dripdropdripin Posted February 2, 2012 Share Posted February 2, 2012 Im ok with the opener nerf but I really think scoundrels deserve some compensation. At least boost our sustained damage slightly, assasains and bounty hunters hit 2-4ks back to back to back, and every person has some sort of sheild(ours is terrible btw) my melees hit only around 2k most the time. i only have around 400 expertise atm but i do use relics. I just feel like we didnt get anythin in return for nerfing our best ability. does anyone else feel this way? or am i just ranting for no reason. Link to comment Share on other sites More sharing options...
Aetou Posted February 2, 2012 Share Posted February 2, 2012 You're repeating a rant that most of us have had. We really need to have some of our abilities fixed to let them hit harder. Link to comment Share on other sites More sharing options...
dripdropdripin Posted February 2, 2012 Author Share Posted February 2, 2012 well i guess the more that are put out there theyll see and maybe do something about it Link to comment Share on other sites More sharing options...
kuey Posted February 3, 2012 Share Posted February 3, 2012 We're a declining population so not sure how well our voices are being heard. Changes/fixes usually come with what's most popular, not most needed. Link to comment Share on other sites More sharing options...
Metalmac Posted February 3, 2012 Share Posted February 3, 2012 Have to agree as I have noticed a large difference in PVE damage on questing at 50. Link to comment Share on other sites More sharing options...
dripdropdripin Posted February 3, 2012 Author Share Posted February 3, 2012 We're a declining population so not sure how well our voices are being heard. Changes/fixes usually come with what's most popular, not most needed. well said Link to comment Share on other sites More sharing options...
Killabee Posted February 5, 2012 Share Posted February 5, 2012 We're a declining population so not sure how well our voices are being heard. Changes/fixes usually come with what's most popular, not most needed. I makes sense the most over powered class is the least played does it not? Link to comment Share on other sites More sharing options...
kuey Posted February 5, 2012 Share Posted February 5, 2012 I makes sense the most over powered class is the least played does it not? There it is! The troll is out! Link to comment Share on other sites More sharing options...
Corran Posted February 5, 2012 Share Posted February 5, 2012 flying fists being 100% would be all we need imo for sustained damage in pve in pvp the shoot first nerf should be reversed, the armor pen nerf kept. Link to comment Share on other sites More sharing options...
thecoffeecup Posted February 5, 2012 Share Posted February 5, 2012 flying fists being 100% would be all we need imo for sustained damage in pve I disagree with this. I think that particular mechanics is fine. If you set it to 100%, you'd just be spamming it with energy as your only limitation. The only reason to use Blaster Whip would be to refresh Pugnacity. Point is, it would be far less dynamic and I think less fun. Link to comment Share on other sites More sharing options...
Thoriusx Posted February 5, 2012 Share Posted February 5, 2012 I honestly think a 10% boost to our frontal skill would help drastically since that is where we are way behind. Link to comment Share on other sites More sharing options...
Corran Posted February 5, 2012 Share Posted February 5, 2012 I disagree with this. I think that particular mechanics is fine. If you set it to 100%, you'd just be spamming it with energy as your only limitation. The only reason to use Blaster Whip would be to refresh Pugnacity. Point is, it would be far less dynamic and I think less fun. flying fists 100%, round two 50% would fix that problem. as it is when i find myself with surplus energy and only one upper hand proc, i hit 17 energy quick shot. Link to comment Share on other sites More sharing options...
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