Noirmorris Posted February 15, 2012 Share Posted February 15, 2012 The question is all on the title. Why didn't they make a new game like galaxies that offered more freedom , with nearly a billion of features that swtor will never have. Why this "prison" small story park? Link to comment Share on other sites More sharing options...
BlazingShadow Posted February 15, 2012 Share Posted February 15, 2012 because simple minds like simple games... and most of the gaming population is quite simple... Link to comment Share on other sites More sharing options...
darkcerb Posted February 15, 2012 Share Posted February 15, 2012 because simple minds like simple games... and most of the gaming population is quite simple... You don't see the irony that you're playing it then i take it? Link to comment Share on other sites More sharing options...
Deathnasty Posted February 15, 2012 Share Posted February 15, 2012 The question is all on the title. Why didn't they make a new game like galaxies that offered more freedom , with nearly a billion of features that swtor will never have. Why this "prison" small story park? Erm cause SWG failed? the pirate server had more players than the official server Kotor GOTY Link to comment Share on other sites More sharing options...
mecher Posted February 15, 2012 Share Posted February 15, 2012 Easy, WoW millions of subs. SWG even at it's best at 100,000s after launch. If this isn't obvious to you then you are the same group of people that play wow but don't know it. Link to comment Share on other sites More sharing options...
Noirmorris Posted February 15, 2012 Author Share Posted February 15, 2012 Erm cause SWG failed? the pirate server had more players than the official server Kotor GOTY SWG really didn't fail. They made huge mistakes with all the Jedi stuffs etc. But anyway I'm not saying SWG is the perfect game..it's more about the genre of game. Link to comment Share on other sites More sharing options...
DarkCarnage Posted February 15, 2012 Share Posted February 15, 2012 while SWG let poepel do waht tehy wanted there really no direction or reason to do anyhting. in SWTOR you have a reason why you doing things, kill guy X, save X, you have a long term goal in mind. i was in SWG when it came out and i roamed aorund fun a good place to vll and stared my grind to get a jedi. after that i likely been ok did it..now what? would been bored once i was done. really no reason long term to do anyhting beside just for kicks. Link to comment Share on other sites More sharing options...
Shuno Posted February 15, 2012 Share Posted February 15, 2012 SWG towards the end of its life had the best system ever out of its previous incarnations. I played it steadily for 8 years and was never bored. Although i did love the crafting in it, that was never one of my strong points, but i did support the crafting community by harvesting mats needed for stuff. What made SWG great was player cities and the community as well as the crafting as good player shops gained visitors to your city. A game such as this anything i have mentioned would be next to impossible to impliment alas Link to comment Share on other sites More sharing options...
mecher Posted February 15, 2012 Share Posted February 15, 2012 SWG towards the end of its life had the best system ever out of its previous incarnations. I played it steadily for 8 years and was never bored. Although i did love the crafting in it, that was never one of my strong points, but i did support the crafting community by harvesting mats needed for stuff. What made SWG great was player cities and the community as well as the crafting as good player shops gained visitors to your city. A game such as this anything i have mentioned would be next to impossible to impliment alas Impossible to play a game for 8 years when it came out in 2003 and died in 2005. NGE is not and never will be SWG. Link to comment Share on other sites More sharing options...
Skoll Posted February 15, 2012 Share Posted February 15, 2012 SWG failed only because of the NGE, which made into WoW, more then SW:TOR could every be. And pirate server? none exist. The emu servers are running on code made by the people in charge of the project. Nothing was pirated. Fool. SWG was failing from the very beginning. The game simply couldn't retain subscribers. The NGE was not what killed the game. It was a misguided attempt to save an MMO that had been on life support for a long time already and simply ended up being the final nail in its coffin. Link to comment Share on other sites More sharing options...
Noirmorris Posted February 15, 2012 Author Share Posted February 15, 2012 What about the housing for example? Is it REALLY possible to implement that with this graphic engine? I don't know..atm seems like it's really hard to let it works properly. Link to comment Share on other sites More sharing options...
jedi_AC Posted February 15, 2012 Share Posted February 15, 2012 The question is all on the title. Why didn't they make a new game like galaxies that offered more freedom , with nearly a billion of features that swtor will never have. Why this "prison" small story park? Mainly because SWG will always be known as the biggest blunder in mmo history..not to mention when SWG was around the community whined and complained. SWG is gone and the community still whines and complains that it is not here. Kind of like the SWTOR community..... Link to comment Share on other sites More sharing options...
Noirmorris Posted February 15, 2012 Author Share Posted February 15, 2012 Well...times were different too anyway. SWG2 today could be even different..with nice spots and more. Maybe learning from past errors..but really I think that SWTOR is having atm much more success just for a better spots policy. Link to comment Share on other sites More sharing options...
Necrolepsy Posted February 15, 2012 Share Posted February 15, 2012 SWG really didn't fail. They made huge mistakes with all the Jedi stuffs etc. But anyway I'm not saying SWG is the perfect game..it's more about the genre of game. SWG only survived because it was attached to the SW IP. Link to comment Share on other sites More sharing options...
Jeia Posted February 15, 2012 Share Posted February 15, 2012 (edited) SWG towards the end of its life had the best system ever out of its previous incarnations. I played it steadily for 8 years and was never bored. Although i did love the crafting in it, that was never one of my strong points, but i did support the crafting community by harvesting mats needed for stuff. What made SWG great was player cities and the community as well as the crafting as good player shops gained visitors to your city. A game such as this anything i have mentioned would be next to impossible to impliment alas I agree with you. SWG was vastly improved over it's last 3 years or so and it offered a wonderfully supportive environment for RPers. I can't ever see SWTOR having Storyteller for example. However, thousands wouldn't agree and that's their perogative. Edited February 15, 2012 by Jeia Link to comment Share on other sites More sharing options...
Noirmorris Posted February 15, 2012 Author Share Posted February 15, 2012 SWG only survived because it was attached to the SW IP. For a moment I thought you were speaking bout SWTOR. Link to comment Share on other sites More sharing options...
Dire-Wolf Posted February 15, 2012 Share Posted February 15, 2012 Because sandbox mmos are only appealing to an increadibly niche market and despite how many people talk about SWG with fondness it wasn't actually that good a game and didn't have many subscribers. Link to comment Share on other sites More sharing options...
Shuno Posted February 15, 2012 Share Posted February 15, 2012 (edited) Impossible to play a game for 8 years when it came out in 2003 and died in 2005. NGE is not and never will be SWG. The game as it was earlier last year was the best shape it had ever been in. It really couldnt be classed as NGE as you know it. It basically had everything this game has (without the voice acting) plus tons of everything else. What made SWG great was that it had no endgame and i mean that in the sense of there was no end of game it was limitless. In SWTOR you can easily see the end of the tracks. Edited February 15, 2012 by Shuno Link to comment Share on other sites More sharing options...
Noirmorris Posted February 15, 2012 Author Share Posted February 15, 2012 It basically had everything this game has (without the voice acting) plus tons of everything else. Exactly. That what I wanted to say. Link to comment Share on other sites More sharing options...
Qoaa Posted February 15, 2012 Share Posted February 15, 2012 you can still play SWG download SWG off torrent and connect to free pre-nge based "freeshards" easy peasy and fun for a while, and fun on older pc's Link to comment Share on other sites More sharing options...
mecher Posted February 15, 2012 Share Posted February 15, 2012 SWG was failing from the very beginning. The game simply couldn't retain subscribers. The NGE was not what killed the game. It was a misguided attempt to save an MMO that had been on life support for a long time already and simply ended up being the final nail in its coffin. SWG had 100,000s of subs before the CU hit, that droped quite a bit. but was eventually going back up because it was still SWG in the end. NGE completely killed it. Sorry, I was playing SWG when all of this happened. You obviously never played it and think a few 100,000 subs is fail. A prime example of how WoW has ruined the MMO community. Link to comment Share on other sites More sharing options...
Dranzen Posted February 15, 2012 Share Posted February 15, 2012 The question is all on the title. Why didn't they make a new game like galaxies that offered more freedom , with nearly a billion of features that swtor will never have. Why this "prison" small story park? Bioware didn't want only 45k subs who only logged on once a week. Seriously, SWG had some interesting elements for a sandbox in the beginning. But on the most part, the SWG vets are still wearing their rose-tinted glasses (that's saying they are even vets of SWG and not just mindless internet drones repeating what they read on some guys blog). SWG had many, many issues. Link to comment Share on other sites More sharing options...
Shuno Posted February 15, 2012 Share Posted February 15, 2012 If it was illegal then SOE would of shut it down already you ignorant fool. Why do they use a custom launcher? Like I said, the SERVER code is the projects OWN CODE. The launcher used for the retail game would not connect to them. Again, ignorant fool. Actually it probably is very illegal by using many copyrighted images, music, sounds and intellectual property from Lucasfilm. But so far it doesnt seem like they care so fair enough Link to comment Share on other sites More sharing options...
Dranzen Posted February 15, 2012 Share Posted February 15, 2012 On a side note, I do foresee some sandbox type of elements being integrated into the game. Also Bioware has alluded to an expansion of the space elements - not being a shooter on rails. Link to comment Share on other sites More sharing options...
mecher Posted February 15, 2012 Share Posted February 15, 2012 Bioware didn't want only 45k subs who only logged on once a week. Seriously, SWG had some interesting elements for a sandbox in the beginning. But on the most part, the SWG vets are still wearing their rose-tinted glasses (that's saying they are even vets of SWG and not just mindless internet drones repeating what they read on some guys blog). SWG had many, many issues. SWG had 100,000s of subs, the only reason why they dropped is because SOE NEVER FIXED BUGS! NEVER! Fort Tusken having tuskens spawning in the walls for years and most likely still did until the servers went down forever. I know you're clueless about either of those though. Link to comment Share on other sites More sharing options...
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