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Crimsonyoshi

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  • Location
    Canada
  • Homepage
    http://www.swtor.com/guilds/125857/elite-players
  • Interests
    Slalom skiier, and game player
  • Occupation
    Computer Scientist
  1. Aaaand you double posted, see your other thread.
  2. My -theory- (there's a patch that actually talked about this, either that or it was at the guild summit) anyways... The warzone queue attempts to match up a group of players with another group at even numbers. Meaning if 4 imps queue together in a group the game will try to find a group of 4 repubs before it finds solo queuers. The problem with this is say if 2 groups of 4 queue (or a 3, 3, and a 2 w/e really) the game will attempt to match the 4 and 4, or 3, 3, and 2 first before allowing solo queuers in. Now if the repub side actually has 2 groups of 4, and one of those groups is afk or decides to not go in, the game will go on with the 2 groups of imps, 1 group of 4 repub and hold the last 4 slots for another group as long as possible (this is why in game after a couple of minutes, you get a total of 5 and then eventually 6 people). If this really is what goes on, on game start they should allow everyone in regardless of how they queued in to fill it instead of waiting for another group of 4 to counter balance the other team. I believe too that what happens is it waits for 4, then tries a group of 3 and 1 solo queue, a group of 2 and 2 solo queue etc until it's full. Hence why you'll see a total of 5, some time pass, and then a total of 6, etc.
  3. Stims = 15% extra damage flat out. They're pretty key. I'm surprised how many players don't use them, but mind you if you're going for gear, they're not all THAT affordable
  4. Just for the record, a G15 and G13 work just fine with this game
  5. Novare Coast is a welcoming addition to PvP. I might be jumping the gun on this, but I'm excited to see more PvP maps. Will we be seeing any new warzones in 1.3?
  6. If you're talking about kinetic combat shadows, check the kinetic combat talent tree, second column at the top and read the description. Shadows (unless balance) do not have any kind of a cast bar at all really. Let me clarify on that, that as an infl shadow there are no cast bars period. On a kinetic, there is that one (tele throw) but as you can read the talent point, it can't be interrupted. If you're fighting anything other than a balance shadow. You can't interrupt period. In terms of stunning, if a shadow is glowing yellow (we use the skill 'resilience' - empire assassins glow blue) there's 3 seconds any kind of cc or non physical attack doesn't do a damned thing to us. Other than that, shadows are perfectly cc'able.
  7. That... could make it quite interesting
  8. I agree with the people who've said you're doing something wrong. I'm almost in full BM gear on my infl (missing the belt and 2 relics as of this post) and tbh there is hardly any class I have a massive problem with save for kinetic shadows. My damage in warzones is always 300+k (usually around 400), I always end the warzones with at least 8 medals, and if it's a win then at least 15 or 16. There is absolutely no problem with us anymore because they nerfed the high hell out of all the other classes. Yeah okay the floating rock problem still exists and minor crap like that, but really I'm having no problem here taking down other classes including healers and SOME tanks.
  9. I've got 1x 580GTX w/ 24GB of ram @ 1600 MHz and an intel i7-975ee processor. On average in warzones I get about 50-60 FPS, repub fleet is up around the 100 range with ~15 people around me. If there's more than about 50 people on my screen it drops to the 30 mark and with 50+ it goes down to jittery especially back on ilum when 100 people were there all casting AOE's. So for now, no less than 50 fps no matter where I go where it really matters, and everything is set to high running at 1920x1080 resolution.
  10. It takes a bit longer to kill me as infl now. I actually run totally out of force (including blackout and force cloak regens) before I manage to die, yet I'm still pulling the same numbers for damage. I like it, but then again I'm biased as hell!
  11. Getting 0 valor is exactly what happened on PTS, it's new with 1.2 that you have to actually get at least 4 medals to get anything, 8 gives you as much as you can get, and you take a severe penalty if you loose a match.
  12. Happens all the time on our server with repub pugs. It's like we give them false hope only to crush their dreams slightly after. I think the best game I saw was we were down about 400 to 100ish, 3 capped and held for the entire game
  13. Afaik, they don't stack like that.
  14. They've said something along the lines of when the queue pops currently, there's 8 players who have actually queued up but it's their choice as whether or not to accept it. They also said that perhaps the best way to combat this was having a pool of 12 or so queue before any pop so if some people miss it, the last 4 in will receive that queue. (Guild summit). It's an idea and while it might not fix starting with less than 8 if you only start with 4, it will fix the starting with only 6 or 7 cases.
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