Angedechu Posted February 1, 2012 Share Posted February 1, 2012 ...is sadly a lot less present than in Mass Effect(s). Granted, both TOR and MEs are games when you have to make up a variety of reasons to explain ''why you send 2,3,4 dudes attack this super evil fortress of darkness instead of nuking it with your space weaponry ?'' but ME1 and ME2 at least acknowledge the issue (for instance, whole issues of the Codex state that against space opponents, any kind of resistance on the ground is hopeless, as the space fleet can pound them with impunity. Not sure about how well it will show in ME3..) In TOR, apparently everyone forgot that they have spaceships that can slag the ground. Now, obviously, I know that this would make for a rather boring game if you could just order a orbital strike. It's just that the reasons given are really, really, really lame. (I stopped counting about how many ''cloaking fields'' not cloaking anything at all I came across) Link to comment Share on other sites More sharing options...
SamuraBob_Fl Posted February 1, 2012 Share Posted February 1, 2012 I always just chalked it up to lack or resources. A recurring theme on the Imperial side is how stretched-thin the Imperial military is. Link to comment Share on other sites More sharing options...
Angedechu Posted February 1, 2012 Author Share Posted February 1, 2012 If this is the case, then don't have quests that ask you to ''plant beacons for orbital strikes'' then ! Link to comment Share on other sites More sharing options...
SamuraBob_Fl Posted February 1, 2012 Share Posted February 1, 2012 If this is the case, then don't have quests that ask you to ''plant beacons for orbital strikes'' then ! I'd be happy if they just waited for the strike until I got out of the target area. (Balmorra bonus series I'm looking at you!) But I think it makes sense that sometimes they have resources free for orbital strikes, sometimes they don't. Link to comment Share on other sites More sharing options...
Ronamo Posted February 1, 2012 Share Posted February 1, 2012 Yet the Smuggler and Agent can call in fly-bys and orbital strikes with impunity. While indoors. Underground. Link to comment Share on other sites More sharing options...
MrPigCS Posted February 1, 2012 Share Posted February 1, 2012 (edited) Yet the Smuggler and Agent can call in fly-bys and orbital strikes with impunity. While indoors. Underground. Wizard did it. Also force choking droids. With no necks. Or lungs. Edited February 1, 2012 by MrPigCS Link to comment Share on other sites More sharing options...
Spartanik Posted February 1, 2012 Share Posted February 1, 2012 Yet the Smuggler and Agent can call in fly-bys and orbital strikes with impunity. While indoors. Underground. So does sand people. In caves. Link to comment Share on other sites More sharing options...
Leatherbeak Posted February 1, 2012 Share Posted February 1, 2012 Also force choking droids. With no necks. Or lungs. This made me laugh! Link to comment Share on other sites More sharing options...
Angedechu Posted February 1, 2012 Author Share Posted February 1, 2012 Yet the Smuggler and Agent can call in fly-bys and orbital strikes with impunity. While indoors. Underground. Strikes that usually fails to kill silver mobs. Link to comment Share on other sites More sharing options...
Tersidre Posted February 1, 2012 Share Posted February 1, 2012 they normally give a lore reason why orbital bombardment wont work.. for example in the directive 7 flashpoint the reason is given that the ground is "shielded" its the same reason the empire didnt just bombard hoth in the empire strikes back.... damn those shield generators Link to comment Share on other sites More sharing options...
Angedechu Posted February 1, 2012 Author Share Posted February 1, 2012 Except that the Empire sent a ground force of more than two dudes to blow them up (Also, recent lore points out that Lord Vader was perfectly aware of the generators thanks to Thrawn, and let Ozzel did it to have a reason to kill him) Link to comment Share on other sites More sharing options...
Arrys Posted February 1, 2012 Share Posted February 1, 2012 ...is sadly a lot less present than in Mass Effect(s). Granted, both TOR and MEs are games when you have to make up a variety of reasons to explain ''why you send 2,3,4 dudes attack this super evil fortress of darkness instead of nuking it with your space weaponry ?'' but ME1 and ME2 at least acknowledge the issue (for instance, whole issues of the Codex state that against space opponents, any kind of resistance on the ground is hopeless, as the space fleet can pound them with impunity. Not sure about how well it will show in ME3..) In TOR, apparently everyone forgot that they have spaceships that can slag the ground. Now, obviously, I know that this would make for a rather boring game if you could just order a orbital strike. It's just that the reasons given are really, really, really lame. (I stopped counting about how many ''cloaking fields'' not cloaking anything at all I came across) Wars are fought over resources i.e. economics. The reason you don't order an orbital bombardment is pure economics. Grunts are a heck of alot cheaper than destroying the very things you want to take over the planet for. Likewise mass annihilation of domestic populations creates a laborer shortage. In effect they are the exact same reasons Nuclear weapons were and are considered a strategic deterrent weapon and not a weapon of conquest. Killing your enemy is easy, doing it in a way that creates long term economic advantage takes grunts and robots. You also must consider lore wise we are in a truce. Unexplained explosions disrupting a facility, random terrorist appearing acts all have deniability attached, rogue forces unaffiliated action etc.... An orbital bombardment by capital ships does not. Link to comment Share on other sites More sharing options...
Ronamo Posted February 2, 2012 Share Posted February 2, 2012 Wizard did it. Also force choking droids. With no necks. Or lungs. Don't forget kicking them in the groin, crushing their "minds," or poisoning them with a variety of biologically deleterious gasses. Link to comment Share on other sites More sharing options...
Recommended Posts