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ANALYSIS: Scoundrel is the Worst Class in the Game at Everything


DunsparrowSolo

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So, the TL->DR version of this entire thread is:

 

SCOUNDRELS SUCK BECAUSE I CAN FIND EXAMPLES OF OTHER CLASSES THAT CAN DO ONE PART OF WHAT WE DO IN A DIFFERENT WAY! I CANNOT FIGURE OUT HOW TO PLAY SCOUNDRELS! THE CLASS MUST BE BROKEN! I HAVE A LEVEL 50 AND SO I KNOW EVERYTHING AND ANYONE THAT THINKS SCOUNDRELS ARE FUN OR USEFUL IS WRONG BECAUSE I SAY SO!

 

Can we just close this tired whine thread now?

 

The problem is, its not DIFFERENT but BETTER..

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So, the TL->DR version of this entire thread is:

 

SCOUNDRELS SUCK BECAUSE I CAN FIND EXAMPLES OF OTHER CLASSES THAT CAN DO ONE PART OF WHAT WE DO IN A DIFFERENT WAY! I CANNOT FIGURE OUT HOW TO PLAY SCOUNDRELS! THE CLASS MUST BE BROKEN! I HAVE A LEVEL 50 AND SO I KNOW EVERYTHING AND ANYONE THAT THINKS SCOUNDRELS ARE FUN OR USEFUL IS WRONG BECAUSE I SAY SO!

 

Can we just close this tired whine thread now?

 

I'll give you a quick summary. In this game, everyone has a role. Roles aren't determined by some random selection of skills, but by the sum total of what you do in a given spec/situation. There are 3 basic roles for Scoundrel.

 

Stealth/Alpha Strike: Shadow (the only other stealther) is simply better. It has similar burst damage, better sustained damage and far greater survivability, coupled with much better utility (Force Wave, Force Speed, Force Pull, etc.)

 

Melee DPS: Every other melee class offers better burst and better sustained damage, better survivability and better utility.

 

Healer: Every other healer offers better single target healing, better AOE healing, better survivability and better utility.

 

Scoundrel loses.

Edited by Notannos
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Whine all you want be we are generalists with our skill set. Decent burst/sustained damage at different ranges and decent at healing (esp. single targets). Can spec to make these better but won't pass up a specialist at say sustained melee dps but we retain range & healing options. I shine as the 4th man with nice DoTs for sustained but can switch to backup heals and add crushing with AoEs quickly. A Tank/ 2 DPS/ 1 healer team can get spanked by adds and enemy burst damage.
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Whine all you want be we are generalists with our skill set. Decent burst/sustained damage at different ranges and decent at healing (esp. single targets). Can spec to make these better but won't pass up a specialist at say sustained melee dps but we retain range & healing options. I shine as the 4th man with nice DoTs for sustained but can switch to backup heals and add crushing with AoEs quickly. A Tank/ 2 DPS/ 1 healer team can get spanked by adds and enemy burst damage.

 

If you think we have ranged options, then you dont understand the class.

 

Jed Knights can throw their Lightsaber from 30m for decent damage. By your logic, they must also have "ranged options" right? So by your logic, everyone is a generalist, and therefore your argument does not apply.

Edited by DunsparrowSolo
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I'll give you a quick summary. In this game, everyone has a role. Roles aren't determined by some random selection of skills, but by the sum total of what you do in a given spec/situation. There are 3 basic roles for Scoundrel.

 

Stealth/Alpha Strike: Shadow (the only other stealther) is simply better. It has similar burst damage, better sustained damage and far greater survivability, coupled with much better utility (Force Wave, Force Speed, Force Pull, etc.)

shadows cannot heal. and the better sustained damage/burst/dps conclusion relies on hard numbers which you simply do not have.

 

Which means, frankly, you are pulling numbers out of your butt. That's another term for LYING.

 

Melee DPS: Every other melee class offers better burst and better sustained damage, better survivability and better utility.

prove it. once again, show me hard numbers. if you do not have them, you are GUESSING. or LYING.

 

Healer: Every other healer offers better single target healing, better AOE healing, better survivability and better utility.

scoundrel HOT's are not as subject to interruption, and 'better survivability' only assumes that you do not stealth in a fight and lose aggro. the only other class that can ditch aggro or simply flee cannot heal.

 

 

I love the way that you keep pointing to a quarter of our abilities, falsley compare that to another class, and then hold up a sign saying 'This proves that scoundrels are broken.

 

Scoundrel loses.

 

The only thing you have done, with all your ranting is prove that you are not competent to play a scoundrel. so stop. roll up a shadow and never heal again. or roll up a commando healer and talk about how 'awesome' your heals are... since they have to be since you don't have an interrupt to stop some of the boss big-damage attacks from doing massive damage to your team. or talk about how 'survivable' your sage is because you can throw up a shield, and ignore the fact that the scoundrel can simply ignore that damage by dumping aggro.

 

 

seriously, go back to playing your sage, and let the rest of us keep enjoying scoundrels. You are not competent to play a scoundrel in the big leagues.

Edited by Notannos
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If you think we have ranged options, then you dont understand the class.

 

If you think we do not have ranged options, you do not understand the class.

 

Jed Knights can throw their Lightsaber from 30m for decent damage. By your logic, they must also have "ranged options" right? So by your logic, everyone is a generalist, and therefore your argument does not apply.

 

please do not use a logic fail and then try to act like you are disproving someone else's logic.

Edited by VelnikSP
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If you think we have ranged options, then you dont understand the class.

 

Jed Knights can throw their Lightsaber from 30m for decent damage. By your logic, they must also have "ranged options" right? So by your logic, everyone is a generalist, and therefore your argument does not apply.

 

sticky nade, frag nade combo says hi.

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Ranged options? hmmm I don't know... oh wait... Freighter fly-by, sabo charge, vital shot, thermal grenade, charged shot (as a filler), all our heals and shrap bomb is a bottom of tree ability gain. Even if you don't spec to improve these abilities, they give you something to do when on cooldowns at range (preferably near wall cover) in a big group fight. Even as a full tree scrapper. But if you think you are married to the scrapper build and style(you aren't), continue to complain that we are the worst at everything. Edited by vartius
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I have come to the conclusion that neither the OP nor sligxx/ich_bin above have actually played scoundrels/operatives. They are just picking skill names from a spreadsheet and talking about how 'bad' they are as a way to try to discourage people from playing them, because they are tired of ops/scounds kicking their butts in PVP. Edited by VelnikSP
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I have come to the conclusion that neither the OP nor sligxx/ich_bin above have actually played scoundrels/operatives. They are just picking skill names from a spreadsheet and talking about how 'bad' they are as a way to try to discourage people from playing them, because they are tired of ops/scounds kicking their butts in PVP.

 

Cannot even comment on that logic.

You did a good job at listing the only people in this thread who are actually contributing to a discussion instead of trolling though. I'll give you that ;)

Edited by Ich_Bin
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shadows cannot heal. and the better sustained damage/burst/dps conclusion relies on hard numbers which you simply do not have.

 

Which means, frankly, you are pulling numbers out of your butt. That's another term for LYING.

 

Try healing while someone is beating on you and see how far that gets you. As DPS, our heals are irrelevant in all but the most specific and uncommon situations. We can't guard either, but I didn't bring that up because they are different situations.

 

Its very easy to tell who is highest and lowest on DPS without hard numbers. If you can't figure it out, then that is your problem. If you want to go around calling everyone a LYING LIAR because you can't stand it when people disagree with you, that's also your problem.

 

prove it. once again, show me hard numbers. if you do not have them, you are GUESSING. or LYING.

 

 

I have tested mob kill speeds with shadows in my guild who are probably some of the best in the game and geared equivalent to me in mostly Battlemaster gear. Results: they kill mobs much faster and don't face energy starvation issues. Good test mobs (if you actually care) are the elites on Hoth south of the base. My guess is you're just going to scream LYING some more and pretend you're right.

 

scoundrel HOT's are not as subject to interruption, and 'better survivability' only assumes that you do not stealth in a fight and lose aggro. the only other class that can ditch aggro or simply flee cannot heal.

 

 

I love the way that you keep pointing to a quarter of our abilities, falsley compare that to another class, and then hold up a sign saying 'This proves that scoundrels are broken.

 

Scoundrel hots are not subject to interruption and they are also woefully inadequate. Also, every healer gets heals that are not subject to interruption, so your point is horribly irrelevant.

 

Commandos get Trauma Probe, Bacta Infusion, and Kolto Bomb, plus they can pop their shield and be immune to interrupts for 10 seconds. Sages get Rejuvenate, Force Armor and multiple cast/channel heals in case one is interrupted.

 

In fact, because our HoTs don't get the job done, Scoundrels are the MOST vulnerable to interrupts of any healer since we only have 2 casted heals and one of them requires UH and is thus very situational.

 

Learn your facts before calling people liars. You obviously don't understand the game very well.

 

The only thing you have done, with all your ranting is prove that you are not competent to play a scoundrel. so stop. roll up a shadow and never heal again. or roll up a commando healer and talk about how 'awesome' your heals are... since they have to be since you don't have an interrupt to stop some of the boss big-damage attacks from doing massive damage to your team. or talk about how 'survivable' your sage is because you can throw up a shield, and ignore the fact that the scoundrel can simply ignore that damage by dumping aggro.

 

 

seriously, go back to playing your sage, and let the rest of us keep enjoying scoundrels. You are not competent to play a scoundrel in the big leagues.

 

I am an amazing Scoundrel. Probably one of the best in the entire game. Every Imp on the server fears me. Roll a level 1 on Kaiburr Crystal right now and ask any level 50 Imp which Scoundrel kills them most or which Scoundrel they most fear. Ask any Republic which Scoundrel they most want to see on their team in any Warzone. The overwhelming response you will get is DUN'SOLO, DUN'SOLO, DUN'SOLO. I am a legend on my server.

 

The fact that I am so damn good at my class does not change the fact that the class is inferior to every other class at any given role. If I were a Guardian or Shadow or Sage, I would be more feared because those classes are better.

 

Nice try.

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Try healing while someone is beating on you and see how far that gets you.

gee, and unlike commandos, we actually have the tools to dump aggro long enough to get heals off... and Gee, imagine that, because we have HOT's even while we are playing team healer we can STILL find the time to drop impressive DPS on the enemy via DOT's. Your 'pure' healer sage may have better mitigation by spending 100% of her time throwing bubbles and direct heals, but that isn't going to help break a rage timer, is it? and, I might add, HOT's still keep healing EVEN if I am CC'd or stunned.

As DPS, our heals are irrelevant in all but the most specific and uncommon situations. We can't guard either, but I didn't bring that up because they are different situations.
entirely irrelevant fact you are trying to bring up to deflect attention and add to your wall of text.

Its very easy to tell who is highest and lowest on DPS without hard numbers.

oh? are you using a packet sniffer?

If you can't figure it out, then that 's your problem. If you want to go around calling everyone a LYING LIAR because you can't stand it when people disagree with you, that's also your problem.

As opposed to you going around implying people are incompetent liars because they find your 'facts' to be entirely incompatible with reality? Pot, Kettle.

 

I have tested mob kill speeds with shadows in my guild who are probably some of the best in the game and geared equivalent to me in mostly Battlemaster gear.

 

I have tested much of it in Rakata gear, and I find your results both inconclusive and potentially flawed. You are also trying to compare facts in a vacuum, since you make claims that 'soloing' is no real test of the class. You cannot test solo kill speeds and then claim that soloing is invalid. logic fail.

 

Results: they kill mobs much faster and don't face energy starvation issues. Good test mobs (if you actually care) are the elites on Hoth south of the base. My guess is you're just going to scream LYING some more and pretend you're right.

Good guess. because, frankly, I think you are lying. Shadows have possibly WORSE energy starvation issues against 'large' mobs solo than scoundrels/ops do.

 

Scoundrel hots are not subject to interruption and they are also woefully inadequate. Also, every healer gets heals that are not subject to interruption, so your point is horribly irrelevant.

Actually, so are yours. you need to add ALL healing/mitigation tools into your calculations or, as you have, you obtain a brutally incorrect assessment of utility. in point of fact, even dps addition to a fight counts as 'mitigation', since a dead enemy does no damage. if you claim your 'pure healspec' sage or trooper can provide as much sheer mitigation in terms of not only healing, shielding, HOT's, CC mitigation, and additional damage, you are horribly and woefully mistaken.

 

Commandos get Trauma Probe, Bacta Infusion, and Kolto Bomb, plus they can pop their shield and be immune to interrupts for 10 seconds. Sages get Rejuvenate, Force Armor and multiple cast/channel heals in case one is interrupted.
channeled heals are, perhaps THE worst/most inefficient form of healing in the game due to both pushback AND an enormous amount of time wasted. try again.

 

In fact, because our HoTs don't get the job done, Scoundrels are the MOST vulnerable to interrupts of any healer since we only have 2 casted heals and one of them requires UH and is thus very situational.

I don't understand why you keep acting like UH is such A huge problem. it takes a single global cooldown to obtain (during which you are adding to dps/cc) and you don't have a hell of a lot else to DO with it. I usually wind up ending every single fight with UH, and usually spend half the fight with at LEAST 1 point wasted. UH is EASY to obtain for any competent scoundrel.

 

Learn your facts before calling people liars. You obviously don't understand the game very well.

I do know my facts, I am still saying that you are spewing what comes out of the north end of a soutrhbound steer.

 

I am an amazing Scoundrel. Probably one of the best in the entire game. Every Imp on the server fears me.

rofl

Roll a level 1 on Kaiburr Crystal right now and ask any level 50 Imp which Scoundrel kills them most or which Scoundrel they most fear. Ask any Republic which Scoundrel they most want to see on their team in any Warzone. The overwhelming response you will get is DUN'SOLO, DUN'SOLO, DUN'SOLO. I am a legend on my server.

 

you are so feared (snort) and yet here you are claiming that scoundrels suck. hmmm.... have you considered therapy? It sounds like you are trying hard to overcompensate for terrible self-esteem. There are better places to do that than the boards.

 

The fact that I am so damn good at my class does not change the fact that the class is inferior to every other class at any given role. If I were a Guardian or Shadow or Sage, I would be more feared because those classes are better.

Nice try.

 

Oh, I am shaking in my boots, truly, your claims of being a GOD of PVP have truly shown me the error of my ways and proven that every single person that comes in here and says they think their scoundrel/operative is a great class is incompetent, retarded, or blind. /sarcasm.

 

IF you are4 feared in PVP it is because of one reason and one reason only. You are using the class that is the indisputed master of PVP. in fact, scoundrels are SO much the master of PVP that Bioware's datamining required TWO nerfs to try to bring them under control... and yet Ops and Scounds are still typically at the top of the kill stats in pvp zones.

 

but please, do laugh it off as 'everyone they fight must be incompetent then'. because that statement, earlier in the thread alone, proved that you were biased and thus everything you have attempted to state as 'fact' since is strongly suspect.

Edited by VelnikSP
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Cannot even comment on that logic.

You did a good job at listing the only people in this thread who are actually contributing to a discussion instead of trolling though. I'll give you that ;)

 

wow, so OP 'yes men' are the only contributors?

and you are complaining about MY logic?

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QUOTED: I have tested mob kill speeds with shadows in my guild who are probably some of the best in the game and geared equivalent to me in mostly Battlemaster gear. Results: they kill mobs much faster and don't face energy starvation issues. Good test mobs (if you actually care) are the elites on Hoth south of the base. My guess is you're just going to scream LYING some more and pretend you're right.)

 

Still too little information makes this comparison - against only ONE AC specced for max PvE damage. I will agree that there is no debate that a Scrapper loses because it has little to add real pve damage in the spec. I think it needs some work in PvE. Hybrid specs can crunch the numbers better versus pve enemies that just eat the damage.

 

The numbers just are what they are. Sorry you thought that you would be the king of all PvE damage at high level with a generalist style of class.

Edited by vartius
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gee, and unlike commandos, we actually have the tools to dump aggro long enough to get heals off... and Gee, imagine that, because we have HOT's even while we are playing team healer we can STILL find the time to drop impressive DPS on the enemy via DOT's. Your 'pure' healer sage may have better mitigation by spending 100% of her time throwing bubbles and direct heals, but that isn't going to help break a rage timer, is it? and, I might add, HOT's still keep healing EVEN if I am CC'd or stunned.

entirely irrelevant fact you are trying to bring up to deflect attention and add to your wall of text.

 

oh? are you using a packet sniffer?

 

As opposed to you going around implying people are incompetent liars because they find your 'facts' to be entirely incompatible with reality? Pot, Kettle.

 

 

 

I have tested much of it in Rakata gear, and I find your results both inconclusive and potentially flawed. You are also trying to compare facts in a vacuum, since you make claims that 'soloing' is no real test of the class. You cannot test solo kill speeds and then claim that soloing is invalid. logic fail.

 

 

Good guess. because, frankly, I think you are lying. Shadows have possibly WORSE energy starvation issues against 'large' mobs solo than scoundrels/ops do.

 

 

Actually, so are yours. you need to add ALL healing/mitigation tools into your calculations or, as you have, you obtain a brutally incorrect assessment of utility. in point of fact, even dps addition to a fight counts as 'mitigation', since a dead enemy does no damage. if you claim your 'pure healspec' sage or trooper can provide as much sheer mitigation in terms of not only healing, shielding, HOT's, CC mitigation, and additional damage, you are horribly and woefully mistaken.

 

channeled heals are, perhaps THE worst/most inefficient form of healing in the game due to both pushback AND an enormous amount of time wasted. try again.

 

 

I don't understand why you keep acting like UH is such A huge problem. it takes a single global cooldown to obtain (during which you are adding to dps/cc) and you don't have a hell of a lot else to DO with it. I usually wind up ending every single fight with UH, and usually spend half the fight with at LEAST 1 point wasted. UH is EASY to obtain for any competent scoundrel.

 

 

I do know my facts, I am still saying that you are spewing what comes out of the north end of a soutrhbound steer.

 

 

rofl

 

 

you are so feared (snort) and yet here you are claiming that scoundrels suck. hmmm.... have you considered therapy? It sounds like you are trying hard to overcompensate for terrible self-esteem. There are better places to do that than the boards.

 

 

 

Oh, I am shaking in my boots, truly, your claims of being a GOD of PVP have truly shown me the error of my ways and proven that every single person that comes in here and says they think their scoundrel/operative is a great class is incompetent, retarded, or blind. /sarcasm.

 

IF you are4 feared in PVP it is because of one reason and one reason only. You are using the class that is the indisputed master of PVP. in fact, scoundrels are SO much the master of PVP that Bioware's datamining required TWO nerfs to try to bring them under control... and yet Ops and Scounds are still typically at the top of the kill stats in pvp zones.

 

but please, do laugh it off as 'everyone they fight must be incompetent then'. because that statement, earlier in the thread alone, proved that you were biased and thus everything you have attempted to state as 'fact' since is strongly suspect.

 

Your obsessive-compulsive responses are a seminar in sadness. I told you to go ask if I'm good at PvP, not take my word for it. You're the one claiming I am "bad" and that I don't even play Scoundrel (absurd).

 

If you don't want to verify what I'm saying, then you'll have to accept that I really am as good as I say, and maybe my posts are not excuses, but legitimate problems with the class. Either way, I'm not reading your text wall.

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My character is listed in my signature. Where are yours?

 

Your credibility was brought into question on page 37. I took your post, dissected it and refuted every single one of your comments. You tried to establish credibility with your gaming resume, yet didn't account for the fact that people only care about what is relevant. What is relevant is your comments about this game.You lump me in with those that think Scoundrels are bad, yet I have repeatedly posted how well I perform on mine and seem to fall right into the middle of the pack in this regard.

 

If you would like to establish credibility, you should post a picture of your Operative replete with gear and valor level. I’m sure this won’t be a problem, right?

 

Edit: Resorted to flagging comments you don't like now?

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The point is, you are making claims that scoundrels are the worst in everything.

 

That's the titles of the thread 'worst at everything'. EVERYONE who plays a scoundrel knows that that is flat-out untrue. If you do play a scoundrel, then it really comes down to asking WHY you are throwing such a blatant falsehood around like it's gospel.

 

I am tired at trying to guess at your motivation. I can only come up with three reasonable hypothesis:

 

1) you are trying to singlehandedly convince Bioware that their metrics are false... either to allow you to get to the top of the PVP charts more easily or to try and 'force' them to include damage logging and make scoundrels the automatic 'beat everything else by including it class'. neither of which are going to happen.

 

2) You are trying to spread disinformation to make it harder for scounds/ops to find teams/guilds. The only possible goal behind that is so that you won't have as much competition.

 

3) you are tired of getting killed by operatives or scoundrels, and even though you play one yourself you are finding other classes way too difficult to successfully compete in PVP and thus wish to discourage any others from playing it.

 

 

Is there some other motivation I haven't seen? I know that I, for one, am unwilling to give up a strength in some other area to become a better 'specialist' healer. Is that what you are pushing for? to make scoundrels as centered on 'heal only' builds as sages? Did you come from playing a 'healer paladin' in WoW and are uncomfortable not being able to find the same build in Swtor?

 

Seriously, some motivation behind your ignorant badmouthing of an entire class would truly help us understand where you are coming from. Are you even AWARE of what other classes have to give up in order to become the specialists you dream of? I mean heck, even 8 man raids don't come CLOSE to the difficulty of most WoW raids... that level of specialist precision is pretty much a WASTE in most cases. I ran eternity vault with the main tank in blues, greens, and low-end oranges, for pete's sake... finished it successfully.

Edited by VelnikSP
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The point is, you are making claims that scoundrels are the worst in everything.

 

That's the titles of the thread 'worst at everything'. EVERYONE who plays a scoundrel knows that that is flat-out true. If you do play a scoundrel, then it really comes down to asking WHY you are throwing such a blatant falsehood around like it's gospel.

 

I am tired at trying to guess at your motivation. I can only come up with three reasonable hypothesis:

 

1) you are trying to singlehandedly convince Bioware that their metrics are false... either to allow you to get to the top of the PVP charts more easily or to try and 'force' them to include damage logging and make scoundrels the automatic 'beat everything else by including it class'. neither of which are going to happen.

 

2) You are trying to spread disinformation to make it harder for scounds/ops to find teams/guilds. The only possible goal behind that is so that you won't have as much competition.

 

3) you are tired of getting killed by operatives or scoundrels, and even though you play one yourself you are finding other classes way too difficult to successfully compete in PVP and thus wish to discourage any others from playing it.

 

 

Is there some other motivation I haven't seen? I know that I, for one, am unwilling to give up a strength in some other area to become a better 'specialist' healer. Is that what you are pushing for? to make scoundrels as centered on 'heal only' builds as sages? Did you come from playing a 'healer paladin' in WoW and are uncomfortable not being able to find the same build in Swtor?

 

Seriously, some motivation behind your ignorant badmouthing of an entire class would truly help us understand where you are coming from. Are you even AWARE of what other classes have to give up in order to become the specialists you dream of? I mean heck, even 8 man raids don't come CLOSE to the difficulty of most WoW raids... that level of specialist precision is pretty much a WASTE in most cases. I ran eternity vault with the main tank in blues, greens, and low-end oranges, for pete's sake... finished it successfully.

 

Or maybe he has actually played the class at a high level and has some degree of credibility, which can't be said for some posters in this thread, one in particular.

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I think the issue is that all previous MMORG's had class balancing issues that had effects on being invited to do content. TOR content is NOT that challenging to worry about raid spots, and I hope it doesn't get that competitive. You literally can ding level 10, put 2 points in Exploratory Surgery and main heal a warzone objective area. Optimally, no. Successfully, yes (with some common sense for PvP healing like LoS and stun & run)

 

This whiney stuff in a barely 60 day old, low difficulty game forum is worse than EQ in its worst class vs class balance battles when if you were a red headed stepchild class you weren't invited to raids or even guilds. Provide proof of our class being ostracized as seriously gimp to the point of stopping progression in some area and then we can talk.

Edited by vartius
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This whiney stuff in a barely 60 day old, low difficulty game forum is worse than EQ in its worst class vs class balance battles when if you were a red headed stepchild class you weren't invited to raids or even guilds. Provide proof of our class being ostracized as seriously gimp to the point of stopping progression in some area and then we can talk.

 

I have been 'ostracised' on my operative exactly once. It was because the leader already had a guildie sniper, and he didn't want to share the drops. I understood completely. It only had peripherally to do with class.

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That's the titles of the thread 'worst at everything'. EVERYONE who plays a scoundrel knows that that is flat-out untrue. If you do play a scoundrel, then it really comes down to asking WHY you are throwing such a blatant falsehood around like it's gospel.

 

I would argue that this thread would not be nearly so long if "everyone who plays a scoundrel" agreed with you.

 

I think the OP made a fair point: The Scoundrel doesn't excel at any one thing: It's this odd conglomeration of bits and pieces of other classes and other class concepts.

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I would argue that this thread would not be nearly so long if "everyone who plays a scoundrel" agreed with you.

 

I think the OP made a fair point: The Scoundrel doesn't excel at any one thing: It's this odd conglomeration of bits and pieces of other classes and other class concepts.

 

semantics, there is a UNIVERSE of difference between 'best at nothing' AND 'worst at everything'

 

neither factoid holds water.

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