Uldine Posted February 8, 2012 Share Posted February 8, 2012 I gotta agree with this post. Awe and Intimidating Roar used to have an identical animation and someday last January, Bioware decided to intentionally stealth change the animation for Sith warrior's version to make people lie on their back like a baby. They should make Awe animation the same or reverse the change. It's unfair advantage when empire players can clearly see who is being cc'd so they don't break it. Guess they want all republic players to unsub or play empire Link to comment Share on other sites More sharing options...
drkieros Posted February 8, 2012 Share Posted February 8, 2012 (edited) Damn filter, I do like it. Curse you filter! edit: DEAR GOD MY EYES ALL THAT YELLOW ABOVE ME BURNS Edited February 8, 2012 by drkieros Link to comment Share on other sites More sharing options...
Superawesomerman Posted February 8, 2012 Share Posted February 8, 2012 (edited) Curse you filter! edit: DEAR GOD MY EYES ALL THAT YELLOW ABOVE ME BURNS Next time you gotta tell them its extra if they want to shoot it in your eyes, I learned that the hard way. luckily, it's sterile...usually. On a serious note, why have all the different animations? It directly ties into poor framerate in multiplayer situations.... If you remove the art-fx file from your swtor asset folder you get rock solid fps in warzones and ilum. Edited February 9, 2012 by Superawesomerman Link to comment Share on other sites More sharing options...
Vakyoom Posted February 9, 2012 Share Posted February 9, 2012 Have you ever noticed that Intimidating Roar always lasts for the full duration? Do you know why? Because it's easy as hell, even for complete morons to tell who is cc'd because those affected are rolling around on the ground. The Jedi version...not as easy for morons to tell who is cc'd and thus it gets broken more often and is less effective. Just another example of how Republic gets screwed because of "flavor" animations... It may be easier to tell who's cc'd but that does not mean that they're less susceptible to being broken. Idiots will break this CC or flashbang because they're dumb, accidents happen in hairy situations too. Animation does not mean that you're more likely to stay cc'd. As a marauder i can contest what you say wholeheartedly. Also, your aoe headache gives everyone effected a big white orb over their head. If you can't see that from space you've just got to get glasses man. I suggest you start crying about actual problems. Link to comment Share on other sites More sharing options...
Kraigan Posted February 9, 2012 Author Share Posted February 9, 2012 It may be easier to tell who's cc'd but that does not mean that they're less susceptible to being broken. I disagree, I believe there is a direct correlation between being able to easily identify who is cc'd and how often that cc is broken. Link to comment Share on other sites More sharing options...
drkieros Posted February 9, 2012 Share Posted February 9, 2012 Next time you gotta tell them its extra if they want to shoot it in your eyes, I learned that the hard way. luckily, it's sterile...usually. On a serious note, why have all the different animations? It directly ties into poor framerate in multiplayer situations.... If you remove the art-fx file from your swtor asset folder you get rock solid fps in warzones and ilum. LOL. Yes on a serious note you are correct. It's what I have been saying all along. The problem isn't that the animations are different. It's the animations entirely. There should not be any connection between ability animation and how good it is in pvp. Link to comment Share on other sites More sharing options...
Superawesomerman Posted February 9, 2012 Share Posted February 9, 2012 LOL. Yes on a serious note you are correct. It's what I have been saying all along. The problem isn't that the animations are different. It's the animations entirely. There should not be any connection between ability animation and how good it is in pvp. shrug, theyre lookimg into it, but if they want to improve gameplay AND framerate, theyll make the animations and particle effects as sparse as possible. The memory management in this game is beyond abysmal. They spent way to much effort on looks and not nearly enough effort on the actual game. Link to comment Share on other sites More sharing options...
Fan_Atic Posted February 9, 2012 Share Posted February 9, 2012 (edited) Is this possibly balanced by the fact that Lightning is a giant flashy beacon saying come kill me while pebbles are hardly visible? Or perhaps a BH flying 15 feet up in the air vs a guy just standing shooting? I'm not sure bioware should idiot proof pvp to be honest. 99 times out of 100 the idiot that blindly breaks a jedi shout would break any cc regardless of animation. You can't fix tunnel vision stupid. Edited February 9, 2012 by Fan_Atic Link to comment Share on other sites More sharing options...
Redmarx Posted February 9, 2012 Share Posted February 9, 2012 honestly, even as an imperial, I say make the animation like the jedi one rolling around on the floor like you're having a fit is just not dignified Link to comment Share on other sites More sharing options...
Superawesomerman Posted February 9, 2012 Share Posted February 9, 2012 Is this possibly balanced by the fact that Lightning is a giant flashy beacon saying come kill me while pebbles are hardly visible? Or perhaps a BH flying 15 feet up in the air vs a guy just standing shooting? I'm not sure bioware should idiot proof pvp to be honest. 99 times out of 100 the idiot that blindly breaks a jedi shout would break any cc regardless of animation. You can't fix tunnel vision stupid. Very true. Teammate: ok, planting Me: leap, aweing,the respawners, go go plant Random guy: ahmg red grav round grav round team: you x2# 411™4#& noob Link to comment Share on other sites More sharing options...
Glower Posted July 26, 2017 Share Posted July 26, 2017 (edited) 02.09.2012 , 01:04 AM | #60 Better than no sound Necro master! Edited July 26, 2017 by Glower Link to comment Share on other sites More sharing options...
Severith Posted July 26, 2017 Share Posted July 26, 2017 (edited) Have you ever noticed that Intimidating Roar always lasts for the full duration? Do you know why? Because it's easy as hell, even for complete morons to tell who is cc'd because those affected are rolling around on the ground. The Jedi version...not as easy for morons to tell who is cc'd and thus it gets broken more often and is less effective. Just another example of how Republic gets screwed because of "flavor" animations... You know what a vengeance jugg's cc immunity looks like after he leaps? An extremely obvious red shield symbol. You know what a vig guardian's immunity looks like after he leaps? A blue haze bubble that looks exactly like all the other blue haze bubbles guardians get after burning a cool down. Republic isn't screwed over by animations. They're screwed over by pubs who suffer from some sort of persecution complex. But you're going to continue to think that it's the devs screwing you over right? Why else would you lose so much of the time. (Yeah, I know this post was from 2012. I think it's cool to argue with people from the past.) Edited July 26, 2017 by Severith Link to comment Share on other sites More sharing options...
SilverStarSeaker Posted July 26, 2017 Share Posted July 26, 2017 always last for full duration? lmfao good one, the actual full duration is 6 seconds, and that more or less NEVER happens in pvp. Also It breaks on damage. This is one of only 2 cc abilities marauders get, there is absolutely not justification for whining about it. do reps get screwed in flavour of animations as you say? sure I agree to this, I play a sentinel and a marauder and my marauder has far better animations, but the intimidating roar animations are low on the list of whats annoying tbh. Might just be that the grass is greener on the other side but I'm the opposite. I main a jugg but I think the guardian animations look so much cooler. Link to comment Share on other sites More sharing options...
SilverStarSeaker Posted July 26, 2017 Share Posted July 26, 2017 Necro master! Lol wow, saw this as the latest post and replied. Didnt even see this was a necro until I got to your comment xD Link to comment Share on other sites More sharing options...
Kyuuu Posted July 26, 2017 Share Posted July 26, 2017 (edited) hahahah it does not last full duration in pvp not unless you in 1v1 situation, same for rep side version. but this necroc is epicly unbalanced Edited July 26, 2017 by Kyuuu Link to comment Share on other sites More sharing options...
Wimbleton Posted July 26, 2017 Share Posted July 26, 2017 My nostrils do flare a bit when I have to set out a full FB/Roar, but thats not very often unless I do something stupid like cleanse that 4 second initial stun. I'd say sitting out full 8 sec mez's happens to me like 1 in 10 games? If I'm worried about mezes tho, I'll situate myself near the fringes of the skirmish and often times that nets me some residual dmg to clear it early. Link to comment Share on other sites More sharing options...
Seterade Posted July 27, 2017 Share Posted July 27, 2017 (edited) I rarely say this.... but this entire topic is a L2P issue. The "Awe" animation has a unique animation on pubside. If a person looks like they've been AoE flashbanged, don't attack. simple. Edited July 27, 2017 by Seterade Link to comment Share on other sites More sharing options...
Foambreaker Posted July 27, 2017 Share Posted July 27, 2017 Have you ever noticed that Intimidating Roar always lasts for the full duration? Do you know why? Because it's easy as hell, even for complete morons to tell who is cc'd because those affected are rolling around on the ground. The Jedi version...not as easy for morons to tell who is cc'd and thus it gets broken more often and is less effective. Just another example of how Republic gets screwed because of "flavor" animations... This is sarcasm right, you are mad about some nerf? It is very nuanced Link to comment Share on other sites More sharing options...
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