Ilianor Posted February 17, 2012 Share Posted February 17, 2012 (edited) Hey guys, I would like to know your opinion about melees especially Marauders in Huttball. Its horrible for me if the enemy team is full of inquis and BH which can knockback all the time. Cheers Edited February 17, 2012 by Ilianor Link to comment Share on other sites More sharing options...
Wisz_Rethon Posted February 17, 2012 Share Posted February 17, 2012 yep, I also hate it when a melee clase jumps me then jumps me again when I knock back, then jumps me again when I snare kite it away... so annoying Link to comment Share on other sites More sharing options...
Ilianor Posted February 17, 2012 Author Share Posted February 17, 2012 Too bad that our jump has nearly the same cd as your knockback :S Link to comment Share on other sites More sharing options...
Wisz_Rethon Posted February 17, 2012 Share Posted February 17, 2012 (edited) it's just to say that sometimes you win, sometimes you loose. I personally think that melee classes are annoying because i'm getting charged every odd second. You think that I'm annoying becasue I knowk you off a catwalk. that being said melee classes are slightly unfavoured in this (as well as other) mmo. Especially the melee dps that doesn't carry a pocket healer Edited February 17, 2012 by Wisz_Rethon Link to comment Share on other sites More sharing options...
bliapis Posted February 17, 2012 Share Posted February 17, 2012 exactly, there are good scenarios and bad scenarios. I think marauders should be able to have a talent along the lines of "Unstoppable" like Juggernauts, which gives immunity to CC for a few seconds. Link to comment Share on other sites More sharing options...
shadowflit Posted February 17, 2012 Share Posted February 17, 2012 (edited) 1) Leap. Get knocked back. Use 10m Leap, Kill. 2) Walk up to the guy. Get knocked back. Leap, Kill. 3) Leap. Put your back to something safe. Get knocked back. Walk up while using 10m attacks, Kill. 4) Watch someone settle down in cover near the goal thinking he can snipe you with impunity down in the pit. Leap at him anyways and score. Profit! Nope, don't think I have any issues. I love Huttball. I will admit that the second leap helps me quite a bit, so if you're not specced for it there's a bit more walking. Only time it gets annoying is when I'm mid-leap when the knockback goes off targeting someone else, and I end up walking up a ramp. If you've got tons of people spamming knockbacks all at once, absorb them somewhere safe, and go attack with full resolve. I also don't like the knockback root - though if I'm not knocked entirely off a platform, a quick force stasis will solve the root problem by keeping my target near me while I wait. Edited February 17, 2012 by shadowflit Link to comment Share on other sites More sharing options...
AetherMcLoud Posted February 17, 2012 Share Posted February 17, 2012 4) Watch someone settle down in cover near the goal thinking he can snipe you with impunity down in the pit. Leap at him anyways and score. Profit! Can't charge targets in cover dude. Link to comment Share on other sites More sharing options...
Menzoberanza Posted February 17, 2012 Share Posted February 17, 2012 1) Leap. Get knocked back. Use 10m Leap, Kill. 2) Walk up to the guy. Get knocked back. Leap, Kill. 3) Leap. Put your back to something safe. Get knocked back. Walk up while using 10m attacks, Kill. 4) Watch someone settle down in cover near the goal thinking he can snipe you with impunity down in the pit. Leap at him anyways and score. Profit! Nope, don't think I have any issues. I love Huttball. I will admit that the second leap helps me quite a bit, so if you're not specced for it there's a bit more walking. Only time it gets annoying is when I'm mid-leap when the knockback goes off targeting someone else, and I end up walking up a ramp. If you've got tons of people spamming knockbacks all at once, absorb them somewhere safe, and go attack with full resolve. I also don't like the knockback root - though if I'm not knocked entirely off a platform, a quick force stasis will solve the root problem by keeping my target near me while I wait. This should be added to game manual, made sticky on forums and sold as Guide "How to PVP in Huttball" From now on Im your personal sex slave Link to comment Share on other sites More sharing options...
Menzoberanza Posted February 17, 2012 Share Posted February 17, 2012 Can't charge targets in cover dude. Oblitarate or force push then charge Link to comment Share on other sites More sharing options...
shadowflit Posted February 17, 2012 Share Posted February 17, 2012 (edited) Can't charge targets in cover dude. 10m leap (specced) ignores cover. This is why people think they're immune and I leap up anyways. And now that I looked up what Zealous Leap's mirror is... Oblitarate Exactly Edited February 17, 2012 by shadowflit Link to comment Share on other sites More sharing options...
tenehuini Posted February 17, 2012 Share Posted February 17, 2012 Hey guys, I would like to know your opinion about melees especially Marauders in Huttball. Its horrible for me if the enemy team is full of inquis and BH which can knockback all the time. Cheers And now imagine how the melee that doesn't have move that ignores ledges feels. Link to comment Share on other sites More sharing options...
Ilianor Posted February 17, 2012 Author Share Posted February 17, 2012 (edited) 1) Leap. Get knocked back. Use 10m Leap, Kill. 2) Walk up to the guy. Get knocked back. Leap, Kill. 3) Leap. Put your back to something safe. Get knocked back. Walk up while using 10m attacks, Kill. 4) Watch someone settle down in cover near the goal thinking he can snipe you with impunity down in the pit. Leap at him anyways and score. Profit! Nice Theory but it doesn't work 1.) most of the time > 10m. 2.) Theres always 1vs1? 3.) While I walk up, they heal thereselfs or are doing massive dmg. 4.) works I think you don't understand my meaning with this post. I have no problems in normal fights, I have problem if I wanna stop the ballholderand there are several people with knockbacks, what are you doing then? Edited February 17, 2012 by Ilianor Link to comment Share on other sites More sharing options...
AetherMcLoud Posted February 17, 2012 Share Posted February 17, 2012 10m leap (specced) ignores cover. This is why people think they're immune and I leap up anyways. And now that I looked up what Zealous Leap's mirror is... Exactly Nice didn't know that. Link to comment Share on other sites More sharing options...
shadowflit Posted February 17, 2012 Share Posted February 17, 2012 (edited) I think you don't understand my meaning with this post. I have no problems in normal fights, I have problem if I wanna stop the ballholderand there are several people with knockbacks, what are you doing then? Well, I gave a partial answer with building up resolve before fighting on catwalks. Sometimes the other team is very obliging while you're walking from center to the catwalks. But if you're asking how do I deal with 4-5 people on the ball all knocking back, I guess I rarely encounter that problem. Our team is knocking people off as well, so only the very first section might have that many. After that it's maybe 2-3 people on the ball, not all of whom have knockback so positioning works pretty well. If I do get knocked off while chasing the ball handler (happens a lot, I agree) I try to time my leap to root the carrier on a fire pit, or if not them anyone handy. Edited February 17, 2012 by shadowflit Link to comment Share on other sites More sharing options...
BobaFurz Posted February 17, 2012 Share Posted February 17, 2012 (edited) The map design totally favours ranged classes...the map favours certain classes throwing people into the acid, fire and down from the catwalks. Of course this map is horrible for melee since range has an advantage. Group pvp has already too many ranged classes who can target a melee class with a finger snip at 30m range, wheras dps melees have not really that great surviveability Edited February 17, 2012 by BobaFurz Link to comment Share on other sites More sharing options...
Anelyn Posted February 17, 2012 Share Posted February 17, 2012 Is all part of the game, deal with it and move on Is not a 1v1 on the upper levels, is a team game. Personally I love to cloak through fire at end platform to get ball passed and score. Link to comment Share on other sites More sharing options...
Stenrik Posted February 17, 2012 Share Posted February 17, 2012 (edited) Hey we're assuming that this melee class has a great gap closer like force leap. Try scoundrels/operatives who's only good gap closer is stealth (which usually never works in Huttball because it's slow and you're "in combat" a lot), and a talented slowdown. Put them anywhere near the cluster and they'll drop like flies. The only thing they seem good for is picking off stragglers, but kill farming is bad so... HOWEVER... if you team is coordinated, it can be an advantage to have stealth in order to go ahead and hang out at the endzone. The only thing I'm QQ'ing about is the actual combat. Edited February 17, 2012 by Stenrik Link to comment Share on other sites More sharing options...
Recommended Posts