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A list of Viable 50 Spec's


HileyQuiggley

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I have used all of these for certain amounts of time. Some are better for defense some for dps some for group utility. All have worked in one way or the other. There are other specs ive tried that didnt pan out. I currently run #1 as it is my favorite so far.

 

1. http://www.torhead.com/skill-calc#800McZRIkrRrdRzczZ0c.1

 

This is a Gunnery DPS spec. Open with Full Auto, usually 2-3 Grav rounds after and it will unlock FA again. After unlocking I will use Demo+HIB and FA right after. Using FA in this way provides 50% extra damage and is your main damage dealer. I love it

 

2. http://www.torhead.com/skill-calc#800McZ0cZcIrrdMGMs.1

 

This is my full mobile Assault spec. Using mainly instas and hammer shot. This spec is not for soloing, it is for group utility. Meaning on Voidstar nobody will take a door with you around or CW same for a turret. You are able to use alot of the high cost instas because you gain alot of extra ammo. I also enjoy this spec alot as it is my second favorite and I ran this for the longest time. Using Hail of Bolts with this spec was probably my primary ability aside from incindiary.

 

3. http://www.torhead.com/skill-calc#800bfRoRzfbzZrIkMMb.1

 

This is my Hybrid spec and it another group utility in healing and dps. Saving your Reactive Shield for those situations where multiples are on you leaving your teammates to take the objective or peal. Also using 4 pieces of Champ CM and 2 Champ Elim pieces works well with this spec. You can be the primary focus of the eenmy with this spec and be alright was my thinking. Concussion Charge with the gear above and ability in the tree is up constantly for knockbacks, Stockstrike for another. reactive shield for huge heals. the problem I ran into was ammo preservation. If using this, try and save up for Supercharged Cells as much as possible reducing the cost on everything. Use CSC btw

 

4. http://www.torhead.com/skill-calc#8000cZMIkZbIMrzGhMc.1

 

This spec is a stationary Assault Spec. I enjoyed this spec quite a bit. Unlocking HIB's and big crits is what your after with this. Never found myself using Charged Bolts as much as I expected. Was mainly FA as it seemed to unlock HIB quite more often than 60%. Thrown in with sticky's, HoB's, Incindiary and FA always seems to be up.

 

 

Anyways just my take on a few specs for guys leveling up looking for advice. I dont run full heal specs so if you are after that I cant help you. Other specs your looking at I can give my opinion on if you wish. I do read every ability and see what my best possible rotation would be. Ill list a few below that failed to work out

 

Examples of failures:

 

1. http://www.torhead.com/skill-calc#800dfMoZrcoMMZcIMMdM.1

 

This Tri spec using the Plasma Cell I was hoping I could mainly use Hammer Shot and incindiary and be viable. Healing a little on the side, myself mainly. Kiting soloers ect. Although it does work fairly well soloing, your not going to put out a huge amount of dps or help your group very much at all. I enjoy some teamwork so I didnt use this to much extent.

 

2. http://www.torhead.com/skill-calc#800MZMIkrRbz0zZbIMrbM.1

 

This spec at first glance might seem like it would work. During a match you might seem satisfied with it. But when the match is over you realize your DPS is lower than what it could be. Reason being your missing Armor Pen not using APC, your missing extra crit dmg, dmg to burning targets etc. Having your Grav round slow targets is pretty fun and your HIB does still hit hard but your Grav round does not and this also mainly makes you a 2 button machine. It does kinda work but there are alot better out there in either Assault or Gunnery. Just better off not mix matching these 2.

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copied and pasted from my post a few days ago

 

Right now im only 46 so my spec is like this

 

http://www.torhead.com/skill-calc#800ZMIk0MZfhMrzGhM.1

 

By 50 itll probably be something like this

 

http://www.torhead.com/skill-calc#800bMZMIk0MZfhMrzGhM.1

 

Maybe take the 2 out of Field Training to put them in Burnout or Reflexive Shield, however I feel like burnout isnt that great personally. Reflexive is good but it depends on if you want to lose out on 4% crit in both tech and ranged. Quick thinking is great for pvp of course.

 

With this build you have a ton of utility for warzones. You get the crazy far aoe knockback, and the knockback on stockstrike, The 18s incendiary dot to help stop people from capping points and arming/disarming the bombs, increased dmg with charged bolts and I believe incendiary rounds since its considered a "Round" Increased tech crit with plasma cell on, lowered ammo use on charged bolts, which is now alot better to use when full auto is on cooldown. Lowered pushback on charged bolt and full auto.. which is still bugged but hopefully gets fixed soon...

 

Stockstrike is great to use on tracer spammers since it knocks them back stopping them from casting, when they cast again do another knockback with concussion, by the time they land stockstrike is up from cooldown and you can hit them with it again, usually by then they are dead if you have been hitting them as you are sending them flying.

 

This build makes melee no problem too since you have 2 knockbacks on a relativly short cooldown (even shorter with 2 pieces of Eliminator) and a snare from plasma cells. Just keep kiting them around, throwing stickies, high impacts and hammer shots... when you use conussive force use full auto or charged bolts a couple times, then repeat the kiting. If they snare you, you can break free with the snare break from Reactive shield. This is assuming they dont force leap you, which is why i usually save my concussive force for the leapers.

 

If you feel like you dont want/need to use plasma cell, you can use armor piercing which lowers high impact ammo useage to 1... and when you use high impact on burning targets you get 1 ammo back so its free! Also hig impact ignores 30% armor in assault, and armor piercing ignores 35% so high impacts hit hard. So with Armor piercing High impact does 9% more dmg to burning targets and ignores 65% armor and refreshes alot with full auto and charged bolts , does 30% more crit dmg.. and is free to use.

 

I love this build because you can be really mobile with just using incendiary round, hammer shots, high impact, stickies, plasma cell and the knockbacks. Or you can be a turret with charged bolts, full auto, high impact, and armor piercing if you feel like it.

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Wow, interesting read and good looking specs.

 

Would you be able to indicate at what level you think these specs become viable?

 

These are lvl 50 specs. Before 50 I ran Gunnery full time, better for quests and great for PvP

 

Some of these you could run before 50 and be viable. These are for PvP though Ive only ran these after lvl 50. As long as you could get the features I pointed out in the descriptions then I dont see why you couldnt run them earlier.

Edited by HileyQuiggley
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copied and pasted from my post a few days ago

 

Right now im only 46 so my spec is like this

 

http://www.torhead.com/skill-calc#800ZMIk0MZfhMrzGhM.1

 

By 50 itll probably be something like this

 

http://www.torhead.com/skill-calc#800bMZMIk0MZfhMrzGhM.1

 

Maybe take the 2 out of Field Training to put them in Burnout or Reflexive Shield, however I feel like burnout isnt that great personally. Reflexive is good but it depends on if you want to lose out on 4% crit in both tech and ranged. Quick thinking is great for pvp of course.

 

With this build you have a ton of utility for warzones. You get the crazy far aoe knockback, and the knockback on stockstrike, The 18s incendiary dot to help stop people from capping points and arming/disarming the bombs, increased dmg with charged bolts and I believe incendiary rounds since its considered a "Round" Increased tech crit with plasma cell on, lowered ammo use on charged bolts, which is now alot better to use when full auto is on cooldown. Lowered pushback on charged bolt and full auto.. which is still bugged but hopefully gets fixed soon...

 

Stockstrike is great to use on tracer spammers since it knocks them back stopping them from casting, when they cast again do another knockback with concussion, by the time they land stockstrike is up from cooldown and you can hit them with it again, usually by then they are dead if you have been hitting them as you are sending them flying.

 

This build makes melee no problem too since you have 2 knockbacks on a relativly short cooldown (even shorter with 2 pieces of Eliminator) and a snare from plasma cells. Just keep kiting them around, throwing stickies, high impacts and hammer shots... when you use conussive force use full auto or charged bolts a couple times, then repeat the kiting. If they snare you, you can break free with the snare break from Reactive shield. This is assuming they dont force leap you, which is why i usually save my concussive force for the leapers.

 

If you feel like you dont want/need to use plasma cell, you can use armor piercing which lowers high impact ammo useage to 1... and when you use high impact on burning targets you get 1 ammo back so its free! Also hig impact ignores 30% armor in assault, and armor piercing ignores 35% so high impacts hit hard. So with Armor piercing High impact does 9% more dmg to burning targets and ignores 65% armor and refreshes alot with full auto and charged bolts , does 30% more crit dmg.. and is free to use.

 

I love this build because you can be really mobile with just using incendiary round, hammer shots, high impact, stickies, plasma cell and the knockbacks. Or you can be a turret with charged bolts, full auto, high impact, and armor piercing if you feel like it.

 

I dont see a huge problem in this except maybe the Weapons Cal, also Quick Thinking. These are wasted points to me personally. 4% Alarcrity is not going to get you anywhere. The little help on cast time heals wont do you any justice either really unless you added the 8% extra healing from Heavy Trooper and Advanced Tech, even then I cant see it personally.

 

http://www.torhead.com/skill-calc#800ZMIk0MZcIMrzGhMc.1

 

This is how I would work with what your trying to do. Again just my opinion, if yours is working for you dont go with what a random dude says. You might not think 3% endurance is alot but considering you have 15k HP's thats another 450 added on. You can go Burnout or Field Training here. I like burnout better in this instance since it also adds crit chance, not 6% but it adds 3% and also helps you finish off enemies quicker by 30%, that is alot. You could also take out 1 pt Rapid Recharge and put that point into Deadly Cannon for and extra 15% crit damage on your Full Auto. Using this spec I see Full Auto being used quite a bit to unlock HIB and at a 60% chance rather than 30% from Charged Bolts I would probably rarely use CB. Just my opinions, good luck to you.

Edited by HileyQuiggley
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1. http://www.torhead.com/skill-calc#800McZRIkrRrdRzczZ0c.1

 

This is a Gunnery DPS spec. Open with Full Auto, usually 2-3 Grav rounds after and it will unlock FA again. After unlocking I will use Demo+HIB and FA right after. Using FA in this way provides 50% extra damage and is your main damage dealer. I love it

 

Just a quick and friendly suggestion . . . make sure to specify if these are PvE or PvP specs. For raiding, the above spec just needs one tweak: Move the three points in the AS tree into accuracy instead of endurance. That is the spec I am using in raids, and it works really well. For rotation, open up with grav rounds instead of FA to maximize raid DPS due to reduced armor.

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http://www.torhead.com/skill-calc#800McZRIkrRrdRzczZ0c.1

 

What do you need so much endurance for? Is this for PvP? If it is then it should be 3/31/7 for parallactic combat stim in assault specialist. It's infinitely better than Cell Capacitor.

 

If it's for PvE, you're missing accuracy which makes 98% accuracy harder to attain (Unless you wear rakata/battlemaster which ALL has 51 accuracy on it for some unknown retarded reason). PvE you want 105% accuracy to close the defense chance, though it isn't possible to get that much accuracy without lowering your surge/power/crit levels so not worth it and just aim for the 98% level.

Edited by LordKivlov
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http://www.torhead.com/skill-calc#800McZRIkrRrdRzczZ0c.1

 

What do you need so much endurance for? Is this for PvP? If it is then it should be 3/31/7 for parallactic combat stim in assault specialist. It's infinitely better than Cell Capacitor.

 

If it's for PvE, you're missing accuracy which makes 98% accuracy harder to attain (Unless you wear rakata/battlemaster which ALL has 51 accuracy on it for some unknown retarded reason). PvE you want 105% accuracy to close the defense chance, though it isn't possible to get that much accuracy without lowering your surge/power/crit levels so not worth it and just aim for the 98% level.

 

It is for PvP, all are for PvP. I use cell capacitor because I have to use recharge cells mostly whenever its up. Using parallactic combat stim would be nice but that would be burning 2 additional points that I dont need in that line and could better use elsewhere. I dont need accuracy since it is for PvP which I should have pointed out in the first place. I wanted the endurance for PvP only and actually needed the points used in the Gunnery line so that was a no brainer. 5% extra gives me 750 extra at 15k so it is worth it to me. Obviously if I wanted it for PvE I would change a few things up but I dont do very much of it, mainly my Daily quests for Belsavis and a few HM's here and there.

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Just a quick and friendly suggestion . . . make sure to specify if these are PvE or PvP specs. For raiding, the above spec just needs one tweak: Move the three points in the AS tree into accuracy instead of endurance. That is the spec I am using in raids, and it works really well. For rotation, open up with grav rounds instead of FA to maximize raid DPS due to reduced armor.

 

 

There are all PvP specs, I am on a PvP server. I do a little PvE HM FP's, and Belsavis Dailies but thats about it. I only open with FA to unlock it through Grav Round, with 25% extra damage base and the extra 25% through unlock it does better for me than Grav. I understand you can do this without opening with FA but it just gives me a better rotation feel and when I get the bonus FA is my heaviest hitter. By the time I use FA, Gravx2 usually, Demo+HIB and FA again right after, that last FA will usually finish them off.

 

If I start off a WZ and everyone meets in center usually in CW for the bigger fight. I will use Grav more since everyone is taking damage and probably wouldnt get my rotation off before the guy was dead anyways. I use that rotation alot in Huttball also in the other 2 but not on bigger fights. Thats usually some Mortar Volley's and Grav/Demo/HIB.

Edited by HileyQuiggley
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Interesting thread and comments. Thank you. I have several complete disagreements with you on builds and skills you've taken, but this is a very beneficial guide for most people.

 

Let me hear what you got. Im not afraid to change things up if it helps me. Im not correct 100% of the time just like anybody else.

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1. http://www.torhead.com/skill-calc#800McZRIkrRrdRzczZ0c.1

 

This is a Gunnery DPS spec. Open with Full Auto, usually 2-3 Grav rounds after and it will unlock FA again. After unlocking I will use Demo+HIB and FA right after. Using FA in this way provides 50% extra damage and is your main damage dealer. I love it

 

Just a quick and friendly suggestion . . . make sure to specify if these are PvE or PvP specs. For raiding, the above spec just needs one tweak: Move the three points in the AS tree into accuracy instead of endurance. That is the spec I am using in raids, and it works really well. For rotation, open up with grav rounds instead of FA to maximize raid DPS due to reduced armor.

This is exactly what I'm looking for!

 

I would also move the endurance to "target lock", however I'm still torn on the Gunnery level skills:

 

Concussive Force

Tenacious Defense

Reserve Round

 

I wondering why no Reserve Round vs Concussive Force or Tenacious Defense???

 

I actually don't use Concussive Force or Tenacious Defense, because I don't find that the slow down does much (or am I missing something?). Concussive Force is good for PvP, but who cares about the "distance" it pushes back, if the Sith can just dive attack you again? I'd rather have a faster cooldown and use it more. What do you guys think?

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Let me hear what you got. Im not afraid to change things up if it helps me. Im not correct 100% of the time just like anybody else.

 

My eyes are bleeding. You share useful ideas, post coherently, seem reasonable and nice, listen to others, don't show any arrogance... What is going on here? Have I entered a rabbit hole?

 

--Me

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