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thecoffeecup

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Everything posted by thecoffeecup

  1. See this is what I'm talking about. My humble opinion is that if you're kicking a tank with those stats, it says more about your strength as a player (or lack thereof) than it does about the tank's gear. Worse, there's always a lack of tanks who want to run HMs, so if you're scaring them off before they get started, you should... well, you should feel bad! I know that there are certainly some of us out there who want to give new tanks/healers/players in general a chance because we aren't experts either and we also don't want to be treated like dirt if our gear isn't perfect or there's something we don't know. Give or take a few thousand HP, it was a long time ago. It was at least a couple thousand below 20k, I'm sure of that much. The point is that he hadn't made any effort to gear himself, and yet he was healable without me using any leet skills (because I don't HAVE leet skills ). He had of course been lazy, but the two DPS were doing great and did not need to be punished.
  2. I think part of the problem is that there's not much else to do when you hit 55. Normal FPs are pretty much restricted to quick runs of the Czerka FPs, which gets old very, very quickly. As a healer, I've often joined FPs where it's quite clear that I replaced their previous healer. More often than not, those runs are successful with no deaths. Too many people leave in anger before they can even see if it'll work. I'm not really defending players who just want to be carried though. I've healed a 15k HP tank in a Czerka HM when my own sorc was not even that well-geared or experienced yet. It actually worked, but I can't understand how you can even have 15k at level 55. In his defense, he was a better player than some of the ops-geared tanks I've seen. My point is that even if we can agree that some players join HMs too early, don't be that guy and leave because of it unless it's actually necessary. Remember that there are others in the group who are typically geared enough and, if they are DPS, have been waiting a long time to get there.
  3. I don't really have much trouble with my scrapper when fighting normal mobs or even silvers or elites, but I can imagine it being a pain against the daily bosses (I am only level 50 at this point). I think I'll just go with Dirty Fighting and a healing comp. On my other characters I have consistently found it most enjoyable to use a healing comp, and Dirty Fighting works just fine without backstabbing.
  4. I crash almost every time. However, I found out that alt-tabbing out just when the final conversation starts always saves me from crashing. It is of course extremely disappointing that they haven't fixed this yet. It's a matter of priorities, and this bug must not be very high on their list. If you can avoid nested if statements, that's generally a very good thing. I don't really know who JeffNyman is, but his explanation sounds quite believable.
  5. I have to say I completely agree with MiralukaJedi on this. There's really no good reason that Scrapper, with its positional requirements and poor ranged abilities should be lower on DPS than Dirty Fighting. Ironically, people don't seem to have a problem with everyone using Dirty Fighting while neglecting Scrapper. Don't worry though, I have a feeling Scrapper will be nerfed again soon enough. There's just too much complaining about it as it is. The problem is that when they nerf something, it's not a slight adjustment. It's going to get nerfed into the ground and left like that for ages. I guess I wouldn't care so much about Scrapper if it wasn't because Dirty Fighting is a shared tree, and I already have another character with that tree. I don't want my scoundrel to be a melee version of what I already have. It doesn't even use the scattergun very much.
  6. That wouldn't really bother me at all. I don't want to play something that's overpowered. I'm not saying Scrapper is though, I don't really know if it is or not. The thing that worries me is that in MMOs they like to overbuff and overnerf. For some reason, historically, there's just some weird fear of gradual changes. The problem is that if Scrapper gets overnerfed, odds are it's going to stay that for ages (years maybe). Scrapper has been an underdog PvE spec for too long already. It finally got some buffs. If the spec gets nerfed again and left like that for years it's just beyond ridiculous. Balancing really is the main thing I don't like in this game.
  7. For leveling, I definitely preferred to use Treek as a healer. Not just for my BH. Then again, I don't really do quests in healing spec. I spec healing only for FPs and OPs. Treek is a great healer, but I found the difference between her and the other healers quite small for most stuff at 55. Felt like she had a bigger advantage earlier on. I don't know, maybe she is better, but if so I'm not really noticing it.
  8. Edited. This was redundant as I've posted in a relevant thread
  9. Yes it's much less challenging playing them as a healer, but for the things you could do as a DPS anyway I'd still rather play in DPS spec. By the way, one thing I found unique about the sorc is how well it works leveling as a DPS with a DPS companion. Bubble generally keeps you from having downtime. On my other healers, I don't like using a DPS companion while in DPS spec.
  10. I have to agree that the animations are just more varied on a sage. For DPS, I think a sage just looks cooler. The story starts out less interesting than it does for the inquisitor though, but if you push through the first rather uninteresting part it does get better.
  11. My experience with a sorcerer is that it's really not all that terrible to do regular quests as a healer, especially if you're using a companion with reasonable gear. It's certainly not challenging in any way since probably won't ever die unless you fall asleep. As a sorc, your AoE is fine even in healing spec. It gets somewhat more annoying against single enemies with high health though. However, it's still infinitely more enjoyable to be able to switch. If you can at all afford the field respec ability, get it. I do the dailies very quickly in Lightning spec and switch back to healer spec. Worth it. A healing class with field respec is about the most fun I've had in this game.
  12. The DPS aren't doing it to annoy you. They are AFK because they've likely been waiting a long time, and sometimes people go AFK when they are at the computer for a long time. What you've got yourself here is a first world problem, and a pretty small one at that. Imagine waiting for a group for an hour and a half only to get kicked when one forms because you went to get a cup of coffee.
  13. Luckily it doesn't matter much at max level because serious raids use master looter, and all the other loot is pretty easy to get. When was the last time anyone actually needed something from a FP? It happens, but it doesn't happen often. The best excuse I've ever heard to need something you don't need is "im bad sith lol". Clearly that person knew he was being a jerk. No debate necessary when even he thinks he was in the wrong That's not what I meant, but let's leave that discussion for another time and another place.
  14. I've given up on debating the issue. In the MMOs I played previously, "need" meant you can use the item to improve your character (and giving your pet monkey a cute hat wasn't a valid reason!). Nowadays I think a lot of people feel entitled to everything whether they need it or not. I won't say respect it, because I don't, but I've just realized that you can't fight it. I seriously think they should rename it to "want"/"don't want" though.
  15. I've noticed that some tanks seem very quick to blow cooldowns whenever the stacks start hitting them, even though I have it completely under control and they are constantly at high health. I'm guessing a lot of tanks have had bad experiences here and it makes them jumpy.
  16. I miss the small group content when I play SWTOR. I'd be all for more FPs, just not really NiM versions of them. Speaking as someone who just recently got into the endgame of SWTOR, it seems far too easy to get the first tiers of gear. There's nothing to it at all and everyone has it. Thus there's no sense of achievement at all. And then, if your guild isn't succesfully farming HMs/NiM, you're stuck there. I've done hardcore raiding and found that I care much more about the social aspect. It doesn't have to be easy at all, I just wish there was *more* to it before you start hitting HM and NiM. Now let me put on my rose-tinted glasses. At the end of vanilla WoW, they did something I very much liked. They introduced tier 0.5 (or dungeon set 2). Acquiring this set was quite time-consuming and required winning the right rolls in various dungeons for the first set, then completing a series of quests and killing more difficult dungeon bosses to upgrade it. In addition to this, gearing yourself up for the starting raids took some effort too, and the dungeons even had rare drops that you'd grind them for. That wasn't a bad thing at all, it kept the starting instances alive. There's really no gear in the FPs in SWTOR that anybody badly wants. It's trash. Long story short, tier 0.5 proves to me that there are other ways to keep the instances interesting. I already think the instances are too short and easy on SM, by the way. It's ridiculous that one day after hitting 55, I was already healing level 55 HMs without issues. There just seems to be a few missing steps of progression here. It doesn't help that anyone with enough credits can just buy their way past the first few tiers.
  17. Healers can make up for a lot of mistakes, and that certainly is fun, but it's a double-edged sword since you can make your groups too reliant on you to clean up their messes. I've seen that plenty in MMOs. When you finally come to a fight where you are just not able to deal with all the mistakes being made, suddenly people will need to learn how to play all over again. I don't mind helping people who make mistakes. We all do, and I am extremely patient with people who are trying their best. I just don't want to carry people who aren't even trying to avoid standing in fire or aren't bothering to gear their characters properly. Especially the last point bothers me. People are very quick to judge especially tanks that are undergeared, but I see so many DPS who don't even augment their gear. If you don't do the bare minimum to pull your own weight, you shouldn't be raiding at all. Of course there are genuinely bad healers as well. I don't think they last very long though!
  18. Casual games are also amazingly popular. Doesn't mean we should turn SWTOR into Angry Birds.
  19. Indeed. But as a healer I was capped Thursday. That leaves a lot of days where I have no interest in joining any HM FPs at all. I bet it's the same for tanks with their low queue times. If not elite comms, maybe there should be something else to earn. Maybe just a few ultimate comms (even 1 or 2 for the whole instance) just so there's some incentive. It's not like HM FPs are easier than facerolling through the easiest 16 man ops on SM. Doesn't even have to be comms. Just... something! Almost all the gear in there is terrible at this point.
  20. It's an interesting quote, to which I have two responses: 1. It still doesn't show that PvP is the driving force of this game. It tells you that they underestimated people's interest in PvP. Maybe you are right. I honestly wish I knew. This doesn't seem to tell us though. 2. I wish they could just decide whether they want to focus on PvE or PvP and be done with it. When I started playing SWTOR, it was kind of obvious that its main focus was PvE. Now I'm not so sure. If they come out and say they are more interested in PvP, I'll be moving on to other games right away. I would feel betrayed since this started out as a PvE driven game, but I just want to know. But I'm betting they desperately want to hang on to both their PvP and their PvE players. The issue is that they may end up disappointing everyone rather than getting at least one thing right. While your ideas for PvP aren't actually bad, they belong in a PvP based game. I think suddenly changing SWTOR to be PvP based would be a very dishonest move.
  21. We have an on-rails minigame. Yay! The disappointment for me comes from seeing all those sub dollars spent on a PvP only minigame expansion, while the actual core game (including its PvP component) still suffers from bugs and a lack of balance. And what about expanding the existing storylines? I normally don't complain much about the game, but I just can't seem to find the enthusiasm for this space project. I just don't see the point.
  22. There are players like myself who genuinely have no interest whatsoever in PvP. We already have one PvP-only expansion coming up. It seems absurd to suggest that we need to force more PvP into the game. Like Korevas, I wonder if you have any evidence to back up your claim that it is indeed PvP that is the most viable way to drive SWTOR. It seems more like a personal agenda. Oh and by the way, what is it with the absurd argument about it being too difficult to add AI into the space missions? Some of the most famous and well-made Star Wars games are X-Wing and TIE Fighter, both singleplayer space sims. But I guess that kind of thing is just not possible in 2013. It's too advanced! Not that I see the point in the space project at all. I'd rather they developed the core game further rather than adding a minigame.
  23. Yes. Those overseas data shipping prices must why it costs more in some European countries than others.
  24. Yeah in my opinion healers should be doing damage if they are having an easy time keeping the group up. My sorc has only just hit 55, and already I am finding many trash groups in HMs so yawn-inducing that I might as well throw in a bit of lightning. It's not much, but it sure beats doing nothing. I can only imagine it gets even more relevant with more healing experience and better gear. You also learn which trash groups are high risk and which ones are just going to tickle your tank gently. No need to go crazy healing in the latter case.
  25. Not only is it going to be harsh on the new players, as a healer (the same probably goes for tanking to some degree), I'm worried that nobody notices good healing, but everybody notices when somebody dies, whether it was the healer's fault or not.
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