Gamblre Posted February 22, 2012 Share Posted February 22, 2012 Suppose there were 8 maruaders playing against 8 sith inquisitor in hutt ball. Who do you think will win? Lets brainstorm. I believe sith inquisitor will win. Why? because they are most imba class. Link to comment Share on other sites More sharing options...
EasymodeX Posted February 22, 2012 Share Posted February 22, 2012 Depends on skill levels. At high skill levels Marauders will win due to Intimidating Roar. Of 8 players, you need 2 to focus and burn a Sorc very quickly. Of the 6 remaining, 2 can be used as a set of decoys to force the first target to blow cooldowns. Of the 4 remaining, all can charge random targets and AOE mez. The mez time, even if broken quickly, is sufficient for the 2-4 Marauders to destroy the first target. This will cause a domino failure where the Sorc team runs out of juice. Beyond that, chaining infinite Predation will nullify any attempt at Sorc kiting. This leaves the Sorc cross-healing. Without guard, and with Marauder focus fire, the cross-healing is negligible. This is all if we're talking fighting capacity. In terms of ball-scoring, you've got to be kidding me. Permanent 80% Predation, force charge out the ***, and 8 people that can walk through fire, and AOE mezzes. And roots through resolve. Team Marauder will get the ball first, and good teamwork will ensure consecutive scoring to 6-0. Sorcs have no capacity for the kind of burst needed to burst a ball carrier (nevermind a Marauder ball carrier) before they can pass. Link to comment Share on other sites More sharing options...
HBninjaX Posted February 22, 2012 Share Posted February 22, 2012 as just an aside I've wondered what a team of rage spec marauders synchronizing their smashes could do. Like 4-5 suped up smashes at the same time Link to comment Share on other sites More sharing options...
emeraldon Posted February 23, 2012 Share Posted February 23, 2012 Anni/Watchman specced Sentinel / Marauder with all cooldowns -> Sith inquisitor with all cooldowns and equal gear. Link to comment Share on other sites More sharing options...
MasterVile Posted February 23, 2012 Share Posted February 23, 2012 (edited) as just an aside I've wondered what a team of rage spec marauders synchronizing their smashes could do. Like 4-5 suped up smashes at the same time It would cause a great disturbance in the force, as if millions of Sorcs suddenly cried out in anguish: NERF MARA'S NAO!!! And were suddenly silenced. Edited February 23, 2012 by MasterVile Link to comment Share on other sites More sharing options...
xDreegan Posted February 23, 2012 Share Posted February 23, 2012 Oh my god the knockbacks. It would feel like being in a damn tread mill xD. As interesting as that match sounds I bet it would be a pain to watch. Because you said Inquis, not just Sorcs. Tank heals and DPS on the other side. The Maras would be working their balls off for sure. Link to comment Share on other sites More sharing options...
BobaStyx Posted February 23, 2012 Share Posted February 23, 2012 That is true, by just saying inquisitor it could be assassin or sorc. A group of 8 assassins would pose quite a bit more challenge than a group of 8 sorcs. Hit disrupt on a sorc and watch them freak out, use their knockback and try and run, which doesn't work against any marauder with half a brain that saves force charge for just that reason. Link to comment Share on other sites More sharing options...
xDreegan Posted February 23, 2012 Share Posted February 23, 2012 That is true, by just saying inquisitor it could be assassin or sorc. A group of 8 assassins would pose quite a bit more challenge than a group of 8 sorcs. Hit disrupt on a sorc and watch them freak out, use their knockback and try and run, which doesn't work against any marauder with half a brain that saves force charge for just that reason. True. It's just a shame that Charge doesn't break roots. I always position myself prepared for the KB so I don't get hit too far away. But I just as often find myself rooted and weighing if I want to burn my Force Camo at that moment to break it. e.e decisions decisions Link to comment Share on other sites More sharing options...
pandagreat Posted February 23, 2012 Share Posted February 23, 2012 I think the sorc team will win just because they can heal and not because they are op. Link to comment Share on other sites More sharing options...
alpatalik Posted February 23, 2012 Share Posted February 23, 2012 Hutball is not about damage or kills. It's about getting from center to enemy zone. So if all inquisitors are sorcs they can pull each other and they will win.. Link to comment Share on other sites More sharing options...
syncronius Posted February 23, 2012 Share Posted February 23, 2012 sorcerers win, knockback after knockback, force speed, force pull, shields and more knockbacks and mara's wouldnt have a say in it, the score would be made before the mara team knows whats going on. Thats the scenario vs sorcerers that know what they are doing. in a 'noob' scenario sorcerers would probly be pulverized. Link to comment Share on other sites More sharing options...
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