screen with no servers showing up. Posted in other thread, but again, I hate for them to be working on Christmas. Still, would be kinda a sucky Christmas for those of us with nothing better to do than Swtor. Seems oddly reminiscent of DDoS attacks. I'm betting on some new group making a Christmas Debut. Without Swtor, I seem to be going through my stash of Christmas Dark Chocolate awfully fast. Help me not become fat bioware! You're my only hope!
  13. didnt read all the pages but still getting this one after the bug patch and it wasnt on the op list: entering a wz only to be kicked back to character selection screen(it was back in beta, then they fixed it, now it seems to be back in 1.4)
  14. bit of a necro but oh well, its nothing that's changed: id say their all equal. seems to me devs went out of their way to make it that way, so that it makes sense for smugglers and sith and everyone else to all be fighting the same things, and even each other. this seems to me to be the point of planet quests, to show you that each class will be just as powerful at any given point in the story. if it did come down to an equal footing fight though, and there can be only 1 victor, its a toss up between smuggler, agent, and maybe bounty hunter, as the force users and trooper would all go have their glorious battle, while these guys just stayed back and picked some of em off, maybe the agent or smuggler just stays hidden the whole time until someone wins only to get em with a backstab or something, or maybe the bounty hunter is a powertech and uses stealth scan and just owns everyone. but the point is, it would prob be smuggler, agent, or bounty hunter, and i expect the smuggler would most likely just try to escape, rather than actually fight, so it would come down to agent and bh, in which case i would claim it comes down to the gear(not gameplay wise just hear me out)--as in, does the bh armor have a bunch of ****** in it that a good sniper could exploit, or an operative could stick a blade in? if not then it could go either way, but i give it to the agent still, just because of the massive array of poisons and such at their disposal, but just because of my bh fandom, i could give it to the bh too with all their cool bh stuff. and if the bh does have some sort of weakness in his gear like that, well, he doesnt stand much of a chance. and it certainly does depend on whos writing it. i would probably find a way to make the consular win the big battle, then have the bh win overall(with all the non force users[other than dead trooper] ganking up on the consular first), and the smuggler escaping with style to be hunter down later by bh. 3 Years Later Edit: Pretty sure I was drunk when I wrote that. Obviously not gonna bump this thread, but for anyone who comes across it like I did again by happenstance, my opinion is now: IA>SI>SW>=JK>=JC>BH>=SM>TR Agent is like the Batman / Chuck Norris. Won't necessarily win a straight up fight, but will never be in a straight up fight. You could argue the same for smuggler, but I don't think smuggler has anywhere near the skill of the others as much as just sheer luck. Inquisitor is essentially immortal, and imo(largely influenced by the bane novels) sith sorcery beats everything even discounting the ghosts(Sidious himself states that the Sith moved beyond lightsabers long ago. They are simply to mock Jedi). Except IA(batman). The only exception is the possibility of JC nullifying it, but I don't really see that happening. SW I think combat wise is above JK, but their feats are close enough that I put them as essentially equal. Knight I think is above JC due to a focus on combat, but JC has sheer power in the force that can't be underestimated, so I put him on about equal with JK and JC. BH being independent has more tech, freedom, and uniqueness in combat style to put him above trooper. Smuggler could fit in almost anywhere in there, but I personally put him below all of them except trooper. As far as galactic influence, I say SI>IA>=JC>=SM>SW>=JK>TR>BH. Too many spoilers there I won't get into.
  15. as a merc healer i rather enjoyed leveling with mako. seeing as you dont get the tank companions until very late in bh story, i figured i might as well try it considering the dps companions just take way to much damage for my tastes. it actually works pretty well. beat the ch 1 boss with it without ever going below 80% on me or my comp. beat a level 48 elite boss at level 44(companion quest) with it, again never going below 80%(it took a lot of whittling down considering its 2 healers and half our attacks missed, but it was pretty easy to do). ofc, merc healers do tend to have the highest dps of the 3 in healing tree, as well as death from above which helps tremendously on going through packs of trash mobs.
  16. YOU your sig is a ****** to translate...google translate screws it up. if i didnt speak a little spanish and the language that its written in, id never have figured it out, since google translate doesnt seem able to detect what language it is on its own.
  17. i made an egregious error in my post, and so have deleted it. thank you for your time.
  18. im not most people. never cared for james bond or spy movies. never cared for empire(well actually i did at first, though that was mainly because i had a good guild which ended up disbanding after the 1st server transfer,which is why im now in the process of rerolling all my imp chars to pubs, mostly on a different server). all the stories are good, but i just dont care for all the infighting among the sith. However, looking back at it i might switch warrior and inquisitor. might.
  19. 9/10 if you liked kotor 2 more than kotor 1 you will prob like it. if you preferred kotor 1 you prob wont like it as much its very good for the archetype(force mystic-ey) and fits my picture of a perfect jedi well, one who prefers not to fight, but will if necessary, one who focuses on diplomacy, and when they do have to fight, tries to fight defensively, trying to convince the enemy to stand down, rather than to just defeat them, one who is a master of healing, rather than offence(yes i realise you can spec for damage--i usually do myself. but the archetype as a whole is kind of the traditional priest or cleric with a healing and shielding focus) it also has plenty of epic heroicness to suit my tastes as well. knight story was trying to hard, and you saw it coming from level 1. consular focuses much more on the war as a whole(which is why i prefer the republic--they focus on the actualy war whereas the big epic point of all the sith classes other than bh and to a much lesser extent IA is climbing the social ladder to win the evil peoples popularity contest). consular also gets to fight a...well, . my overall favorite story, next being trooper, then knight, then BH then smuggler, then IA, then inquisitor, then warrior
  20. i agree completely, one of my favorite forms(makashi, mainly just because i fence irl i think, though my love for it has started to wane after looking into the lore of the in game forms, specifically shi cho, juyo, and soresu), but i can understand it as they probably use some variation of niman or shi cho(maybe soresu in tank spec?) seeing as the classes themselves are still focused around the force even if the ac does have a lot of lightsaber combat, so i see where they are coming from by allowing only the lightsaber focused classes to use multiple forms. again, i agree, but i highly doubt it. another thing i kinda dont like but still again see is the two acs using different forms. it completely makes sense from both a balancing perspective and even a lore perspective to an extent, but i still kinda feel like that both acs should be able to use all the in game forms(maybe make each talent tree balanced around your choice between two forms? like maybe vigilance guardian could use shien or ataru[i swear its more acrobatic than combat for sentinel which does use ataru]). my main reasoning here is that there is very little choice for someone wanting the aesthetics of single saber dps. you can either extremely gimp yourself as a shadow or sent using 1 saber, or you can use focus or vig on the guardian. no other choices. Seems like single saber should have way more options than any of the other lightsaber focused acs, perhaps going so far as to even have 2 acs(dont ask me how they would do this idk), as there is ONE. uno. each. un. ein. person in all of the movies(and not even that many in the EU) that does not use a single, single bladed lightsaber(not including people who dont use lightsabers ofc).
  21. idk how old this thread is, so i may be necroing, but you can use electrostaves and still use all your abilities. just like guardians or sents can substitute vibroblades for their lightsabers(guardian with trooper armor and a huge vibroblade from balmorra commendations ftw). on topic, if you switch to your dblsaber, activate your technique, then switch to single saber, its still active so you can still use discharge too. not a huge bonus considering how much else you cant use but still. I love the look of consular/sage melee animations, and i really wish shadow could use a single saber. doublesabers are too big, and clumsy.
  22. found a way to use one as a shadow and not be terrible. youll still be gimped, and will most likely lose any 1v1 agaisnt another shadow, and wont do as much damage. but you can still use your techniques: just switch to a dblsaber, activate a technique, and switch to your single saber and itll still be active
  23. necroing an old thread because im really having trouble between deciding to level my lowbie sage, or my ls sorc whos almost 40 now. i awlways play the good guy. seriously. i tried making a ds character, i ended up with 900 ds points, and tons of ls points(which is more ds than any of my other chars tho). but i cant decide if my sorc is really the good guy or not. yes shes nice, and if she could defect to the jedi she would(im still hoping they might add this in at some point, even if its just in the story and not actually factionwise, similar to the . after all, a former member of the dark council became a jedi you find out in the knight story on quesh). she hates sith about as much as my agent does. after all, she was their slave and forced to learn their ways and fight for them. but she still does end up fighting for them, and they are after all, sugar coat it all you want, overall, evil, even tho shes trying to make them not evil, she really knows its a lost cause. it would be hands down the sage, but im lazy and dont want to do 20+ levels of the same ac over again, even with a different story, and so if i can find some way to justify playing a ls sith, then i would much prefer that. im thinking of rping sort of a sith who has studied the forbidden knowledge of the jedi(shes studied every other forbidden knowledge after all, why not that?), and decided that she believes the jedis philosiphies and the calm style of the lightside are more powerful. But thats just me and how i end up coming up with some reason for everything my chars do, rather than just choosing light or dark options.
×
×
  • Create New...