Asphen Posted February 21, 2012 Share Posted February 21, 2012 Yes it should! Link to comment Share on other sites More sharing options...
Darcstarr Posted February 21, 2012 Share Posted February 21, 2012 http://www.torhead.com/ability/3RtmSf2/blade-storm It does, but I'm guessing you want it to stun EVERYTHING. Link to comment Share on other sites More sharing options...
Asphen Posted February 21, 2012 Author Share Posted February 21, 2012 http://www.torhead.com/ability/3RtmSf2/blade-storm It does, but I'm guessing you want it to stun EVERYTHING. That is correct. Bladestorm should be our stun in PvP. It would a long way in help Sentinels, and for those that are into the Watchman vs Combat vs Focus, it would add more to Combat and Focus. Link to comment Share on other sites More sharing options...
Spungey Posted February 21, 2012 Share Posted February 21, 2012 yes lets keep adding more non-sense to the pvp aspect how about..lets just give every class a immobolize that has unlimited range so when the timer starts we can just cc each other..how fun is that. Link to comment Share on other sites More sharing options...
Wingzeron Posted February 21, 2012 Share Posted February 21, 2012 It wouldn't be a bad idea for the Combat tree tho. Link to comment Share on other sites More sharing options...
Mal-Sharran Posted February 21, 2012 Share Posted February 21, 2012 It would never work, the shortest cd on a stun in this game (that works on strongs/elites/pvp) is 45 seconds, most are 60 sec. Combat can use BS every...9 seconds? Or something like that. That would just be utterly ridiculous. Plus it's part of your damage rotation, you don't want to be stunning people all the time, you want to use your stun to tactical advantage. After your opening salvo your target would be at full resolve and then when you actually NEEDED to stun them...oops. This idea is ludicrous. Link to comment Share on other sites More sharing options...
Hizoka Posted February 21, 2012 Share Posted February 21, 2012 not to mention sents don't have a stun because we are cappable of stupid burst. A 4 second stun is pretty much enough time to kill even a tank if you pop precision slash and zen as a combat sent... as watchmen to get someone low stun and walk away as the dots just eat them alive... Sentinels do not have a stun because we do not need one. If ANYTHING needs to be added back to sents is give us force pull back like we had in beta, but even that that was removed because we more impossible to kite then we already are, and it was another interrupt. As it stands we can shut down pretty much any caster for a very very long time which in many times can be worse then stunning them. IMO there is already far too much CC in this game. PvP would be far better with 1/4 of the CC it currently has. Link to comment Share on other sites More sharing options...
HollowVamp Posted February 21, 2012 Share Posted February 21, 2012 yes lets keep adding more non-sense to the pvp aspect how about..lets just give every class a immobolize that has unlimited range so when the timer starts we can just cc each other..how fun is that. thats pretty much what pvp is, minus sentinels Link to comment Share on other sites More sharing options...
Kovaos Posted February 21, 2012 Share Posted February 21, 2012 thats pretty much what pvp is, minus sentinels AGREED. I'm getting so tired of the constant CCs. We don't need another CC or stun, they need to remove some of the current ones from other classes. Link to comment Share on other sites More sharing options...
Keninblack Posted February 21, 2012 Share Posted February 21, 2012 AGREED. I'm getting so tired of the constant CCs. We don't need another CC or stun, they need to remove some of the current ones from other classes. If I were a cartoon character, I'd be bouncing off the walls at how much i agree to this. Link to comment Share on other sites More sharing options...
prokonto Posted February 22, 2012 Share Posted February 22, 2012 thats pretty much what pvp is, minus sentinels This... but in fact in that aspect i prefer to get some cc immunity (not cc break), for example 6 sec duration on 45sec-1min colldown. It will help us alot to not be spank dummy. Link to comment Share on other sites More sharing options...
Aidank Posted February 22, 2012 Share Posted February 22, 2012 It would never work, the shortest cd on a stun in this game (that works on strongs/elites/pvp) is 45 seconds, most are 60 sec. Combat can use BS every...9 seconds? Or something like that. That would just be utterly ridiculous. Plus it's part of your damage rotation, you don't want to be stunning people all the time, you want to use your stun to tactical advantage. After your opening salvo your target would be at full resolve and then when you actually NEEDED to stun them...oops. This idea is ludicrous. I agree this is a stupid idea, but just for the record, dirty kick Is 30 secs talented. Link to comment Share on other sites More sharing options...
Ainianu Posted February 22, 2012 Share Posted February 22, 2012 As it stands we can shut down pretty much any caster for a very very long time which in many times can be worse then stunning them. IMO there is already far too much CC in this game. PvP would be far better with 1/4 of the CC it currently has. Not often i agree with something Hizoka says, but i do completely agree with this. I would actually fix it via the resolve mechanic personally, have all CC abilities give a LOT more resolve than they currently do. Things like Awe/Flash grenade should bump it to full instantly imo. Link to comment Share on other sites More sharing options...
ProfessorWalsh Posted February 22, 2012 Share Posted February 22, 2012 (edited) not to mention sents don't have a stun because we are cappable of stupid burst. A 4 second stun is pretty much enough time to kill even a tank if you pop precision slash and zen as a combat sent... as watchmen to get someone low stun and walk away as the dots just eat them alive... Sentinels do not have a stun because we do not need one. If ANYTHING needs to be added back to sents is give us force pull back like we had in beta, but even that that was removed because we more impossible to kite then we already are, and it was another interrupt. As it stands we can shut down pretty much any caster for a very very long time which in many times can be worse then stunning them. IMO there is already far too much CC in this game. PvP would be far better with 1/4 of the CC it currently has. Zen doesn't do anything for a Combat Sentinel other than lower Blade Storm and Slash's cost by 1 and the refresh time by 0.5. That isn't how a Combat Sentinel works. A Combat Sentinel works as follows: Blade Rush -> Precision Slash -> Blade Storm -> Master Strike That combo can hit, at level 50 in good gear, for around 7,000 - 7,500 damage. That is hardly "super burst" as you claim. Also they can only do this once every 9 seconds. Edited February 22, 2012 by ProfessorWalsh Link to comment Share on other sites More sharing options...
RoyFokker Posted February 22, 2012 Share Posted February 22, 2012 yes lets keep adding more non-sense to the pvp aspect how about..lets just give every class a immobolize that has unlimited range so when the timer starts we can just cc each other..how fun is that. They already have that, it's called being a sorc. Link to comment Share on other sites More sharing options...
JerokTalram Posted February 22, 2012 Share Posted February 22, 2012 It would never work, the shortest cd on a stun in this game (that works on strongs/elites/pvp) is 45 seconds, most are 60 sec. Combat can use BS every...9 seconds? Or something like that. That would just be utterly ridiculous. Plus it's part of your damage rotation, you don't want to be stunning people all the time, you want to use your stun to tactical advantage. After your opening salvo your target would be at full resolve and then when you actually NEEDED to stun them...oops. This idea is ludicrous. Why wouldn't I want to stun people all the time. They don't hit back when stunned. With that said a stun on a 9 second timer would be OP. Stuns in PVP aren't working right anyway. I've been stunned for over a minute in PVP. Usually it doesn't last that long because I die too quickly. But I thought there was suppose to be something that prevents perpetual CC, if there is it ain't working as advertised. Link to comment Share on other sites More sharing options...
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