ScytheNoire Posted February 1, 2012 Share Posted February 1, 2012 I have already completed the other two tank classes. I have a 50 Jedi Shadow tank and a 50 Bounty Hunter Powertech Tank. Both do very well at tanking, although they play differently and have their own pro's and con's. Currently I am leveling up both a Guardian and Juggernaut at the same time, switching off as I complete worlds. But both feel lacking compared to the other two tank classes. Here's my questions: Why is the Guardian AoE attack only 5 yards? The others are 8-10 yards. Why does the Guardian lack any type of pull? Both the other tanks have a pull. Why does the Guardians interrupt cost a force point? This can have major repercussions. Why does the Guardian only have one interrupt? I know with my Shadow I have three skills that can interrupt. Forget how many on Powertech, but it's more than one. Overall, if you stack up the three tanks, the Guardian/Juggernaut falls way behind the other two tanks. It's not even close. So I was hoping that perhaps BioWare could look at the tank balance and give the Guardian/Juggernauts much needed tanking skills that seem to be lacking that the other two tanks have. I'm not sure how the designers missed this. Link to comment Share on other sites More sharing options...
Vealage Posted February 1, 2012 Share Posted February 1, 2012 I don't think we players have an answer for you But I agree, we need a pull, have it share a cooldown with push IMO. Yea we have only one interrupt in name, but our channelled CC can interrupt and our push interrupts too. I would be thrilled if our AoE reached further. Although I think it should be toned down a bit too. Just because of Singularity. Interrupt being focus-hungry can be very annoying. I don't always have extra focus, especially when I am trying to get a healer down. Then they just heal up without me being able to interrupt them very often. Link to comment Share on other sites More sharing options...
PALE_PWNR Posted February 1, 2012 Share Posted February 1, 2012 Hilt Strike, Force Push, Stasis and Force Kick all interrupt any mob or player. Link to comment Share on other sites More sharing options...
DaSmisker Posted February 1, 2012 Share Posted February 1, 2012 I believe the leap also does something to that effect. Link to comment Share on other sites More sharing options...
GhostRiderLSOV Posted February 1, 2012 Share Posted February 1, 2012 I believe the leap also does something to that effect. True. Force leap is an interrupt. Link to comment Share on other sites More sharing options...
Thyladras Posted February 1, 2012 Share Posted February 1, 2012 Force Push too. Link to comment Share on other sites More sharing options...
Tuumke Posted February 1, 2012 Share Posted February 1, 2012 (edited) Hilt Strike, Force Push, Stasis and Force Kick all interrupt any mob or player. Really? Hiltstrike? have to look that one up As Guardian, you do have a lot of "take less damage" spells and a force-shield =) -edit- Just looked it up, it seems im not the right level yet ;-) So i dont have the spell Edited February 1, 2012 by Tuumke Link to comment Share on other sites More sharing options...
Daimon Posted February 2, 2012 Share Posted February 2, 2012 We also get Awe/Intimidating Roar. That gives us 6 ways to interrupt someone. Leap/Charge, Stasis/Choke, Push, Kick/Disruption, Awe/Intimidating Roar, and Hiltstrike/Backhand. Link to comment Share on other sites More sharing options...
pure_laced Posted February 2, 2012 Share Posted February 2, 2012 We also get Awe/Intimidating Roar. That gives us 6 ways to interrupt someone. Leap/Charge, Stasis/Choke, Push, Kick/Disruption, Awe/Intimidating Roar, and Hiltstrike/Backhand. Leap - Will interrupt everything that can be interrupted. Stasis - Hit or miss on Champions sometimes whether it will interrupt. Push - Only interrupts on Lower strength mobs Kick - Interrupts anything that can be. Awe - Haven't tested it reliably as an interrupt but don't see why it wouldn't on weaker. Hiltstrike - Any true tank won't have this ability anyway, and if they did, most likely on CD as well so I wouldn't count it as an interrupt. AFAIK the above is correct. Link to comment Share on other sites More sharing options...
comeonucrazyguy Posted February 2, 2012 Share Posted February 2, 2012 Different class, different tactics. I don't know if everyone who whines on these forums just got used to the WoW minor league MMO playing or what. Based on the forums the only classes worth anything are SI and OP. Ridiculous. Link to comment Share on other sites More sharing options...
Drainedsoul Posted February 2, 2012 Share Posted February 2, 2012 Why does everyone insist that Guardians need Pull? Warriors never needed Death Grip and they tanked just fine for 7+ years. Link to comment Share on other sites More sharing options...
PALE_PWNR Posted February 4, 2012 Share Posted February 4, 2012 Leap - Will interrupt everything that can be interrupted. Stasis - Hit or miss on Champions sometimes whether it will interrupt. Push - Only interrupts on Lower strength mobs Kick - Interrupts anything that can be. Awe - Haven't tested it reliably as an interrupt but don't see why it wouldn't on weaker. Hiltstrike - Any true tank won't have this ability anyway, and if they did, most likely on CD as well so I wouldn't count it as an interrupt. AFAIK the above is correct. Why wouldn't a tank have that? I guess I am teh noob but it does a lot of damage stuns the opponent for a while causes a bunch of threat in PvE as well. Link to comment Share on other sites More sharing options...
Aikagi Posted February 4, 2012 Share Posted February 4, 2012 (edited) Why wouldn't a tank have that? I guess I am teh noob but it does a lot of damage stuns the opponent for a while causes a bunch of threat in PvE as well. The hybrid tanking spec doesn't pick up hiltstrike/backhand. Edited February 4, 2012 by Aikagi Link to comment Share on other sites More sharing options...
Simbr Posted February 4, 2012 Share Posted February 4, 2012 Leap - Will interrupt everything that can be interrupted. Stasis - Hit or miss on Champions sometimes whether it will interrupt. Push - Only interrupts on Lower strength mobs Kick - Interrupts anything that can be. Awe - Haven't tested it reliably as an interrupt but don't see why it wouldn't on weaker. Hiltstrike - Any true tank won't have this ability anyway, and if they did, most likely on CD as well so I wouldn't count it as an interrupt. AFAIK the above is correct. Wrong on both accounts, firstly Awe doesn't work as an interrupt, it is not a hard stun. Secondly Hiltstrike is a great interriupt and a 4 second stun, allowing for a master stike potentially. If you use your rotations correctly it is always avalable when you need it. Cooldown is only 1 min, no different from Push, Stasis and Awe. For 1 pt a must for Tanks imo as it also generates a lot of hate. Link to comment Share on other sites More sharing options...
VertisReaper Posted February 4, 2012 Share Posted February 4, 2012 awe definitely interrupts casting. Link to comment Share on other sites More sharing options...
dizzyMongoose Posted February 4, 2012 Share Posted February 4, 2012 Leap - Will interrupt everything that can be interrupted. Stasis - Hit or miss on Champions sometimes whether it will interrupt. Push - Only interrupts on Lower strength mobs Kick - Interrupts anything that can be. Awe - Haven't tested it reliably as an interrupt but don't see why it wouldn't on weaker. Hiltstrike - Any true tank won't have this ability anyway, and if they did, most likely on CD as well so I wouldn't count it as an interrupt. AFAIK the above is correct. Think you forgot Force Sweep and Blade Storm, both of which stun standard/weak enemies. Link to comment Share on other sites More sharing options...
sanctified Posted February 5, 2012 Share Posted February 5, 2012 (edited) Leap - Will interrupt everything that can be interrupted. Stasis - Hit or miss on Champions sometimes whether it will interrupt. Push - Only interrupts on Lower strength mobs Kick - Interrupts anything that can be. Awe - Haven't tested it reliably as an interrupt but don't see why it wouldn't on weaker. Hiltstrike - Any true tank won't have this ability anyway, and if they did, most likely on CD as well so I wouldn't count it as an interrupt. AFAIK the above is correct. What is this 'any true tank' crap? That hybrid build is player preference only. It hasn't been proven superior to a heavy defense tree spec. Edited February 5, 2012 by sanctified Link to comment Share on other sites More sharing options...
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