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Ainianu

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Everything posted by Ainianu

  1. Defense not working for tech/force has never made sense, but issue has been raised for years, twice i think by myself a long time ago. If you can get them to finaly fix it, i would be happy
  2. I do not understand the concern about level sync, imo the argument for it making your characters feel less heroic is invalid. When was the last time anyone found solo content even remotely challenging? As you level up most of the creatures (assuming you upgrade your gear every few planets) will just die in a couple of seconds and as you level up and get to more difficult planets this tends to be even easier rather than more challenging due to the relative power of your character increasing more than the power of the creatures. By the time you get to Rishi, Yavin 4, Ziost is anyone actually finding those creatures even remotely a risk to you? Level sync is putting you at the maximum level for that planet for exp, your going in and fighting greens its not going to be any challenge whatsoever except that now you cannot aggro and afk. The only things this will effect will be going back and doing low level heroics and flashpoints, you would be able to solo them prior to this change, now the heroics will likely pose a bit of a challenge to a solo player but ultimately still soloable because they mostly have always been anyway, but why would having some challenging solo content be a bad thing? I am looking forward to the daily heroics, i see them as solo hard mode content i have been finally after.
  3. The purpose of PvP gear is for players who are only interested in PvP to not require PvE operations to be competitive. If PvE gear was the top PvP gear it would simply be rediculous, surely you can agree on that? The only other option i can think of for an equal playing field for PvP players to not get stomped by PvE geared if you are removing PvP gear is to have NO stat gear and have all equipment to be purely cosmetic, with stats to be granted simply by your level or a single item that you choose to dictate your stat distribution %'s. The latter option simply wont fly for PvE players i am sure, which is why the PvP gear is the favoured option. And for the record, stomping your feet and calling everyone 'else' children is no way to make your singular opinion any more valid, quite the contrary in fact.
  4. Personally i do not find the burst damage to be too high, quite the opposite infact. The classes with the highest burst currently imo should form the baseline that other classes burst spec's should be bought in line with. PvP gear should also be higher primary stat and lower endurance imo, back like how it used to be. I am sure the devs stated they intended for pvp to be faster paced... The above could achieve that. EDIT: Also with the addition of all the mobility moves in 4.0 it may well be that the extra burst would be needed to actually gets combats resolved
  5. Pvp in open world will always be gearbased, if you remove pvp geared from ganking it will just be ops geared ganking instead, i think pvp geared seems more appropriate at least it is an easy to acquire standard that even the playing field at 60.
  6. I do not really see the big issue, all of the soloable content in this game is totally 'faceroll' even if your level is current, the only challenge is soloing flashpoints and heroics, and it looks like you are going to get MORE at your level now than before. To me that seems a win win situation. I would also like to request some kind of hardmode/nightmare solo content too for those of us who like soloing between pvp or ops stints, too much of the game is balanced around people who really struggle with the game mechanics i am assuming, it would be nice to see some instances or missions that are balanced around those that really know their class.
  7. Tbh both are among the easiest to play, in terms of pure dps i think merc comes out on top, sorc has better defenses so if pvp is a factor... Sorcs have a big advantage.
  8. I enjoy the game mainly because its star wars, i find often that i wish it would steal ideas from gw2, which is a far better balanced game for pvp, however... i am still here more than there and i think it is mostly down to the fact it is star wars. If only they would somehow add a 1v1v1 style pvp dynamic in open world using this new empire as the 3rd faction. And make it like gw2 wvw or daoc rvr. One can dream
  9. I am also in favour of combat spec, i have 3 separate characters to cover each sent/maur spec. Combat just seems to flow very smoothly. Watchman whilst i do think it still very effective just feels awkward somehow. Conc spec is somewhere between the two i think in terms of how well abilities flow. I mostly play pvp but combat/watchman seem similar enough in dps that it should be just down to the playstyle you enjoy. Conc may be a little lower. Having all three guard specs also i do find them lower damage than sent though not significantly, and a slower pace of play. All sent specs and vig/focus specs on guard suffer one massive problem however... they are melee and that will make it hard to find a spot in ops unless in a guild that is a bit relaxed.
  10. Ainianu

    PvP ≠ Ranked

    I agree with the principle of the larger pvp communities needs over ranked, but not only that i do not think Ranked pvp should reward specifically ANY gear, it should just be the same for all pvp. Gear should NOT be your focus for playing ranked, if it is you have the wrong playerbase, you want people in there who are competitive and are playing to win, not gear treadmill monkies. That said ranked needs something other than bloody deathmatch which got boring a long time ago. Whilst we are on the subject of what pvp needs, il add what it doesnt need... Any more mobility moves that can skip hazards in huttball/queshball, unless you automatically drop the ball whilst using them.
  11. Actually i dont think anyone is claiming you need a full set of pvp gear to do pvp. In PvE Ops/Flashpoints i believe you get an entry level set by grinding solo to get the gear of the right quality to enter your new tier of content. In PvP all you need to do is NOT wear that high end PvE gear, you dont NEED PvP gear to start PvPing competitively you just need low rated gear so it gets bolstered, a lot of what people in pvp do not like is those who go in with top PvE gear thinking its going to work, when infact you would be better wearing a set of 148 gear off the 53 comms vendor, as it will bolster you the 2018 expertise where the high end PvE gear wont bolster you leavin you with 0 expertise and about as good contribution to your team. So yes if you start PvP you do have a tier to work for to improve (the 174 gear is well worth it of course) but as long as you have 2018 expertise which ANYONE can get without ever doing pvp even once, no one is likely to moan at you. (Though if you do ranked i would expect people to at least do enough pvp to get better pvp gear for that first)
  12. Well my girlfriend plays, you wont see her in pvp or ops though She tends to be part of our little group consisting of a few RL friends, my brother and the two of us, we do flashpoints and stuff, level teams of characters together and such. I do not know of any other female gamers in SWTOR though actually, maybe this game is less attractive to them, maybe the community (on my server chat channels can be rather harsh at times) Other games we played such as guildwars 2, everquest 1+2 seem to have more female gamers
  13. I agree with OP I often enjoy just messing about solo and just 'see if i can...' heroic 4's, flashpoints etc. At the moment the current 'solo' game is just far too easy, if they continue to level adjust the soloable content and such to this, it would be nice to add a hardmode and nightmare mode for players who actually want a challenge... and make sure those difficulty missions are actually damn challenging.
  14. You may find it better for pvp to come away from the 'rotation' mindset and instead just think of an ability priority, there are only a few 'rotations' that should really be kept and on sentinel the main burst rotation on Combat only consists of 4 abilities and between that your filling and building, the other two specs do not need a rotation as such at all though just saving some abilities for when criteria is met. As to OP, i agree with the Honeybadger try all 3 spec's, i have all 3 spec's on different characters, Combat sent, Conc sent and an Anni marauder, i do actually enjoy all 3 though Combat/Carnage is really my favourite.
  15. I have only seen hacking once in huttball, and that was back near launch. One player on an empire team was able to instantly grab and score, the game ended very very quickly with even the empire team apologising at the end in say as they had no idea how/who was doing it. We all just reported the guy with 12k objectives score on their team though... Must have worked as i never saw it happen again. I have however been 'accused' (and reported) of hacking several times since as a sentinel for speed hacking (transcendance) and for stealthing since they believed sentinels cannot stealth (Force camo). Despite those reports i am still here of course
  16. I have 18 different characters, all are different in thier own way even if it is just down to specs. I like having more options, not less, i would prefer the addition of a new class rather than merging of existing.
  17. For 1v1 anni/watchman will serve you the best, it lacks the burst of carnage/combat or the cc immunity of fury, but anni has equal to carnage dps roughly over longer times and can self heal via dot crits which is no small thing once you stack them an use zen/bloodthirst. I have played all 3 specs a lot and whilst i do not enjoy anni/watchman much in pvp, it really does shine in 1v1
  18. I think 1v1 would be quite boring, just playing against the same classes each time, but if it was implemented it would get rid of the deathmatchers from objective games perhaps and that can only make regs better As to 2v2 or 3v3, im not sure those matches would ever end unless they change heal power. What i would like in pvp is gear to shift more to prime stat and less to endurance and let resolve build a bit quicker.
  19. I like to play with friends, and i dont like ranked (purely because i do not enjoy the deathmatch arena's, i like the objective games... Yes even huttball, though voidstar has always been my favourite) I think premades SHOULD be paired against other premades in both regs and ranked, but the population (at least on most servers i think) simply isnt high enough to really support that.
  20. Personally i think they should remove all restrictions on free to play, remove subscriptions and just put up loads of cartel market cosmetic items (most things you can get in the older cartel boxes should be thrown on cartel market also for cartel coins) they would make a lot of money from people who want the cosmetic skins, speeders and such and a lot more players who want to play because its got a true free to play model. Just look at GW2, another game i love. It has the best free to play model i have seen.
  21. IMO the 12x xp for class quests should be something anyone can activate on any character provided you have finished at least 1 class story on the account. I also think they should add a huge xp boost to pvp to encourage more to participate there, a lot of people who love both pvp and pve tend to level in pve purely because it is faster.
  22. Personaly i like the sound of the passive dps increase, assuming its not being added to other classes also. It did need just a little extra. The other changes i find a bit useless. The blade dash i feel completely unnecessary and would have preferred something else, but will see how it goes... it will certainly make huttball interesting in games with many knights and smugglers I do think the combat/carnage passive needs replacing completely though for balance reasons... just make it something useful, someones suggestion of stun immune on master strikd would work
  23. TRE Republic here, we do seem to win more often, myself and a friend often queue together (he is a healer so i know we always have at least one in our team) we play over voice and usually try to make sure we do objectives and dont just look to pad the numbers
  24. Tank specs work well just as before Guard a healer, taunt the enemies and kill people. Generally i find tanks tend to wear dps gear, but keep the tank stance and spec to their class
  25. I got to rank 90 Warlord prior to ranked being introduced so my 'rank' back at 50 did not carry through for 60 obviously, and i dont enjoy the new 4v4 arena so i do not actually do ranked pvp currently (if i get a good premade team like i had before i will re-evaluate that) In terms of leaderboards i tend to view them apprehensively as they do not tell a very complete story of what has gone on during a match, as a healer it is generally a lot easier to tell who is pulling their weight though it will still be effected by the same factors as damage dealers to an extent. Let me give you an example... As a Sentinel in Combat spec my burst dps is very high, i would argue one of the highest burst potential of any class if it is not countered. A dot spreading build/class will put out higher figures than me on a leaderboard but their damage may not actually 'get a kill' due to healers being able to deal with it easier,which can be the difference in objective games. I can often kill some targets before they get a chance to receive healing which may be a 42k damage to my leaderboard, another player may be slower and give the healer a chance to support him and as a result that player may be doing upwards or even over 100k damage and still not even getting that kill. Also travel to objectives will impact this as due to traited transcendance i deem myself one of the better choices for a fast response to 'inc' calls. People who want to chase numbers where 'the action' is fine by me as long as they keep them from capping their point, but im fine sacrificing my time to keep a point That said i do generally come in the top few but rarely the top for reasons outlined above. Marauders/Sentinels that run off too deep into enemy ranks may be inexperienced and better off left to die, it will actually serve them well as a learning experience. It is often far better for them to hold back to begin with and take out enemies that try make their way forward and their healers if they run forward as you described. A good healer will try to keep LoS on all targets but if the Marauder is being particularly awkward in going behind pillars or around the sides of the centre in alderaan for example, it is HIS responsibility to get back into LoS in a reasonable way.
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