Vydor_HC Posted February 3, 2012 Share Posted February 3, 2012 (edited) There aren't million of Star Wars games. I'd have happily played KoToR III as well. Of course, not sure it would have given me 8 different storylines and the chance to endlessly replay my character as well as TOR does. There is an appeal to the multi player part (surprisingly me for me, in Startrek Online the appeal was particularly felt with PvP, I don't know yet for TOR). I wouldn't want to give it up once I have it, but, despite the game categories name, i don't think it has to be its primary purpose. But now, you're talking about a brand, not a genre. The genre doesn't have to suffer simply because solo players want to play a social game in an non-social manner because they like the IP. There can and is a place in MMO's for the solo player, but in my view, the MMO should be encouraging social aspects not solo aspects. Edited February 3, 2012 by Vydor_HC Link to comment Share on other sites More sharing options...
Force_Me Posted February 3, 2012 Share Posted February 3, 2012 (edited) that's the whole point of a *********** mmo. mmo content is fundamentally different from single-player games. soloing is for easily amused idiots. What is the point? Why have an RPG on the end of the MMO? Unfortunately, us soloers have to deal with people like you. And you wonder why more and more people solo instead of group. I can only imagine how many "groupers" decided to convert to "soloers" after grouping with you. Maybe you should look in the mirror before calling others idiots. Edited February 3, 2012 by Force_Me Link to comment Share on other sites More sharing options...
Failstar Posted February 3, 2012 Share Posted February 3, 2012 But now, you're talking about a brand, not a genre. The genre doesn't have to suffer simply because solo players want to play a social game in an non-social manner because they like the IP. There can and is a place in MMO's for the solo player, but in my view, the MMO should be encouraging social aspects not solo aspects. I think they do try to encourage social interaction, but they give players the option of choosing to ignore it. They assign Heroic+2's and 4's on every planet, and flashpoint mission's are scattered all over, both in the fleet and in the world. Any curious player can click on one of the glowing yellow.. (Wait what the hell are those anyways? Triangles? But they're kinda round in the middle. Someone get back to me on this.) ..and be presented with a pretty much required social task. If the player doesn't want to do it however, they have the option of ignoring it, which I think is important. I don't feel like players should ever be FORCED into it, just encouraged. Link to comment Share on other sites More sharing options...
Coiffio Posted February 3, 2012 Share Posted February 3, 2012 that's the whole point of a *********** mmo. mmo content is fundamentally different from single-player games. soloing is for easily amused idiots. soloing in an mmo makes as much sense as people like you who I am willing to bet ignore the rp in mmorpg. That and you're only reinforcing why a lot of different players in the thread solo in the first place. Link to comment Share on other sites More sharing options...
Voranis Posted February 3, 2012 Share Posted February 3, 2012 But now, you're talking about a brand, not a genre. The genre doesn't have to suffer simply because solo players want to play a social game in an non-social manner because they like the IP. There can and is a place in MMO's for the solo player, but in my view, the MMO should be encouraging social aspects not solo aspects. Why is that? Why should the developers be encouraging (which realy means forcing in these terms) social aspects? Why shouldn't they simply be looking to provide enjoyable gameplay leaving the player free to play it in thier own manner? Where does this sense that developers have some sort of responsibility to 'instill socialist values' come from? Link to comment Share on other sites More sharing options...
Vydor_HC Posted February 3, 2012 Share Posted February 3, 2012 (edited) I think they do try to encourage social interaction, but they give players the option of choosing to ignore it. They assign Heroic+2's and 4's on every planet, and flashpoint mission's are scattered all over, both in the fleet and in the world. Any curious player can click on one of the glowing yellow.. (Wait what the hell are those anyways? Triangles? But they're kinda round in the middle. Someone get back to me on this.) ..and be presented with a pretty much required social task. If the player doesn't want to do it however, they have the option of ignoring it, which I think is important. I don't feel like players should ever be FORCED into it, just encouraged. -nods- That's all true, but it's not really to the point I was making. And I haven't been talking about TOR in particular, more of a concept of the MMO genre and what it means to gamers....should it cater to the solo mentality or the social grouping mentality. I fall with the later. I think there is a difference between "can you group" and "is grouping the best way to do things". Edited February 3, 2012 by Vydor_HC Link to comment Share on other sites More sharing options...
sjmc Posted February 3, 2012 Share Posted February 3, 2012 How about "grouping is a way to do things. soloing is a way to do things." Link to comment Share on other sites More sharing options...
lennyy Posted February 3, 2012 Share Posted February 3, 2012 In more ways then simply being able to group. "easily amused idiots" I might find this offensive if I was a socialy dependent sissy who's self image was determined by what the group thought of me, but that's not the case. true that Link to comment Share on other sites More sharing options...
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