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sjmc

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Everything posted by sjmc

  1. One important thing to remember is that, if you are going to do the KoTFE and/or KoTET chapters, make sure that you complete all your main story companion storylines first, as you will not be able to once you start KoTFE/KoTET. Just go to your ship and make sure none of your companions have outstanding dialogues (assuming you have completed the main class story).
  2. I've been playing a Marauder the past few weeks, and with two "leap to enemy" skills (one long-range and one short-range), mobility isn't really a problem, at least for general PvE. I would recommend that you pair with a melee companion because, with ranged companions, once you attack an enemy, all the other enemies tend to go charging off after your companion and you have to chase them down.
  3. If you bring a healing companion into a group, will he/she heal anyone in the group that needs it, or just you?
  4. You can get an extra boost to your leveling by doing the heroic quests on each planet. They are easy to do with a companion assuming you are at or above the max level of the planet, and they reward you with gear appropriate for your actual level (not the planet level like regular quests). There is usually a box near the start of the planet where you can get them all at once, and next to each one on your quest list on the side of the screen there is an option to teleport directly to the start of the quest, which makes it quick to do them. You may wish to wait until you are done with the planet to do them, so that you get slightly higher level gear to take with you to the next planet.
  5. So once you have finished Chapter III, you should make sure your companion stories are done, then it is ok to head to KOTFE? Everything else in the progression after and including Ilum can be done at a later date? Are any of the expansions really important to do before KOTFE, storywise? I'm a returning player running a new character and am on my way to Voss at level 64. Is 65 the top level now? EDIT: I see above that Shadow of Revan should be done as well? I can head to that immediately upon finishing Chapter III? Can I pick up all the quests for expansions (besides KOTFE) and do them simultaneously since I am apparently high enough level for them all? There a lot of purple icons around since I haven't been doing flashpoints or most of the planet arcs. Do I need to do any of the planet arcs to unlock expansion content? On a side note, I just did Esselles (Tactical) and Taral V (solo quest) flashpoints last night (by myself). l seem to recall there was a time when doing two low level flashpoints wasn't worth a level of xp at level 63.
  6. The good news is that if you really want those unlocks, it takes very little time to level up a new character. You can just run through the class story without doing any of the side quests. My suggestion is do every quest on the first planet so that you are overleveled and on later planets do the heroic quests any time you find yourself falling back (and to get some new level-appropriate equipment).
  7. A quarter of a year is 3 months, not one month.
  8. I ditched windows about a year ago and installed Ubuntu (now running 16.10). My previous experience with linux/unix was quite some time ago (my last non-dos/windows machine ran System V R3.2) and I had not tried wine until now. My laptop is an i5 with intel graphics and 8G of ram. I installed SWTOR a couple of weeks ago using playonlinux. It downloaded and installed ok (although one of the windows files had a mismatch error and I had to search on the internet how to download it separately), but it ran very slowly and the sound didn't work very well. The download is about 40G these days (which is not fun on my slow (500kbps) DSL -- I ended up taking it to my friend's house who has cable 10mbps). I tried some of the things earlier in this thread, including the ramcache and the .asoundrc file which helped some, but I still pretty much had to run with sound off. What seemed to fix things was installing the most recent staging version of wine and setting the version to "system" in playonlinux. With that, I could now choose "pulseaudio" for sound. After removing the .asoundrc file, the sound works fine now. I also lowered the allocated video ram (in playonlinux) from 768M to 512M (is there an optimal setting for this?). After Tatooine, Alderaan wouldn't load, so I tried removing the ramcache and that helped. I suspect because the game liked having the extra 300M of RAM more than the cached files. It runs without much pausing now. I'm running the game in 1650x1050 fullscreen (external monitor via VGA port) with all graphics settings on low. I can't alt-tab out. I can switch to a difference workspace (ctrl-alt-rightarrow) but that hangs the game. The biggest issue I have is that the launcher won't do anything after I enter my password unless I minimize it and then click on it on the dash to restore it -- and then move the window around on my screen. It will then process to check for patches and activate the play button. Thought this report might help someone thinking of installing the game.
  9. When high end executives make out like bandits, they are more likely to take that money and invest in new games in the future (with the hopes of making out like bandits again). If the high end executives don't make money from games that they finance, they will be generally inclined to look to other industries for their future investments.
  10. The OP is a Trooper. Blue heavy armor made by armormechs is perfectly fine for Troopers (and most of their companions). There are usually three different types (Overkill, Critical and Redoubt) so that you can choose the secondary stats (+critical, +power, +defense you want.
  11. I sometimes tap the spacebar during non-english portions of conversations, once I have read the subtitles, on quests which I have done before.
  12. I think it is also because the decisions you make (such as "kill the guy" or "send him back for trial") can affect future class quest conversations. So you might not want to make the same decisions as the other player.
  13. Yes, this game has turned me off to other MMOs. I don't play any existing MMOs anymore (besides SWTOR) and am not particularly interested in any upcoming ones. So "yes" to MMOs in general; "no" to this specific MMO.
  14. Everyone in a pre-50 warzone is "bolstered" to level 49. So a level 14 and 40 player are essentially the same health and do the same damage. Gear gets bolstered too, and better gear (blue, purple) will benefit the most - a level 14 in blue gear will be better equipped than a level 40 in green gear (or that is several levels behind). However, level 40 characters will have a lot of abilities that the level 14 doesn't have yet. The level 14 will be relying a lot on his basic attack -- which can still do a lot of damage. Look on the fleet for the "PVP Weapons Vendor" and "PVP Armor Vendor". There is a different "PVP Armor Vendor" for each class and they hang with the War Hero and Battlemaster vendors. The level 40 gear is pretty good at that level and will be as good as anything you are likely to have at that level from quests. The best thing to do when learning warzones is to identify what the objectives are. You want your side to get them and for the other side to be denied them. Look around to learn the terrain. Tell your group that you are new so that they can offer direction. Killing people is important, but only in so far that it helps you and your team get to the objective (and keeps the enemy away from the objective).
  15. sjmc

    Advanced PVP Tips

    Some suggestions about voidstar: 1. If you can keep 2 or more people focused on trying to kill you, that means that the rest of your team has a numerical advantage. If you are attacking a door by yourself and there are 4 people trying to stop you, that means that you have 7 on 4 at the other door. 2. While attacking, when you get through the first door, don't necessarily run to the closest terminal. Usually most people are grouped around one door when it opens (trying to defuse/protect the bomb), so noone goes through the other one. When you get to the next room, run across to the terminal on the far side. While everyone battles each other at one entrance, you can often extend the "far" bridge, run across and have the next door open without anyone noticing. Of course, while defending, you should always keep an eye on the terminals on both sides. Don't leave either side empty. 3. While defending, after each door, don't let attackers down the tunnel, especially if any of your guys are ahead of you. Stun them, attack them, harpoon them. If you can keep them bottled up, it gives time for your friends to extend the bridge/bringing down the shield. Keep the fight in the tunnel as long as possible. Don't just run to the next room and fight there. 4. If the door is about to blow (and you can't do anything about the bomb) focus on killing anyone you can, so that they are delayed in moving to the next room. However, once the bomb blows, killing them gives them a free ride to the next room. 5. When attacking, If several of your team manage to clear the area around a door, don't put everyone on capping the door. If one of your teammates is capping, head back and take position to hold off enemies coming to reinforce from the other door or the spawn area above.
  16. While orange gear is nice, if you are an armormech, it is easier to make new blue armor as it becomes available (by making green items and re-engineering them), since you can't make mods. Troopers have the added benefit that most of their companions can use the same armor. Blue armor is just fine for levelling, and there is no need to bother with orange. Use your commendations to get the non-armor items like weapons and earrings. You can also save them for later use. I am currently levelling up Cybertech, and having my armormech send him leftover resources for each level gets him off to a good start. My Cybertech took slicing instead of UT, since I can get UT missions from my armormech -- all the sliciing tech parts get sent back in return. One thing to note while levelling -- kill every strong/elite droid you can find, so you can scavenge resources from the corpse. Your companion can do that while you rest to get back health. I have found level 15-30 blue armor sells quite well on the GTN (15000-20000 credits each), as does low-level orange armor (since there is a limited selection available before level 25 or so).
  17. I made two each of Resolve and Might Mod 12 and Armor 12 yesterday. Got a blue recipe for each. I think I got two of them in the first go. Does having a skill above that required for the item help? I'm skilled a bit past the "12" items, but I'm only high enough level at the moment to use "11", so I haven't bought the "13" or "14" recipes yet.
  18. Does the timer reset on its own eventually? Or do you have to visit a medical droid to reset it?
  19. I think it comes from people deciding not to join when the invite comes. Is it more common when there are long queue times? I've never queued for longer than 5 minutes, and I don't usually see imbalanced warzones. I wonder if people are more likely to say no, if the invite comes 20 minutes after they queued?
  20. Another thing to consider is the distribution of "good" and "bad" players within each faction. Many of the "good" players are in guilds and will queue up as a group. This means that there is a higher percentage of "bad" players (smaller pool of non-guild good players) when you face enemy non-premade groups. But when you face the "good" groups, you get crushed. On your side, if you do not happen to be a "good" player grouped with other "good" players, then you will possibly experience a higher percentage of "bad" players in your groups. If you are a "good" player in a group of "good" players, then you probably aren't complaining on the forums.
  21. You can enter almost all of the enemy quest areas after Nar Shaddaa. The problem of level 50 Empire players not being able to go to Tython is not one that need solving, in my opinion. EDIT: If this sort of thing was to happen, it should be as an occasional "event", not something that can happen 30 times a day, whenever someone feels like invading a low level planet. If it doesn't cause ganking of low-level characters, I would be more supportive. For example, adding a Flashpoint that ended with an invasion of the fleet ships (not the main station). Or to a new area on Coruscant where people could go to defend against invasion if they wanted to.
  22. Since everyone is scaled to level 49, the biggest difference is gear. If you have good gear at level 20 (such as blue level 20 armor/weapons), you will be better off that someone wearing green level 28 armor at level 30. Higher level characters will have more abilities, but your basic lower level abilities (even your free basic attack) will be quite effective. The big thing to focus on is discovering the lay of the land, such as where the objectives are and how to get between them. It helps if you tell people that you are new so that others can offer suggestions on how you can help (and perhaps not unrealistically rely on you to hold objectives by yourself). This is a group of people that formed a group before they queued, so that they can play in the same warzone. Sometimes they will be a coordinated team and will be talking to each other with voice communications software, while often they will just be people in a guild where guildmembers just grouped up with whoever is on at the time (with no particular coordination beyond the normal in game chat). When you turn level 50, you can buy "Recruit" gear with credits (somewhere in the 300,000 credit range for the full set). You can spend warzone commendations to buy Battlemaster gear, which will be an upgrade. It isn't very relevant prior to level 50, except that you can save WZ credits to spend at level 50 (although I think there is a maximum you can have at one time). "dps" specs on armor/gear tend to be things like +critical. +surge, +power, while "defense" stats are +defense, +absorb, +shield, etc. Many people have found that, even if you are primarily a defensive class, you will probably benefit more from dps-oriented gear. The extra damage you do may be worth more than the potential defense you could get. There are three types of areas on each planet: Republic, Empire and Contested. Generally speaking, your side's bases are non-contested, plus an area around each medical droid in the wild. All planets before level 20 are non-contested (there are no enemy players at all on those planets). When you enter a contested area, you will flag for PVP. You won't unflag until you spend some amount of time (15 minutes?) in a friendly base that is flagged for your faction. You can enter enemy territory, but you will be flagged for PVP (and may have to deal with enemy NPC guards). Nar Shaddaa is the first planet where you will see enemies, but you are unlikely to be able to fight them (the main shopping area is a Sanctuary area), although the bonus series you do later is in a shared area. On Tatooine and Alderaan, the questing areas for each side are separate, but you can travel into them to find enemy players to fight. The bonus series on each planet is in a shared area (both sides go to the same place for their quests). Look for roads that lead off your map, but where no quests are sending you. On later planets (especially 40+), the factions have quests much closer to each other and you should run into enemies in the general course of your questing. Because the quest areas for each faction are separate, you probably won't run into a lot of enemies unless you go looking for them. On the other hand, most enemies you do meet will probably be around your level. If you are referring to warzones, everyone is scaled to level 49 and their equipment is to. If you are level 20 with green level 19 armor, you will enter the WZ as level 49 with green level 48 armor. Visit the PVP Armor Vendors and PVP Weapons Vendor on the fleet to see what you can buy with warzone commendations, particularly at level 20 and 40. The Weapons vendor sells weapons with +expertise (adds to your PVP ability) and which is the only place you can get +expertise before level 50.
  23. Statistically speaking, the odds are that the higher percentage of pvp players that are really good at Huttball are on the imp side. Since Republic players spend most of their time playing the other warzones, they tend to be better at those ones.
  24. You can buy an emergency heal from any medical droid.
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