evildestroyer Posted February 23, 2012 Share Posted February 23, 2012 My bonus dmg/defense in pvp is 12.50% but i heard the cap is actually 10% is this true? Link to comment Share on other sites More sharing options...
Eszi Posted February 23, 2012 Share Posted February 23, 2012 it's called soft-cap Link to comment Share on other sites More sharing options...
evildestroyer Posted February 23, 2012 Author Share Posted February 23, 2012 it's called soft-cap so is it worth getting past 10% or leave it alone? Link to comment Share on other sites More sharing options...
KilmarFyrewynd Posted February 23, 2012 Share Posted February 23, 2012 (edited) A soft cap implies that after 10%, putting any more expertise gives diminishing returns. You would be better to put it to other attributes such as your main attribute (str, wis, aim, cunning) or endurance, power, crit, surge, defense or AC because they will ultimately benefit more than trying to load more expertise. For example (these are not real #s), you have 500 expertise which gives you 10% bonus. This means each 50 expertise gives you 1% (In reality, I've heard it's more like 36 expertise for 1%). Once you hit 10%, it would take 200 expertise more to get to 11% (again, these #s are not real, but an example). It would benefit more to not use the extra 200 expertise and put them in endurance, main and secondary attributes as it will have a bigger benefit. Hope this explanation helps. Edited February 23, 2012 by KilmarFyrewynd Link to comment Share on other sites More sharing options...
hadoken Posted February 23, 2012 Share Posted February 23, 2012 They sure made it sound pre-launch like it was a 10% hard cap. Pity that's not true in fact. Link to comment Share on other sites More sharing options...
longgrassgrows Posted February 23, 2012 Share Posted February 23, 2012 They sure made it sound pre-launch like it was a 10% hard cap. Pity that's not true in fact. BM would then be useless Link to comment Share on other sites More sharing options...
Kabaal Posted February 23, 2012 Share Posted February 23, 2012 No hard cap but just over 13% is where you'll be fully geared. You could probably get more if you started putting the level 46 pvp weapon enhancements that have the Expertise stats into your armour but then you'd be gimping yourself in other areas. Link to comment Share on other sites More sharing options...
Lasarith Posted February 23, 2012 Share Posted February 23, 2012 If you have Played Eve - same type of things on the Moduals. Link to comment Share on other sites More sharing options...
pinkfreudHC Posted February 23, 2012 Share Posted February 23, 2012 A soft cap implies that after 10%, putting any more expertise gives diminishing returns. You would be better to put it to other attributes such as your main attribute (str, wis, aim, cunning) or endurance, power, crit, surge, defense or AC because they will ultimately benefit more than trying to load more expertise. For example (these are not real #s), you have 500 expertise which gives you 10% bonus. This means each 50 expertise gives you 1% (In reality, I've heard it's more like 36 expertise for 1%). Once you hit 10%, it would take 200 expertise more to get to 11% (again, these #s are not real, but an example). It would benefit more to not use the extra 200 expertise and put them in endurance, main and secondary attributes as it will have a bigger benefit. Hope this explanation helps. To be more accurate: After you hit the soft-cap for Expertise if you are also at the soft-caps for crit and surge you would be better suited to stacking your main stat/power/endurance. Also, due to how Expertise works I have a hunch that post-soft-cap expertise still scales better than post-soft-cap crit/surge. Link to comment Share on other sites More sharing options...
BrotardNosef Posted February 23, 2012 Share Posted February 23, 2012 A soft cap implies that after 10%, putting any more expertise gives diminishing returns. You would be better to put it to other attributes such as your main attribute (str, wis, aim, cunning) or endurance, power, crit, surge, defense or AC because they will ultimately benefit more than trying to load more expertise. For example (these are not real #s), you have 500 expertise which gives you 10% bonus. This means each 50 expertise gives you 1% (In reality, I've heard it's more like 36 expertise for 1%). Once you hit 10%, it would take 200 expertise more to get to 11% (again, these #s are not real, but an example). It would benefit more to not use the extra 200 expertise and put them in endurance, main and secondary attributes as it will have a bigger benefit. Hope this explanation helps. I think it's about 72 expertise pts to go from 10% to 11%... dunno about after that tho. On a side note, expertise is bugged when inspecting other players- it will display their number but if you hover over it will show your own expertise level. Link to comment Share on other sites More sharing options...
Kabaal Posted February 23, 2012 Share Posted February 23, 2012 so is it worth getting past 10% or leave it alone? Get to 12 then focus on other stats, sadly you'll need to do some PvE. Link to comment Share on other sites More sharing options...
Kabaal Posted February 23, 2012 Share Posted February 23, 2012 Also, due to how Expertise works I have a hunch that post-soft-cap expertise still scales better than post-soft-cap crit/surge. Luckily Power has no cap Link to comment Share on other sites More sharing options...
evildestroyer Posted February 23, 2012 Author Share Posted February 23, 2012 if 10% is the soft cap what is the point in BM gears then? I mean you can get over 10% with full champ anyways. Link to comment Share on other sites More sharing options...
pinkfreudHC Posted February 23, 2012 Share Posted February 23, 2012 if 10% is the soft cap what is the point in BM gears then? I mean you can get over 10% with full champ anyways. Soft-Cap means additional gains are still possible. Soft-Cap != Hard-Cap. Not to mention BM gear has greater non-expertise stats as well. Link to comment Share on other sites More sharing options...
jamescloutier Posted February 23, 2012 Share Posted February 23, 2012 if 10% is the soft cap what is the point in BM gears then? I mean you can get over 10% with full champ anyways. That question what been in may other threads when you do a side by side of Champ vs. BM gear. Link to comment Share on other sites More sharing options...
PlagaNerezza Posted February 23, 2012 Share Posted February 23, 2012 Soft-Cap means additional gains are still possible. Soft-Cap != Hard-Cap. Not to mention BM gear has greater non-expertise stats as well. I think you are better off capping at 10% and then focusing on stats. The difference is pretty small even if you find a way to get 15%. On a 3200 point strike that is 75 additional dmg. Link to comment Share on other sites More sharing options...
Kanthric Posted February 23, 2012 Share Posted February 23, 2012 I think you are better off capping at 10% and then focusing on stats. The difference is pretty small even if you find a way to get 15%. On a 3200 point strike that is 75 additional dmg. ...err...a 5% increase (assuming that you can, and do, move from 10% to 15%) would be +160 damage. It would also grant -160 damage to an incoming 3200 strike, plus boost an incoming 3200 heal by +160. The murky part comes when your expertise is at soft cap, but your key secondary stats are below the soft cap. At that point, it might be worth focusing more specifically on boosting crit / surge (etc)...although YMMV, depending on your class. Link to comment Share on other sites More sharing options...
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