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Stenrik

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Everything posted by Stenrik

  1. http://www.swtor.com/community/forumdisplay.php?f=349
  2. Yes that's an elegant solution. Why isn't there an "official" 50 chat channel? Yeah, I know people can make custom channels, but a lot of players don't even know how to use them, lol...
  3. Hmm, since there's some speculation that "Ivory" was going to be a smuggler companion, I'm going to bend the rules and choose him for my male smuggler. It would work so well. They'd be stabbing each other in the back occasionally, but out of some twisted kind of love. (There may or may not be some fanfic about them... out there somewhere...)
  4. Simple... less load times and better performance. No fancy atmospheres or geometry heavy plants, or unnecessary space/geometry in general. I think we need to keep fleets so that every single time we exit a warzone, we don't have to wait forever and a day. I'd rather just see them redesign fleets to look better, than move us to capital worlds. Actually, the ultimate solution would be to add the same PVE/PVP gear vendors, as well as guild banks and all the other fleet stuff to capital worlds, so that people have a CHOICE. However, I can only see this happening with a global chat channel.
  5. While I think Runescape and SWTOR are in many ways apples-to-oranges in terms of development, I have a lot of respect for Runescape and how its devs do things. They are much more communicative with the players, and seem more in touch, engaging, and faster on the draw. There is more polling and forum interaction. To address your APAC thing-- the way Runescape is organized is makes it a little more "fluid" than SWTOR. Since players can choose any server they want, in any part of the world and "hop" to a different one at whim, the issue of server population problems disappears.
  6. Yeah I want more Huttball maps. They already developed the mechanics and UI... would obviously be easier than making a whole NEW play concept. Let's see it, guys!
  7. Between field respec and free respec, we already sort of have it... In fact I like the extra flexibility it brings to the table. Because really, it's multi-spec - better than dual could ever be. I'd sooner just ask for a gear swap feature within the UI.
  8. Yeah I'm holding off on a couple classes (sage and commando) for the sake of having something fresh to play Cathar through. And seriously - you really have no interest in smugglers? Even if you think it'll be your least-favorite class, its still a fresh new class story. Though I agree with the point of the thread - that we should be able to race change to a new one. For a fee of course.
  9. All of these have been suggested a lot already, except 4. I think more visible offhands is an interesting idea. I've generally seen people ask for the Scoundrel's shotgun to be seen, but I think there's some potential for shield/power generators. HOWEVER, wouldn't adding these make it seem more like WoW? I mean, holding a "shield device" is quite fantasy-ish, especially when coupled with melee weapons. I can see it being more original with ranged classes.
  10. You can even have multiple vehicles on your hotbar. Just go into the "abilities" pane, then "vehicles" and then you can drag them down to the bar.
  11. I personally haven't played the event all that much precisely BECAUSE it's going to repeat. When events come, my main objective is to get whatever I'll never be able to get again. (I guess it's the completionist in me.) The point is, I'm glad I have the option to take my time with it, not do it every day, and still get rep. Makes it feel a little less like a chore.
  12. I don't think being a Twi'Lek has anything to do with which role you choose. The race works well with both. Have fun with whatever you decide- you can always roll an inquisitor to try out the mirror whichever advanced class you don't pick now.
  13. Nope, working as intended, apparently. Yeah, it's dumb, I know. I kinda like moods, but not worth the trouble of constantly resetting.
  14. I haven't been raiding lately so this doesn't affect me personally, but the first thing that came into my mind about this issue is that it benefits the cartel market. If there are too many credits floating around the game, many players are more likely to just spend in-game currency on cartel legacy unlocks and gear. Soaking up some of that cash with extra repairs makes people turn to the real world to purchase things. My 2:sy_auction:.
  15. Agreed. On my powertank, I ran with Gault until I got Torian. Killing was just too slow with Mako. And with taunts and defensive cooldowns, little health was lost between Gault and I. And even though I went goodie-two-shoes, I think we had good chemistry.
  16. I had a terrible time when I started PVPing on my first character (scrapper scoundrel). I found that it was because I tended to charge into the "fray" and get AOE'd to pieces, on top of the fact that people seemed to just target me because they knew low lvl scoundrels were an easy kill. It's not going to be easy. I don't really recommend healing until you get slow release medpack, because too much casting makes you a major target. Try to stay stealthed and go after healers, who are usually standing in the back in some fashion. That should help you avoid the extra AOE, and the healers are more likely to stun'n'run than try to kill you. Also anyone alone makes a good target.
  17. I think we'd sooner see a "Defection" quest line for classes and their mirrors. Bounty hunters could get noticed by the Republic SIS and be recruited as troopers. Troopers could become disillusioned from the Republic and decide to take freelance bounties instead. Smuggler could become noticed by Imperial intelligence because of their useful connections to the underworld. Imperial agents could decide to get out of the business when they become disillusioned by the Imperial power games. Same deal with Jedi and Sith. However, classes who defect do NOT get the titles and codex earned from that class's quest line. They might get their own defection titles, but it would be a good way to differentiate.
  18. I honestly have no idea why so many people have had such bad tanking experiences. I PUG tanked a lot of flashpoints in both leveling and endgame, and I think it went really well. It was the first time I'd tanked in a game... I wasn't a guru, I just read advice on tanking, marked targets, and made sure people were on the same page. People in the group knew what they were doing for the most part, and they were respectful of me. When someone DID break CC, we usually always still cleared. I kept aggro off healer, healer healed with a little more intensity... not a big deal. Flashpoints are designed with wiggle room in mind. (In fact, you really don't even NEED a tank for most encounters, even with HM's...) People didn't automatically blame me if we wiped. Usually someone just said "my bad" and we lol'd. And if I screwed up, I called myself out on it too. I only remember ONE drama incident when I got blamed, and it actually ended up being (half) my fault, so it didn't upset me. Granted, this was before F2P... is that where you guys are picking up all these supposed drama king/queens? Was I just extremely lucky?
  19. "Now available in the Cartel market: Modification removal kits! Each kit allows you remove all mods from a piece of gear for a low price of 50 CC each. May be purchased in bundles of 10 for 450 CC. One comes free with each piece of orange Cartel gear."
  20. I haven't. This is the first game where I really followed/participated in instanced PVP. I'm just trying to think it through based on other, similar player behavior. The same "if-you-can't-beat-'em,-join-'em" attitude. I still think it makes sense, though possibly only for lowbie PVP. Why? Because obviously if someone queues for a warzone that their faction has a history of winning, then their queues would be longer since they have to wait for enough scrubs to join the opposing team. What might just end up happening would be lots of same faction warzones if the balance gets too bad. I'm only speculating. Note the use of "I think."
  21. Hmm, if constrained by playable classes, I would definitely be my first and favorite character: A gray-aligned scoundrel with a very... flaky alignment to the Republic. Hybrid heal and dps spec. If unconstrained by classes, I'd be an inventor/freelance engineer on Nar Shaddaa, specializing on unregulated droids/modifications. (Like battle/guard/stealth assassin droids for gangs and the like.) I'd have my own little company, but not too big as to be unwieldy. Maybe 15 employees max. Another thing I might be would be a Holovid director on Coruscant. Maybe I'd create holovids about a long time in the future, in a galaxy far, far away... heh heh I don't think it's so dumb, it's fun. Lighten up, man.
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