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sjmc

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  1. One important thing to remember is that, if you are going to do the KoTFE and/or KoTET chapters, make sure that you complete all your main story companion storylines first, as you will not be able to once you start KoTFE/KoTET. Just go to your ship and make sure none of your companions have outstanding dialogues (assuming you have completed the main class story).
  2. I've been playing a Marauder the past few weeks, and with two "leap to enemy" skills (one long-range and one short-range), mobility isn't really a problem, at least for general PvE. I would recommend that you pair with a melee companion because, with ranged companions, once you attack an enemy, all the other enemies tend to go charging off after your companion and you have to chase them down.
  3. If you bring a healing companion into a group, will he/she heal anyone in the group that needs it, or just you?
  4. You can get an extra boost to your leveling by doing the heroic quests on each planet. They are easy to do with a companion assuming you are at or above the max level of the planet, and they reward you with gear appropriate for your actual level (not the planet level like regular quests). There is usually a box near the start of the planet where you can get them all at once, and next to each one on your quest list on the side of the screen there is an option to teleport directly to the start of the quest, which makes it quick to do them. You may wish to wait until you are done with the planet to do them, so that you get slightly higher level gear to take with you to the next planet.
  5. So once you have finished Chapter III, you should make sure your companion stories are done, then it is ok to head to KOTFE? Everything else in the progression after and including Ilum can be done at a later date? Are any of the expansions really important to do before KOTFE, storywise? I'm a returning player running a new character and am on my way to Voss at level 64. Is 65 the top level now? EDIT: I see above that Shadow of Revan should be done as well? I can head to that immediately upon finishing Chapter III? Can I pick up all the quests for expansions (besides KOTFE) and do them simultaneously since I am apparently high enough level for them all? There a lot of purple icons around since I haven't been doing flashpoints or most of the planet arcs. Do I need to do any of the planet arcs to unlock expansion content? On a side note, I just did Esselles (Tactical) and Taral V (solo quest) flashpoints last night (by myself). l seem to recall there was a time when doing two low level flashpoints wasn't worth a level of xp at level 63.
  6. The good news is that if you really want those unlocks, it takes very little time to level up a new character. You can just run through the class story without doing any of the side quests. My suggestion is do every quest on the first planet so that you are overleveled and on later planets do the heroic quests any time you find yourself falling back (and to get some new level-appropriate equipment).
  7. A quarter of a year is 3 months, not one month.
  8. I ditched windows about a year ago and installed Ubuntu (now running 16.10). My previous experience with linux/unix was quite some time ago (my last non-dos/windows machine ran System V R3.2) and I had not tried wine until now. My laptop is an i5 with intel graphics and 8G of ram. I installed SWTOR a couple of weeks ago using playonlinux. It downloaded and installed ok (although one of the windows files had a mismatch error and I had to search on the internet how to download it separately), but it ran very slowly and the sound didn't work very well. The download is about 40G these days (which is not fun on my slow (500kbps) DSL -- I ended up taking it to my friend's house who has cable 10mbps). I tried some of the things earlier in this thread, including the ramcache and the .asoundrc file which helped some, but I still pretty much had to run with sound off. What seemed to fix things was installing the most recent staging version of wine and setting the version to "system" in playonlinux. With that, I could now choose "pulseaudio" for sound. After removing the .asoundrc file, the sound works fine now. I also lowered the allocated video ram (in playonlinux) from 768M to 512M (is there an optimal setting for this?). After Tatooine, Alderaan wouldn't load, so I tried removing the ramcache and that helped. I suspect because the game liked having the extra 300M of RAM more than the cached files. It runs without much pausing now. I'm running the game in 1650x1050 fullscreen (external monitor via VGA port) with all graphics settings on low. I can't alt-tab out. I can switch to a difference workspace (ctrl-alt-rightarrow) but that hangs the game. The biggest issue I have is that the launcher won't do anything after I enter my password unless I minimize it and then click on it on the dash to restore it -- and then move the window around on my screen. It will then process to check for patches and activate the play button. Thought this report might help someone thinking of installing the game.
  9. When high end executives make out like bandits, they are more likely to take that money and invest in new games in the future (with the hopes of making out like bandits again). If the high end executives don't make money from games that they finance, they will be generally inclined to look to other industries for their future investments.
  10. The OP is a Trooper. Blue heavy armor made by armormechs is perfectly fine for Troopers (and most of their companions). There are usually three different types (Overkill, Critical and Redoubt) so that you can choose the secondary stats (+critical, +power, +defense you want.
  11. I sometimes tap the spacebar during non-english portions of conversations, once I have read the subtitles, on quests which I have done before.
  12. I think it is also because the decisions you make (such as "kill the guy" or "send him back for trial") can affect future class quest conversations. So you might not want to make the same decisions as the other player.
  13. Yes, this game has turned me off to other MMOs. I don't play any existing MMOs anymore (besides SWTOR) and am not particularly interested in any upcoming ones. So "yes" to MMOs in general; "no" to this specific MMO.
  14. Everyone in a pre-50 warzone is "bolstered" to level 49. So a level 14 and 40 player are essentially the same health and do the same damage. Gear gets bolstered too, and better gear (blue, purple) will benefit the most - a level 14 in blue gear will be better equipped than a level 40 in green gear (or that is several levels behind). However, level 40 characters will have a lot of abilities that the level 14 doesn't have yet. The level 14 will be relying a lot on his basic attack -- which can still do a lot of damage. Look on the fleet for the "PVP Weapons Vendor" and "PVP Armor Vendor". There is a different "PVP Armor Vendor" for each class and they hang with the War Hero and Battlemaster vendors. The level 40 gear is pretty good at that level and will be as good as anything you are likely to have at that level from quests. The best thing to do when learning warzones is to identify what the objectives are. You want your side to get them and for the other side to be denied them. Look around to learn the terrain. Tell your group that you are new so that they can offer direction. Killing people is important, but only in so far that it helps you and your team get to the objective (and keeps the enemy away from the objective).
  15. sjmc

    Advanced PVP Tips

    Some suggestions about voidstar: 1. If you can keep 2 or more people focused on trying to kill you, that means that the rest of your team has a numerical advantage. If you are attacking a door by yourself and there are 4 people trying to stop you, that means that you have 7 on 4 at the other door. 2. While attacking, when you get through the first door, don't necessarily run to the closest terminal. Usually most people are grouped around one door when it opens (trying to defuse/protect the bomb), so noone goes through the other one. When you get to the next room, run across to the terminal on the far side. While everyone battles each other at one entrance, you can often extend the "far" bridge, run across and have the next door open without anyone noticing. Of course, while defending, you should always keep an eye on the terminals on both sides. Don't leave either side empty. 3. While defending, after each door, don't let attackers down the tunnel, especially if any of your guys are ahead of you. Stun them, attack them, harpoon them. If you can keep them bottled up, it gives time for your friends to extend the bridge/bringing down the shield. Keep the fight in the tunnel as long as possible. Don't just run to the next room and fight there. 4. If the door is about to blow (and you can't do anything about the bomb) focus on killing anyone you can, so that they are delayed in moving to the next room. However, once the bomb blows, killing them gives them a free ride to the next room. 5. When attacking, If several of your team manage to clear the area around a door, don't put everyone on capping the door. If one of your teammates is capping, head back and take position to hold off enemies coming to reinforce from the other door or the spawn area above.
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