Kiphere Posted February 13, 2012 Author Share Posted February 13, 2012 Kiphere Add this! Every class have unique icon on auto-attack button except us. Done it's a lil silly imo but who am I to judge what is important to people right? Link to comment Share on other sites More sharing options...
jonnv Posted February 14, 2012 Share Posted February 14, 2012 Full auto lose the last tic of damage when user get damage proof, see the full auto and motor valley tread Link to comment Share on other sites More sharing options...
JoxerNL Posted February 14, 2012 Share Posted February 14, 2012 Full auto lose the last tic of damage when user get damage proof, see the full auto and motor valley tread Dude, the Full Auto was fixed today, might want to go read the patch notes. Link to comment Share on other sites More sharing options...
Figmentus Posted February 14, 2012 Share Posted February 14, 2012 (edited) after pvping with my Assault Specialist Commando, enough to get a full centurion set and 4 peices of champion set I can say that mandos need some quality of life changes. I have posted before about Assault Plastique but I can live with that. But what I cant live without is an interrupt. If every other class can just cleanse my fire DoT rendering me completely useless (but i can't cleanse crushing darkness no!), I should be able to interrupt their heal and make them useless for 4 sec. I constantly eat the spammable stuns from every other class because I only get one cc break and have to choose when to use it. Anyone with any skill knows that if a commando burns his cryo grenade on you, burn your cc break because we have nothing else to follow up on. Meanwhile an agent knocks me down, waits a couple sec for my resolve to drop then debilitates, then flash bangs. Jugg jump stuns, then chokes, then does that aoe roll around on the ground crap. Sorcs get a 30 sec shield that scales off bonus healing, marauders get a 30 sec shield that heals them and gives invincibility, juggs get a 30% health buff. What do commandos get, a 12 sec shield on a 3 min cooldown. g effing g. We do get an aoe knockback, that has 1/2 distance of a inquisitor knockback, and you have to go to tier three in the gunnery tree to get the talented skill to increase the distance. Meanwhile sorcs can build hybrid and do 300k healing and 300k damage in one warzone. wow that went off the rails fast, my sincere apologies. Edited February 14, 2012 by Figmentus Link to comment Share on other sites More sharing options...
jonnv Posted February 14, 2012 Share Posted February 14, 2012 Dude, the Full Auto was fixed today, might want to go read the patch notes. still at work will defo check it out Link to comment Share on other sites More sharing options...
Figmentus Posted February 14, 2012 Share Posted February 14, 2012 Dude, the Full Auto was fixed today, might want to go read the patch notes. I can't find the patch notes anywhere. Where are they? Why is there no "Announcements" forum for all the patch notes, Dev blogs, Q & A's, news, and other stuff? I used to be able to get the patch notes in the PTS forum but they are not there either, did a forum search and nothing came up. Link to comment Share on other sites More sharing options...
Buckit Posted February 14, 2012 Share Posted February 14, 2012 Dude, the Full Auto was fixed today, might want to go read the patch notes. They say it was fixed. Has anyone checked in-game to see if it really was fixed? Link to comment Share on other sites More sharing options...
JoxerNL Posted February 14, 2012 Share Posted February 14, 2012 They say it was fixed. Has anyone checked in-game to see if it really was fixed? Yes, i did, having the talent being shot at i notice NO loss of ticks whatsoever. As for patch notes... http://www.swtor.com/patchnotes/1.1.3/2142012 The menu above this forum : News & updates -> Patch Notes. Link to comment Share on other sites More sharing options...
TeddyBearSniper Posted February 15, 2012 Share Posted February 15, 2012 (edited) - My damage registers in the thousands on my character sheet even though it's only in the hundreds. For instance, say I do 150-200 damage, it will show as 1500-2000 on my character sheet. - Can't hide companion helmets. - Can't equip some heavy armor pieces on elara. - Healing capabilities not recorded on character sheet besides bonus healing and healing power bonus. Edited February 15, 2012 by TeddyBearSniper Link to comment Share on other sites More sharing options...
Rmojoho Posted February 15, 2012 Share Posted February 15, 2012 Yes, FA appears to working correctly. Finally Link to comment Share on other sites More sharing options...
Littlegnat Posted February 17, 2012 Share Posted February 17, 2012 (edited) In fact i´m not quite sure about it because i´ve searched quite a few time now and found nobody complaining about the fact that Plasma Cell can only be applied to one target at a time. After the DoT on the affected target times out it can be applied again. But you are in no way able to inflict two different targets at the same time. If it´s ment to be that way the tooltip shoud at least indicate that. Greetz Edit: Hm just noticed another bug with Plasma Cell. Tooltipp says 763 Elemental Damge over 6 sec. But when it procs on the target it ticks only 2 times each for 254 so thats 1/3 of the damage... So it does only 2/3 of the damage it indicates. Rechecked now with Curson on Mob HP, takes exactly only 2/3 of the damage. Nobody noticed that yet ? Edited February 17, 2012 by Littlegnat Link to comment Share on other sites More sharing options...
Kiphere Posted February 22, 2012 Author Share Posted February 22, 2012 Some of the stuff you guys have posted recently is pretty vaque. If you posted something for the list recently please give me more detail. I'm not going to call out each individual thing. basically the people who posted between my last post in the thread and this one. Link to comment Share on other sites More sharing options...
Zimraphel Posted February 22, 2012 Share Posted February 22, 2012 I have come across a bug for the "Stay Frosty" quest. It is a bonus quest while completing "The Shadow Fist" class quest. Basically, you can only hit the traps twice during the quest. I hit them once (wasn't paying attention, blasted suicide droids!) then completed the main quest. But the bonus quest has not completed. It is still in my log, but there is no way to complete, and I cannot abandon it. Buuuuuuuuuuug! ---------- Another bug I had when I first made my Trooper and gained Arik as a companion was that I picked the armour set I wanted for him, which was the Scout Armour Set. Yet when I opened it, I got the Scout body and feet, but the Urban Combat legs. I sent a ticket to BW... Took two weeks for them to reply which said "Sorry but since your companion does not have that armour on now, we cannot confirm the problem". Of course he didn't have it on, I changed it as soon as something better came along. Link to comment Share on other sites More sharing options...
Crimsonyoshi Posted February 22, 2012 Share Posted February 22, 2012 Just for the record, Jedi Consulars are forced to use specific companions for some story quests (though I can count how many times on 1 hand). It doesn't last very long, and I've never had to gear out any other companion other than the main one I used to level up for any of the forced quests. Link to comment Share on other sites More sharing options...
nightrainj Posted February 23, 2012 Share Posted February 23, 2012 I had a weird thing happen last night on the final boss in Battle for Illum. I'm gunnery spec and during our fight a couple party members got low on health so I switched from armor pen cell to combat cell and started using hammer shot and the probes to top people off. i was pretty low on ammo at the time so that is why i switched to use the free heal. after a few seconds everyone was topped off and i hopped back into armor pen cell. Again i was very low on ammo maybe 1 or 2 ammo cells. I noticed for the remainder of the fight my ammo bar was green, which might be the color for combat cell?, and my ammo bar would occasionally show full ammo for a few seconds and then go back to my real ammo count which was almost out again. There was no way i ever got back to full ammo in that fight so unless someone my group has a buff that restores all resources that i'm unaware of i think this was a bug. i have a video of it that i will try and upload to youtube when i get home so you can see what i'm talking about. maybe this is normal and i've never noticed it before, but it sure seemed buggy to me. i'll try and recreate it tonight as well. Link to comment Share on other sites More sharing options...
Iram Posted February 23, 2012 Share Posted February 23, 2012 I have come across a bug for the "Stay Frosty" quest. It is a bonus quest while completing "The Shadow Fist" class quest. Basically, you can only hit the traps twice during the quest. I hit them once (wasn't paying attention, blasted suicide droids!) then completed the main quest. But the bonus quest has not completed. It is still in my log, but there is no way to complete, and I cannot abandon it. Buuuuuuuuuuug! Same here, and it's annoying. Link to comment Share on other sites More sharing options...
MashTactics Posted February 24, 2012 Share Posted February 24, 2012 I didn't hit the traps. Link to comment Share on other sites More sharing options...
Littlegnat Posted February 24, 2012 Share Posted February 24, 2012 (edited) So summing up my last Post. Plasma Cell only does 2/3 of the damage it should do and you can´t affect multiple targets with Plamsa Cell. In addition the Bounty Hunter´s equivalent cobustible gas cylinder does the damage it should do. Plasma Cells first DoT tick is missing that should damage the target directly when Plasma Cell is applied. Edited February 24, 2012 by Littlegnat Link to comment Share on other sites More sharing options...
Buckit Posted February 24, 2012 Share Posted February 24, 2012 Minor visual issue: When in conversations, the trooper will sometimes gesture with his/her hands while holding an assault cannon/rifle. Looks really silly waving a huge weapon around with one hand. Would love to see this fixed. Link to comment Share on other sites More sharing options...
Mirdthestrill Posted February 25, 2012 Share Posted February 25, 2012 5) Assault Plastique (31 point Assault tree Ability) is indeed an upgrade to Sticky it is supposed to hit multiple opponents, currently only effects 1 target. Should be "affects". Other than that, looks good to me. Link to comment Share on other sites More sharing options...
zacger Posted February 25, 2012 Share Posted February 25, 2012 are lack of an interupt is not a bug. It is an intended design feature if you don't agree with that than fine. Still that's not a bug. Link to comment Share on other sites More sharing options...
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