Asphen Posted February 19, 2012 Author Share Posted February 19, 2012 4 seconds of stun, with people taking 9% extra damage from all sources is too much. There is no reason for the stun to last 4 seconds in duration. It is too long. Link to comment Share on other sites More sharing options...
Acindo Posted February 20, 2012 Share Posted February 20, 2012 Oh no the secret it out! Haha Link to comment Share on other sites More sharing options...
Asphen Posted February 20, 2012 Author Share Posted February 20, 2012 Oh no the secret it out! Haha See - even people from down under with Kangaroos are doing well on playing Inquisitors. It has to change. Please lower the stun duration. Link to comment Share on other sites More sharing options...
Pashgan Posted February 20, 2012 Share Posted February 20, 2012 (edited) This game is getting close to CounterStrike with every patch - classes become less different. I'm so happy my subscription expires in few weeks - will be more than happy to quit the game where developers find inspiration and ideas in QQ threads instead of using their experience, vision and common sense. Edited February 20, 2012 by Pashgan Link to comment Share on other sites More sharing options...
wwkingms Posted February 20, 2012 Share Posted February 20, 2012 haha as a sorc id like point the nerf finger at other classes plz 22k hp assasin rolling around throwing out more single target dmg than me whislt having blackout up is totaly balance by my 16k hp sorc whos everyones target dummy for big crits who barely crits over 3k anymore .. im OP and need to be nerfed Link to comment Share on other sites More sharing options...
Metalmac Posted February 20, 2012 Share Posted February 20, 2012 Their stun still has a 30m range like all 1-min-cd 4-sec-long stuns. They can use their dps cooldown to increase one ranged ability to 30m as long as the buff is up (and it's a ****** ability they rarely use, too) Otherwise, yes. This is what makes them completly overpowered. A 30 METER STUN, the only one in the game. Link to comment Share on other sites More sharing options...
YMIHere Posted February 20, 2012 Share Posted February 20, 2012 This is what makes them completly overpowered. A 30 METER STUN, the only one in the game. Incorrect. Link to comment Share on other sites More sharing options...
Paganini Posted February 20, 2012 Share Posted February 20, 2012 We just got a HUGE nerf with the most recent patch, give it some time before you start talking about more nerfs please. Link to comment Share on other sites More sharing options...
Kennobai Posted February 20, 2012 Share Posted February 20, 2012 Assassins/Shadows are one of the weakest classes in the PvP chain, the ones that manage to kill you are usually better than you by a considerable margin. Stop whining and crying, rofl. Link to comment Share on other sites More sharing options...
BoJacK Posted February 20, 2012 Share Posted February 20, 2012 /sigh When will the WoW kiddies stop with their nerf cries? It's a different class every day. 1. They are only tough if they go tank spec, but then they only do medium damage. 2. They only do high damage if they go dps spec, but then they are not super tough. 3. Pull is very high up in the tank tree, so the dps specs don't get it. 4. Full ranged attacks.....ummm what? Just about all their attacks are 4m/10m melee/close range attacks, they are certainly not "FULL" ranged attacks. 5. 4 second stun is nothing, trinket out of it or just wait, it's only TWO hits....... Stun = 1.5 gcd, hit 1 = 1.5 gcd (we're up to 3 seconds now) hit 2 = 1.5 gcd ..... and you're free. 2 hits zomg! If you die in 2 hits from an assassin you're really, really terrible. 6. Stop with the nerf cries or go back to WoW. Can I hug you? Seriously, waddle over here and let me put my arms around you. We must band together and strike back against the kids that lived off of WoW for years and bi^ch about every other MMO not being like it. Link to comment Share on other sites More sharing options...
Jimra Posted February 20, 2012 Share Posted February 20, 2012 Assassins/Shadows are one of the weakest classes in the PvP chain, the ones that manage to kill you are usually better than you by a considerable margin. Stop whining and crying, rofl. Yeah not buying that anymore. Link to comment Share on other sites More sharing options...
Mightywombat Posted February 20, 2012 Share Posted February 20, 2012 Not to mention they heal for like 50% of their health at the end have have a billion interrupts ye..they might have to do a 10-15% damage cut in overall damage on them...when they outdamage ranged everything. nerf marauder/sentinels. Link to comment Share on other sites More sharing options...
Nocorras Posted February 20, 2012 Share Posted February 20, 2012 Too bad deception is the spec most likely to get a buff, and probably the weakest melee spec. Link to comment Share on other sites More sharing options...
Humankeg Posted February 20, 2012 Share Posted February 20, 2012 Assassins are the class I have the most problems fighting against. But I do not think they are necessarily op'd. I play a Power tech, and feel that Assassins are just the direct counter to PT's. Sorcs are pretty easy for me to kill (generally), even the good ones, but I think Sorcs are the ones that need nerfs. Once ranked WZ's come in, I honestly imagine 8 man sorc teams dominating Huttball (perhaps a single tank). Sorcs have too much utility and tools in Huttball. Link to comment Share on other sites More sharing options...
Naserick Posted February 20, 2012 Share Posted February 20, 2012 (edited) Nerf Snipers... they annoy me. darn little red shields and their guns. And whoever is talking about nerfing marauders or sentinals meh some one good must have killed you recently. They arn't that tough if you know how to hit your stun button when they pop their defense cooldowns. Edited February 20, 2012 by Naserick Link to comment Share on other sites More sharing options...
Mightywombat Posted February 20, 2012 Share Posted February 20, 2012 Nerf Snipers... they annoy me. darn little red shields and their guns. And whoever is talking about nerfing marauders or sentinals meh some one good must have killed you recently. They arn't that tough if you know how to hit your stun button when they pop their defense cooldowns. same can be said about snipers ^^ just use LOS. run behind stuff.and if your marauder you got stealth to breake theyr lock on you. marauders/sentinels are much more powerful then you think. Link to comment Share on other sites More sharing options...
Naserick Posted February 21, 2012 Share Posted February 21, 2012 same can be said about snipers ^^ just use LOS. run behind stuff.and if your marauder you got stealth to breake theyr lock on you. marauders/sentinels are much more powerful then you think. heheh I was joking about the snipers. as for sentinals/marauders, yeah they can be strong if some one competent is playing them. Link to comment Share on other sites More sharing options...
kijthae Posted February 21, 2012 Share Posted February 21, 2012 Their stun still has a 30m range like all 1-min-cd 4-sec-long stuns. They can use their dps cooldown to increase one ranged ability to 30m as long as the buff is up (and it's a ****** ability they rarely use, too) Otherwise, yes. Its only way to let assasin to interrupt players ( exept your speced to madness or deep darkness ) who are placing bombs at voidstar. All melee classes have ranged abilities. Jaggernaut execute is ranged , they got saber throw and intercept , operetives have a ranged attack from lvl 1. Link to comment Share on other sites More sharing options...
DarthRaw Posted February 21, 2012 Share Posted February 21, 2012 Yeah, everyone knows that the Sorcs are a little OP. (I don't think by much, but a little) But what is seems to be flying under the radar is how strong/OP the Assassins are. From anyone actually playing the game, the Assassin is what I would consider the most OP of classes. It's kinda okay that they are super-steely tough, deal lost of damage, full ranged attacks, steath, pull, etc. But the stuns of Inquisitors is what pushes it over the edge. I've been killed within the duration of a 4 second stun just one too many times. It isn't fun. Please nerf the stun of Inquisitors. I'd lower the duration of it. 2 seconds is plenty of time. It's enough to get two GCD worth of hits on people, or to create plenty of space if you are kiting. There is no reason for Inquisitor stun to be 4 seconds in duration. You are obviosly blind, Opertives and smugglers have to be the most op! And ontop of that Tracer or ggrav round spam! If ur saying a light armor dps/healer/tank is OP ur Really blind. And just to say, all the clases that have stuns all last 4 sec Link to comment Share on other sites More sharing options...
bountywookies Posted February 21, 2012 Share Posted February 21, 2012 First its ops, now assasins. Man, there are SO many posts saying assasins are very underpowered. eventually its going to be so bad where 1 class will have a move that does 1 pnt more damage then any other move in the game and the qq'ers will be all like WTFBBQ THAT CLASS IS TOO OP THEY BE KILLING EVERYONE!!!!!!!!!!!111!!!!11!!1. Stop with the crying. please. its just too much now. Link to comment Share on other sites More sharing options...
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