tylersavesworld Posted February 1, 2012 Share Posted February 1, 2012 I am just curious, I know this is a themepark model MMO. Is it possible to do both and release a couple new planets that are strictly sandbox in the future? How would that work? What are your opinions on this, how could they make a fun, yet rewarding sandbox planet? Link to comment Share on other sites More sharing options...
Dreossk Posted February 1, 2012 Share Posted February 1, 2012 (edited) It would be too late. Many iconic planets are already in the game with their poor design and lack of reason to go back at the end. Sure they could add a great Naboo but other important planets like Coruscant, Nar Shadaa or Corellia will always stay the same dead worlds with impossible design and no immersion. They could start over but... do you think they will? Edited February 1, 2012 by Dreossk Link to comment Share on other sites More sharing options...
Thorun Posted February 1, 2012 Share Posted February 1, 2012 i wonder how that would work with the current engine. hmm Link to comment Share on other sites More sharing options...
Morpholinium Posted February 1, 2012 Share Posted February 1, 2012 Well, they do have Tattooine. Link to comment Share on other sites More sharing options...
Technotica Posted February 1, 2012 Share Posted February 1, 2012 Why couldn't they make a level 50 map of Coruscanet (or any other planet that already exists) that opens up to you at the end of the leveling? Link to comment Share on other sites More sharing options...
Dreossk Posted February 1, 2012 Share Posted February 1, 2012 (edited) Unless they make catwalks and multiple access, seamless travel and add actual life on the planet, it would still stay with the same awful design of a disjointed world, just with more zones. Edited February 1, 2012 by Dreossk Link to comment Share on other sites More sharing options...
tylersavesworld Posted February 1, 2012 Author Share Posted February 1, 2012 Why couldn't they make a level 50 map of Coruscanet (or any other planet that already exists) that opens up to you at the end of the leveling? This is an interesting idea. Like another version of an already existing planet, except it is sandbox with all new things to do. Link to comment Share on other sites More sharing options...
Iskareot Posted February 1, 2012 Share Posted February 1, 2012 I have to ask why? What does that do for us? What does it do for the business? I mean.. after SWG and how the NGE fans and that crowd was.. who want's that client? Obviously not SOE either... so based on trial and error.. that concept worked when it did in that time frame. I do not think that will work now... with people wanting things RIGHT HERE RIGHT NOW with no work or effort. So yeah I dont see that working in any MMO right now.\ (That wants to make money that is) Link to comment Share on other sites More sharing options...
offem Posted February 1, 2012 Share Posted February 1, 2012 There are plenty of planets in SW lore that they can still add and yes i think they can add open sandbox planets if they wanted to but im sure they will not because it will make all the planets currently in game look like a big mistake on how they were developed and implemented, but i sure wish there was some sandbox type content ingame. The best chance of sandbox type enviroment is a revamp of the space portion of the game which is more likely than them adding sandbox planets. Link to comment Share on other sites More sharing options...
SlickDevlan Posted February 1, 2012 Share Posted February 1, 2012 Unless they make catwalks and multiple access, seamless travel and add actual life on the planet, it would still stay with the same awful design of a disjointed world, just with more zones. RL must absolutely hate you. Link to comment Share on other sites More sharing options...
Dreossk Posted February 1, 2012 Share Posted February 1, 2012 Who and why? Link to comment Share on other sites More sharing options...
Thorun Posted February 1, 2012 Share Posted February 1, 2012 RL must absolutely hate you. why would a raid leader hate him? just wondering. Link to comment Share on other sites More sharing options...
tranquilnation Posted February 1, 2012 Share Posted February 1, 2012 I just made a similar thread..sorta. http://www.swtor.com/community/showthread.php?t=258850 Basically saying grouping and grinding mobs should be viable. Not sandbox, but if done right it would be good for RP and those looking for a way out of questing other than PVP FP's and space combat. Add more heroic areas to the planets they already have, increase mob XP a little and take away from quest XP (you gotta fight anway so whats it matter) Make some random camp heroic, don't have a quest lead you to it... it's just there. The worlds are huge and beautiful, but other than datacrons it's almost pointless to explore. It wouldn't be THAT hard to appeal to hardcore, oldschool and casuals alike. Also crafting..****. EQ2 had the best crafting system in my opinion. I wanna see **** like that again. I like that you can send out companions on missions, but as far as actually making items.. it needs to be more in depth. Oh and space combat. Can anyone say battlefront 2? Seriously. I thought thats how it was going to be and was extremely dissappointed at the star fox approach, not to mention lack of space pvp. Hopefully that won't last. Link to comment Share on other sites More sharing options...
NogFizzbin Posted February 1, 2012 Share Posted February 1, 2012 TOR is story driven not sandbox - as is Star Wars for that matter. I don't think sandbox would really work. Another posters suggestion about space combat might work - that portion of it could be sandbox-ish. Link to comment Share on other sites More sharing options...
DuncanIdaho Posted February 1, 2012 Share Posted February 1, 2012 Was thinking that a a contested sandbox planet would be a good idea. Something imps and republics could battle over, something that both sides could build up. A fort each that could later be built up into small cities. Guns that could be placed, city services that could develope. Forward bases that could be developed and later destroyed or captured. Resources to find and use for developement, protected lest they fall into the hands of the other side. It would be a pvp zone but would allow a person uninterested in pvp to exist within the relative safety of the city walls, adding to the war effort through building, repair or craft. It would give a reason to pvp other than improve rank, would give a purpose to battle. Link to comment Share on other sites More sharing options...
Manxus Posted February 1, 2012 Share Posted February 1, 2012 Galaxies had sandbox planets. Big, lifeless, empty sandbox planets. Miles and miles and miles of nothing. I welcome the change. Link to comment Share on other sites More sharing options...
jarjarloves Posted February 1, 2012 Share Posted February 1, 2012 Galaxies had sandbox planets. Big, lifeless, empty sandbox planets. Miles and miles and miles of nothing. I welcome the change. THIS 100% SWG had it's time and that's passed even if you want it you can still go and play SWG it's just called SWG EMU. Yes i am sure they will add more sandbox elements but this game will never be a sandbox game. The idea that by just making it a sandbox planet would make the worlds feel "more alive" is just false. It has nothing to do with that it all depends on the community. Link to comment Share on other sites More sharing options...
MaverickXIV Posted February 1, 2012 Share Posted February 1, 2012 I'm hoping that guild capital ships will be sandboxy. Link to comment Share on other sites More sharing options...
Goretzu Posted February 1, 2012 Share Posted February 1, 2012 One would hope they plan to add some sandbox elements to this game. The themepark idea wouldn't work if you went there every single day, neither does it work that well alone in an MMO. Link to comment Share on other sites More sharing options...
jarjarloves Posted February 1, 2012 Share Posted February 1, 2012 I would also like to add in SWG if you weren't in a capital city you would see EVEN less people then you do in SWTOR. You might randomly run into someone but the only ever time you saw people on those huge open planets was at space ports. There was also 0 incentive to join a group in SWG Link to comment Share on other sites More sharing options...
Matte_Black Posted February 1, 2012 Share Posted February 1, 2012 I think a sandbox planet for placeable housing could a huge boon to many players, expecially your former SWGers. Minimal rolling hills, low-level beasties for color and the occasional target practice seems like it would be easily added and even more easily skipped by those who weren't into it. It's actually a down-the-road feature that I hope to see in an expansion or the like. Link to comment Share on other sites More sharing options...
Annedromeda Posted February 1, 2012 Share Posted February 1, 2012 Was thinking that a a contested sandbox planet would be a good idea. Something imps and republics could battle over, something that both sides could build up. A fort each that could later be built up into small cities. Guns that could be placed, city services that could develope. Forward bases that could be developed and later destroyed or captured. Resources to find and use for developement, protected lest they fall into the hands of the other side. It would be a pvp zone but would allow a person uninterested in pvp to exist within the relative safety of the city walls, adding to the war effort through building, repair or craft. It would give a reason to pvp other than improve rank, would give a purpose to battle. This sounds like something I would be really interested in participating in once I hit 50. This would keep me entertained, would require cooperation and a close feeling of community. It would allow people to work/play together for a long period of time, and all for one thing.. to kick the Imps/Rebs into tomorrow! I think there could be a hell of a lot of ideas developed from this and I would personally invest in it my own way. This should go to the Suggestion Box! Link to comment Share on other sites More sharing options...
megaroadthirteen Posted February 1, 2012 Share Posted February 1, 2012 RL must absolutely hate you. What the hell...? Link to comment Share on other sites More sharing options...
talligan Posted February 1, 2012 Share Posted February 1, 2012 (edited) It would be too late. Many iconic planets are already in the game with their poor design and lack of reason to go back at the end. Sure they could add a great Naboo but other important planets like Coruscant, Nar Shadaa or Corellia will always stay the same dead worlds with impossible design and no immersion. They could start over but... do you think they will? There are still many left: Kasshyk (sp?), Dantooine, Yavin uh ... Edit: They could always expand each planet as well. Ie. go back and add a higher-level area to Coruscant, Taris etc... Edited February 1, 2012 by talligan Link to comment Share on other sites More sharing options...
Mavajo Posted February 1, 2012 Share Posted February 1, 2012 It would be too late. Many iconic planets are already in the game with their poor design and lack of reason to go back at the end. Sure they could add a great Naboo but other important planets like Coruscant, Nar Shadaa or Corellia will always stay the same dead worlds with impossible design and no immersion. They could start over but... do you think they will? I don't agree. They could create a whole 'nother section of Coruscant, and when you travel to the planet, you'd choose which one to drop your ship at. So even though a world has been implemented already, it doesn't mean it has to be done. You could do a totally different area on the same planet, and it could be seaerate entirely from the existing area. Link to comment Share on other sites More sharing options...
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